doh! (/facepalm) could a mod please move this to the feedback forum? thanks i wasnt thinking.
PR:V No scopes = Fun?
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
PR:V No scopes = Fun?
Do you guys think PR:V is more balanced due to the lack of scopes? Personally I do, and those who have squadded with me think so too. I dont get as much tunnel vision as i do in normal PR. 
doh! (/facepalm) could a mod please move this to the feedback forum? thanks i wasnt thinking.
doh! (/facepalm) could a mod please move this to the feedback forum? thanks i wasnt thinking.
Last edited by Psyko on 2012-04-13 00:12, edited 1 time in total.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: PR:V No scopes = Fun?
I thought about it as well when I was playing Vietnam and for me it's not because of no scopes. It's because of people actually suppressing, as a consequence of not having scopes, situation kinda forces them to - they spray and pray. ^^ So a lot of firefight sounds and bullets hitting or hissing around = immersion.
About tunnel vision, well I see a lot of people with tunnel vision in PVN because they so badly want to place well aimed shot (but they can't do that like they do it with their ACOGs). That's why knifing is so popular.
I always enjoy in PR suppressing some bushes or hitting enemy position when other squad members/squads are relocating to flank and then discovering I actually hit them and killed them, etc. Quite how it should work irl if you have no cover and being under fire. 
About tunnel vision, well I see a lot of people with tunnel vision in PVN because they so badly want to place well aimed shot (but they can't do that like they do it with their ACOGs). That's why knifing is so popular.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: PR:V No scopes = Fun?
I love Vietnam for the epic squad action I get with it. My tactics work.
And yeah, it's mostly because of the no scopes and the forest/jungle gameplay.
And yeah, it's mostly because of the no scopes and the forest/jungle gameplay.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: PR:V No scopes = Fun?
I don't see scopes being removed, but I enjoy the lack of binoculars. Makes combat more tense as there's less certainty as to who's who and where exactly they are.
"I Want To Spend The Rest Of My Life With You Tonight."
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: PR:V No scopes = Fun?
I agree that lack of optics makes suppression more effective as people are often shooting each other from so close those random rounds often hit their mark. I personally love the way firefights in PR:V pan out, thanks to everyone wanting to close the range before engaging wiping a squad out is much easier. The fights are truly to the death, medics have a harder time staying alive without support from other squad members. Revives require more skill then ever before thanks to the lack of cover (plenty of concealment though).
I noticed everyone making due without binos/optics and adjusting accordingly, it's a great teamwork multiplier and I would like to see some of the little things carried over to PR (I realize modern soldiers almost always have binos but for sake of gameplay I like having them limited).
I noticed everyone making due without binos/optics and adjusting accordingly, it's a great teamwork multiplier and I would like to see some of the little things carried over to PR (I realize modern soldiers almost always have binos but for sake of gameplay I like having them limited).

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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PR:V No scopes = Fun?
I rarely use a scoped standard issue rifle on all maps.
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: PR:V No scopes = Fun?
According to MAs personnel equipped with binoculars is usually limited to officers and snipers/scouts even nowadays, so it would probably be a more realistic choice to give them to those kits only.Murphy wrote:I noticed everyone making due without binos/optics and adjusting accordingly, it's a great teamwork multiplier and I would like to see some of the little things carried over to PR (I realize modern soldiers almost always have binos but for sake of gameplay I like having them limited).

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Zyco187
- Posts: 381
- Joined: 2010-03-11 19:46
Re: PR:V No scopes = Fun?
i think the reason why more people like PR V is because of how long the rounds take till the next map reg PR takes all day long just for one round
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: PR:V No scopes = Fun?
That's one of the things I dislike about PR:V, the rounds feel short and it's less satisfying when you win thanks to that.

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Lange
- Posts: 306
- Joined: 2007-02-28 23:39
Re: PR:V No scopes = Fun?
Honestly I think it should teach people to play differently, stay conservative and be more careful, not just run around randomly without assessing enemy positions and make the most of your SL who does have binos. Retreat if your being wiped out and always keep your medic protected so they would be the least likely to die.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: PR:V No scopes = Fun?
As far as I can tell most people strongly disagree with you on that point! Including me.Zyco187 wrote:i think the reason why more people like PR V is because of how long the rounds take till the next map reg PR takes all day long just for one round
I mean Dieng Duong is just way too short. If you do anything else than frontline infantry, for example running mortars, the map is over before it even started. Oc a 2,5 hour round of Silent Eagle is long but most rounds are around 1-1,5 hours, which is perfect imo. And finishing a map with a team K/D-ration of 30ish/50ish after 30 minutes is not the right thing for sure.
So far I really enjoy PR:V despite some minor/medium issues here and there. Like short rounds, chaotic flag layouts, some very small cap ranges, etc.
Regarding the no-scopes:
I usually don't use scopes anyway so I am kinda used to it. And I like it. Actually it is giving me a harder time because less enemies look though their ACOG and miss how I sneak around them and shoot them in the back
Not too sure about the missing Binos though. Most people tend not to wait for their SL get out his binos, check the ridge and tell them to go before they move out. This leads to some headless running around "until wel find some enemies". Gameplay will settle a bit most likely after some time.
A combination of the two options above might be best...at least for normal PR with larger distances. Spotting your enemy from far away and then planing a way to take them out in close-midranges makes for the best infantry combat imo.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: PR:V No scopes = Fun?
Problem with that is sometime's the SL does not want to be standing around trying to spot targets 24/7, and we have no scout class.[R-DEV]Adriaan wrote:According to MAs personnel equipped with binoculars is usually limited to officers and snipers/scouts even nowadays, so it would probably be a more realistic choice to give them to those kits only.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR:V No scopes = Fun?
I like no scopes. Just having a hard time getting used to no binocs.
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: PR:V No scopes = Fun?
According to MAs personnel equipped with binoculars is usually limited to officers and snipers/scouts even nowadays, so it would probably be a more realistic choice to give them to those kits only.
i wish that was in standard PR too, SL would get much more controle of their buddies, and also will give more avarnes of surounding to the sq in other worlds, now when SL see enm, and report it, everyone take out binoc or zoom in with ACOG on the target , and leave flanks and back open.
And also ther is a lot of bullets flying above the heads, like IRL,
i just love it, some times its so intense, hehe like it was my first round on la dreng, with fob at command in the middle of the open terrain with a lot of foxholes build and a lot of fire from all sides. I just love it, and by sounds that was produced by my buddies around i think they all love it. yeeeeha
This we need in standard PR. (also i would put rifelman ACOG as a limited kit, couse also IRL, noit everybody use ACOG, it should be limited at least till PR2 comes out, where u will be able shoot with ACOG and Ironsight above acog on the same gun
is that so devs :d )
i wish that was in standard PR too, SL would get much more controle of their buddies, and also will give more avarnes of surounding to the sq in other worlds, now when SL see enm, and report it, everyone take out binoc or zoom in with ACOG on the target , and leave flanks and back open.
And also ther is a lot of bullets flying above the heads, like IRL,
This we need in standard PR. (also i would put rifelman ACOG as a limited kit, couse also IRL, noit everybody use ACOG, it should be limited at least till PR2 comes out, where u will be able shoot with ACOG and Ironsight above acog on the same gun
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Gullerback
- Posts: 4
- Joined: 2012-04-13 08:55
Re: PR:V No scopes = Fun?
It definitely adds more tension to the battlefield.. Is that speck in the Tree line a buddy moving up or is it a Enemy Lining up your head in his cross-hairs.
But I do sympathize with some of the people, I've been seeing a rise in Teamkills in Vietnam maps personally.. Nothing dramatic, but enough to notice.
But I do sympathize with some of the people, I've been seeing a rise in Teamkills in Vietnam maps personally.. Nothing dramatic, but enough to notice.
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
Re: PR:V No scopes = Fun?
No binocs is horrible, so I drive tranhelo more often.....
(All Settings are LOW, You can imagine how bad is it.)
(All Settings are LOW, You can imagine how bad is it.)
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR:V No scopes = Fun?
Limiting ACOGs and other scopes in standard PR could be interesting.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: PR:V No scopes = Fun?
Yes I must say it has become much more challenging, aiming is harder, the stress is higher and the action is almost always their, even if it isn't (You never know when they are coming).

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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: PR:V No scopes = Fun?
Would be cool. I personally would like to see no nametags.Murphy wrote:I noticed everyone making due without binos/optics and adjusting accordingly, it's a great teamwork multiplier and I would like to see some of the little things carried over to PR (I realize modern soldiers almost always have binos but for sake of gameplay I like having them limited).
Agreed, rounds are way too short and unsatisfying.Murphy wrote:That's one of the things I dislike about PR:V, the rounds feel short and it's less satisfying when you win thanks to that.
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: PR:V No scopes = Fun?
Snipers are now OP....
Picked off an entire squad before they could even touch me
Picked off an entire squad before they could even touch me

