[Map] Road to Ramadi [scrapped]

Maps created by PR community members.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

[Map] Road to Ramadi [scrapped]

Post by V3N0N_br »

Hello folks, I've started a new map, for now it's only about 8% complete.
The focus of the map is around combat crossing the main road, that goes through almost the whole map.

I'm planning on adding some slopes so it can look more like the ones you see on those pictures from cities north of Baghdad, wich are not a bunch of houses in a flat terrain, but mostly going up a hill.

It'll be an urban head-on map, I personnaly think it'll suit for tanks, since there's the large road - they won't be able to go to some of the flags though. Anyways, tanks got to cross a road to get to places right?
In any case, infantry will be present at larger scale, so the CP's can't be too far away - I talked to Rhino about this already, and (as he suggested me) the plan is to place CP's in a way infantry will be able to frank from multiple directions.


The plan is to have 7 flags total, vehicles will be like
US:
-2 HMMWVs
-2 M1A2 (since the tanks will be there more like providing support, I think having 2 of them won't hurt)
- I'm still in doubt if I should add a littlebird. As the map works out, I'll see and ask what's better.

MEC:
Well... I'm not sure either there are gonna be insurgents soon or not :D
but i'd preffer to have them, but in any case, it would be like:
-2 t90
-3 vodnik


I got the terrain from google earth, it's almost the same thing I got from there, I made some changes only by placing the river (wich was not present on the original terrain) and smoothing the areas where the city would lie.

I'll not post the minimap now cause it's still too empty, there's only the "project" of the map.


Some screens of the starting map:

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And, for a finishing:
US main base :D
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It's supposed to be a soccer field, hahah but's just provisory.


As you can see in some screens, I haven't decided wich sky I'm gonna use. I'm just sure it's not gonna be the "sandstorm like" one, maybe a clear sky will suit better.

I'm gonna dirty the streets a little more, put some barricades, burning tires, car wrecks, etc. the city gotta look pretty war torn.

btw- lightmaps are suckin and I know it, never mind about it, my computer will never generate pretty ones :P
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Yea mate, thats what im talkin about!

IMO:

-Give it a sunny sky
-Blackhawk wreck is sunken in too far
-the screen with the slope going under the bridge needs to be a little less steep.

Other than that, this is looking brilliant mate, I see youve got a good eye to make it slightly more realistc layout + features.
I love the second from last shot with the trees and long grass.

PLEASE dont make the same mistake I did which is filling up the map with too many liitle unessacary objets, it will lag to shit and you wont be able to run final lightmaps because it will take 2 weeks to do. YOu have to optimise. 2 smashes cars instead of 5, stuff like that.

Good luck and see this one through to the end matey.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Crazy Ramadi!

Looking great!

F35 is outta place.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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ChrisM91
Posts: 6
Joined: 2006-10-28 00:20

Post by ChrisM91 »

Looks great dude! Nice work!
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Be a nice Insurgent vs. USMC map, especially since those are the two sides that fought in Ramadi
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

http://img.photobucket.com/albums/v238/ ... een064.jpg

fix the undergrowth here aswell. to long and looks more like seaweed. looking good thou :)
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

http://img.photobucket.com/albums/v238/ ... een064.jpg

IMO, this looks like a good spot to widen and make larger for battles. The marsh area and that forest of palm trees to the north looks pretty good and would make for some good fire fights.

And with the stadium, group those stands togethers instead of having lights inbetween them if possible, and make it larger. Have it on all sides and then have a one side for entering.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

'[R-DEV wrote:eggman']Crazy Ramadi!

Looking great!

F35 is outta place.
Don't worry about it, there's not gonna be a plane on this map lol
It was there just so I can fly around the map :P

I am gonna fix that undergrowth, I just gotta experiment all other meshes till I find the right one.
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Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

I like it, but one thing I dont like about some maps is the gloominess. I like fighting on a bright, sunny day.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

the sky its a little sad , most citys in the middle east have sunny sky :)
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

'[R-DEV wrote:Rhino']http://img.photobucket.com/albums/v238/ ... een064.jpg

fix the undergrowth here aswell. to long and looks more like seaweed. looking good thou :)

no i really like that how it, it looks like a good model to use and look at middle east pictures theres alot of that kinda stuff.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

All right
Turning the sky into a bright, sunny hapy day :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-CON wrote:duckhunt']no i really like that how it, it looks like a good model to use and look at middle east pictures theres alot of that kinda stuff.
maybe with a diffrent colour it might look allright.
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{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

Nice detail in the area underneath the overpass. :)

The bright green undergrowth looks out of place imo.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hmmm. Using those walls as highway barriers is what I did. That highway looks good, I was going to make mine a bridge-like highway, but that just looks too urban, and has no way on to it. It's also a shame there is no real on-ramp model, just a ramp that starts the highway.

What do you mean it's 8% done though? It looks good to me, are you planning on expanding the city?
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Post by KingLorre »

Get rid of the soccer field and turn it in to someting else? railway yard or supply depo?

or a JSF launch pad?
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Griffon2-6 wrote:Hmmm. Using those walls as highway barriers is what I did. That highway looks good, I was going to make mine a bridge-like highway, but that just looks too urban, and has no way on to it. It's also a shame there is no real on-ramp model, just a ramp that starts the highway.

What do you mean it's 8% done though? It looks good to me, are you planning on expanding the city?
I thought you hade used those concrete barriers as the splitters for the road... If it was not you, i remember seeing it somewhere.

I said it's about 8% cause there's only that part of town "done" :P
There's still a lot of things to add, and the progress doesn't work so fast cause of my computer also. Seriously, i plan on buying a new one till the end of the year, lol

KingLorre wrote:Get rid of the soccer field and turn it in to someting else? railway yard or supply depo?

or a JSF launch pad?
You see, what I wanted to do was to leave it like a "militarized" soccer field, that is, like if a platoon had got the wide area of the field and used it to stabilish a provisory camp...


Gonna post some screens of the new sky right away
Last edited by V3N0N_br on 2006-11-06 13:44, edited 1 time in total.
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WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Post by WallyJas »

Go the Litte Bird mate .... add some dynamic movement to the game ;)
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Post by KingLorre »

Iv got 1 last problem whit your map and its:

the wrecks... to meny to unorgenised and no left over car's...

it looks like the citizens just fleed from the city and seroundings and that whille the fleed they where bombed by the US airforce and thats not going to happen well it sometimes does but not that EXTREEM as you have... its just to mutch wrecks. get rid of some and put some normal cars here and ther and im happy.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

who says they didnt flee the city?
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