PR:V No scopes = Fun?
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: PR:V No scopes = Fun?
I'd like to see no binoculars for regular PR. You guis gots perfectly good 4x Acogs.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: PR:V No scopes = Fun?
^this (seven characters balablabla)[R-DEV]Spush wrote:I'd like to see no binoculars for regular PR. You guis gots perfectly good 4x Acogs.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: PR:V No scopes = Fun?
i agree with this. Theres far too much tunnel vision in PR and not enough emphasis on movement. people think movement = sprinting from one spot to the other. they dont get that its about protecting yourself on the move. If there were more iron sites (fixing that chunky spike on the EBS of the M16 would help accurasy) and less scopes everyone would act more appropriatly. Scopes can be requestable, but if you have to spawn in the field from the rally then you should be geared to protect your remaining assets at short range ei: your squad leader, medic, and anyone left with scope. this goes for AR too. Ar without scope = more suppression, less laser pew pew.[R-DEV]Spush wrote:I'd like to see no binoculars for regular PR. You guis gots perfectly good 4x Acogs.
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: PR:V No scopes = Fun?
You didn't need it we have trees and bushes everywhere
btw its very stressful without Bino' too ...
Au dela du possible ...
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: PR:V No scopes = Fun?
the lack of scopes encourages players to put more lead down range instead of taking slow aimed shots for kills. victory is now granted to the squads that work together to lay down effective fields of fire instead of to the squads with the better marksmen.
i don't snipe very often, i'm not particularly good at it. however i am good at countering snipers.
so you mean you did your job effectively, and the enemy was not effective in dealing with you as a threat? so realistic right? as far as i'm aware if one does not know how to deal with a sniper, snipers are supposed to be over powering.NyteMyre wrote:Snipers are now OP....
Picked off an entire squad before they could even touch me
i don't snipe very often, i'm not particularly good at it. however i am good at countering snipers.
Last edited by Bringerof_D on 2012-04-13 21:52, edited 1 time in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: PR:V No scopes = Fun?
No scopes = Suppression and covering fire = realism = fun, tbh I prefer non scoped weapons in normal PR but others use them and pwn me from distance 
In-game: Cobra-PR
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PR:V No scopes = Fun?
no it wouldnt. It would change so little you wouldnt even friggin notice.GoreZiad wrote:Limiting ACOGs and other scopes in standard PR could be interesting.
What the fuck man, why do you people think scopes affect so much? They barely extend accurate range, 90% of rifle kills occur at less than 100m in PR. Watch footage of people playing the game, using your standard issue rifle like a marksman's never works.
Last edited by 40mmrain on 2012-04-13 22:44, edited 2 times in total.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: PR:V No scopes = Fun?
do you guys feel afraid when you play now?
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Megagoth1702
- Posts: 510
- Joined: 2009-01-31 20:19
Re: PR:V No scopes = Fun?
I love the spray n pray firefights when they are actually firefights... I hate campers in bushes... Thats the extreme. I enjoy the MG supressing wign some peeps and one other dude flanks to the left (its ust a short run anyway) and nades people or shoots them. Stuff like that. Really well made folks.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: PR:V No scopes = Fun?
i don't want to lose scopes or change anything in regular PR buuut...40mmrain wrote:no it wouldnt. It would change so little you wouldnt even friggin notice.
What the fuck man, why do you people think scopes affect so much? They barely extend accurate range, 90% of rifle kills occur at less than 100m in PR. Watch footage of people playing the game, using your standard issue rifle like a marksman's never works.
it's not about whether or not the scopes increase one's ability to hit farther targets. it's the fact that players tend to feel it does. With that mind set most players would take slow aimed shots hoping to get the +1 to their kill count more often than thinking about the team/squads over all victory. This leads to tunnel vision and causes that specific player to ignore everything but his target.
the lack of scopes mean that no matter how much you aim, you're probably not as confident about landing clean shots. this leads players to rely on high volumes of fire to take out a target. This tends to result in squads firing at once or in a pattern to maximize the amount of accurate fire towards any one target instead of players splitting off to fire on their own targets.
the main thing is that instead of wanting to get that +1 to KD, the player now realizes it's more important just for the enemy to be dead lest he sneak up behind you later
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:V No scopes = Fun?
Vietnam maps are the only maps I would not want scoped rifles in; because it turns into "spray bullets into bush to kill the guy who just ran into it" within 50m.
And sometimes you cannot see someone 10m from you because of the dense vegetation.
I like Vietnam maps; sometimes you do not even need covering fire from teammate to run up to throw grenade because engagement distance is short yet everyone is mostly concealed by vegetation.
However, this also meant that people feel free to jump around at 100m and dodge bullets like in matrix. Because at that range you are just playing with pixels...
And sometimes you cannot see someone 10m from you because of the dense vegetation.
I like Vietnam maps; sometimes you do not even need covering fire from teammate to run up to throw grenade because engagement distance is short yet everyone is mostly concealed by vegetation.
However, this also meant that people feel free to jump around at 100m and dodge bullets like in matrix. Because at that range you are just playing with pixels...
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: PR:V No scopes = Fun?
This.[R-DEV]Spush wrote:I'd like to see no binoculars for regular PR. You guis gots perfectly good 4x Acogs.
Played some Ia Drang valley skirmish yesterday. Very atmospheric given the night setting and lack of scopes/binocs to spot people, I found you have to use your ears much more than normal and listen for sounds of movement/shooting. Great fun sneaking up on people
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Qadis
- Posts: 101
- Joined: 2010-11-16 21:10
Re: PR:V No scopes = Fun?
Remove the ingame 'radar' too. Now THAT would require some teamworkKain888 wrote:Would be cool. I personally would like to see no nametags.Would require people to adjust as well and properly identify target, just like in PRV. :]
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chris_stoiva_ganjais
- Posts: 29
- Joined: 2010-01-29 14:21
Re: PR:V No scopes = Fun?
Id prefer less scopes in PR. Not only to bring a squad together, but also for a entire team to think more about how they behave and make progress all together. Now that servers grow bigger it should be more valuable to form good solid defencive positions, if nametags dissapeared we all had to ensure we werent shot in the back.
For PR:V, i really hope people will enjoy the force of a unscoped weapon as a part of a fireteam.
For PR:V, i really hope people will enjoy the force of a unscoped weapon as a part of a fireteam.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PR:V No scopes = Fun?
I see. Those who play like you describe in the first paragraph are using their weapon badly. The way small arms are used in PR and PR:V should be largely the same.Bringerof_D wrote:i don't want to lose scopes or change anything in regular PR buuut...
it's not about whether or not the scopes increase one's ability to hit farther targets. it's the fact that players tend to feel it does. With that mind set most players would take slow aimed shots hoping to get the +1 to their kill count more often than thinking about the team/squads over all victory. This leads to tunnel vision and causes that specific player to ignore everything but his target.
the lack of scopes mean that no matter how much you aim, you're probably not as confident about landing clean shots. this leads players to rely on high volumes of fire to take out a target. This tends to result in squads firing at once or in a pattern to maximize the amount of accurate fire towards any one target instead of players splitting off to fire on their own targets.
the main thing is that instead of wanting to get that +1 to KD, the player now realizes it's more important just for the enemy to be dead lest he sneak up behind you later
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:V No scopes = Fun?
Scopes actually let people effectively hit something at ironsight range of real life.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: PR:V No scopes = Fun?
The optics in PR wouldn't be changed at all on any of the kits or kit selection, we spent time modeling them and importing them so they won't be going anywhere. Plus it wouldn't work with the type of maps we have. If anything getting rid of the binoculars is more feasible since it's not needed for specific kits for example the rifleman. Regular soldiers don't carry binoculars, only Platoon Leaders, Squad Leaders, Fireteam leaders, and vehicle commanders. It probably wouldn't change the game-play too much since we already have 4x optics on the rifles, but it would also encourage people to watch their sectors instead of just scanning the horizon when they should be on guard. I'd personally want to see this in the next update.
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:V No scopes = Fun?
What about factions that do not have scope available in regular rifleman kits?[R-DEV]Spush wrote:The optics in PR wouldn't be changed at all on any of the kits or kit selection, we spent time modeling them and importing them so they won't be going anywhere. Plus it wouldn't work with the type of maps we have. If anything getting rid of the binoculars is more feasible since it's not needed for specific kits for example the rifleman. Regular soldiers don't carry binoculars, only Platoon Leaders, Squad Leaders, Fireteam leaders, and vehicle commanders. It probably wouldn't change the game-play too much since we already have 4x optics on the rifles, but it would also encourage people to watch their sectors instead of just scanning the horizon when they should be on guard. I'd personally want to see this in the next update.

