[Map] Road to Ramadi [scrapped]

Maps created by PR community members.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Sunny day screens:
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Small barricade (yah, i know it's not thaaat thing but... )
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Also, I still gotta improve the fog and draw distance. This sky may look sort of low detailed, but I'll try to make my own sky (just look for some tuts on how to do it) if other one don't fit perfectly.



@KingLorre
Mostly, cities like these are surrounded and checkpoints are placed so that not anyone can enter or leave the city. the families that stay arround, stay inside their houses cause insurgency rules the street.
As insurgency tatics, making bomb-cars and arming IED's inside the vehicles are included, or just setting fire into other political view insurgents.

Also, US army generally takes the destroyed vehicles away from the road, that's one of the reasons for all those cars bellow the bridge.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

good start :)
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Ok, looks better now, but try to minimize clouds. From what I understand, there is not a lot of precipitation in the desert, as there is not a lot of water to evaporate into the atmosphere, resulting in a clear sky.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Nice goin :D

Good Luck With making your own sky. i tried today and i had smirnoff vodka all over the place (i dont know how i did it) :)
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

No need to make your own sky unless your looking for something really unique.

There are 20-odd stock skys of all kinds that you can set in the sky settings tab.

I agree with griffon make it clear though.

Looking good, keep it up.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Real brief update...
I hope I can still take some more pictures today (I wanted to take them with generated lightmaps) of the new areas of the city, such as the "village" that goes along a slope, or a bunker I improvised under the mosque. Anyways, the bunker part is gonna go without any lightmaps, but only showing the entrance.

Here goes the "provisory" minimap, it's more like the project of the map to give some ideas.
As the map developed, I changed a little bit from what it was supposed to be, but I think it won't make such a big deal when talking about game play, if there actually is an insurgent army in .4, it won't be MEC, but insurgents :D
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I'm pretty sure i still gotta change the main ground texture, it's looking way too green, although it's sand.

bunker entry - looks like an ordinary garage :P
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bunker corridor
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(it was supposed to be darker, but did'nt generate lightmaps... I did part of it but i didn't take screens then, and it's looking much better when it's dark)
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Looks real good. Kind of mirrors and looks like Duckhunt's map.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Stinger
Retired PR Developer
Posts: 266
Joined: 2006-05-06 22:37

Post by Stinger »

Muito bom venon hehe gostei das casinhas e a parte debaixo da ponte, dapra rolar um "close combat" legal lá.

Sweet man, i like large maps.
I liked the small houses area, the village, good for close combat.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

http://img.photobucket.com/albums/v238/ ... nimap2.jpg

can u draw the AAS order with a red line inbetween points?
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

nice ! like the bunker !!! i couldnt make my minimap but im working on it!!
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Stinger wrote:Muito bom venon hehe gostei das casinhas e a parte debaixo da ponte, dapra rolar um "close combat" legal lá.
Grande stinger, legal ver você por aqui :D

I'm gonna draw the AAS order as soon as I finish generating the lightmaps (still gonna take like... 200 min, cause the time left never goes down, it just goes up lol)
But I'm already thinking of changing somethings, because I'm afraid there'll be no time for the insurgents to get enough flags, only if I make the first flag in the "main land" as white, and not USMC. Then I think it will be equivalent.
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Post by KingLorre »

V3N0N_br wrote: Mostly, cities like these are surrounded and checkpoints are placed so that not anyone can enter or leave the city. the families that stay arround, stay inside their houses cause insurgency rules the street.
As insurgency tatics, making bomb-cars and arming IED's inside the vehicles are included, or just setting fire into other political view insurgents.

Also, US army generally takes the destroyed vehicles away from the road, that's one of the reasons for all those cars bellow the bridge.

reasoneble enough for me !
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

AAS order
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

i checked google earth and found Ramadi, spot on brother! :mrgreen:
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Here it is, I found the stadium picture
http://www.worldstadiums.com/stadium_pi ... dium.shtml

Anyways, i think i'm gonna start the map all over again :(
It's not getting to look as I wanted it to, i'm gonna try to get it exactly like this
http://cryptome.org/ramadi-001.jpg

edit: aw, whatever, gonna finish it like it is. Its road to ramadi, not ramadi itself :P
Last edited by V3N0N_br on 2006-11-13 00:07, edited 1 time in total.
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

V3N0N_br wrote:Here it is, I found the stadium picture
http://www.worldstadiums.com/stadium_pi ... dium.shtml

Anyways, i think i'm gonna start the map all over again :(
It's not getting to look as I wanted it to, i'm gonna try to get it exactly like this
http://cryptome.org/ramadi-001.jpg

edit: aw, whatever, gonna finish it like it is. Its road to ramadi, not ramadi itself :P
Hows the map going ? any improvements ??? Post a new screenie lol.. 8)
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[HF]MOOCH
Posts: 19
Joined: 2006-09-07 03:12

Post by [HF]MOOCH »

Lookin' good! Hopes it comes out well, I have friends in both USMC and Army who were in Ar Ramadi... from what I could gather, most of their raids took place in the city in that "triangle" east of where the rivers converge.

I can see about getting some more info from someone who was stationed there... maybe someone in the PR community?
De Oppresso Libre
http://hatchetforce.com

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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Well, been a while, my computer was not working, due to a motherboard problem (fortunatelly, I managed to get a new one in short time), so I couldn't do any progress on the map. But i'm gonna lower some of the high areas, since the terrain near ramadi is mostly plain, due to the Euphrates.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

A few "new" screens... Some are from the same places as before, just with the new sky.

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Note: on the screen above, the plain areas on the sides of the river are the plantations, although they don't show up cause of the draw dist.
Factory:
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Right now it's really taking long to make any progress, because I'm currently trying to edit the unleveled part of the city, wich takes a lot of time.

@ Griffon, yes there is precipitation in the desert. Of course not as often as in a rainforest :P But anyways, you got a huge lake south of Ramadi and the Euphrates in the middle. In any case, changing the sky isn't difficult, I'll probably look at it later again.
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

coming along niceley matey :)

read my tutorial on PR objects in maps and get some better checkpoint objects, etc.

keep going! looks promising
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