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Re: 4k Urban

Posted: 2012-05-24 17:31
by Stealthgato
What about a 1km dense urban? Like in that japanese BF2 mod. Meh it would only be neat with highrises and western buildings, there's only middle-eastern and some ugly eastern-european/russian ones for PR so I guess it's not going to happen.

Re: 4k Urban

Posted: 2012-05-24 19:39
by badmojo420
I tried covering a large portion of a 4km map with static buildings and not much else, it kills performance pretty quickly, and it even crashed the editor more than a few times.

Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.

Re: 4k Urban

Posted: 2012-05-24 20:59
by rPoXoTauJIo
badmojo420 wrote:Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?

Re: 4k Urban

Posted: 2012-05-24 23:17
by badmojo420
rPoXoTauJIo wrote:We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?
If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.

Re: 4k Urban

Posted: 2012-05-25 04:39
by Hunt3r
Actually what I'd like to see is fighting over a skyscraper or something like that. A single highrise of maybe 10-20 floors would be teh shit.

Vent crawling, camping cubicles/offices, chilling out in the toilets, and nading the **** out of the emergency stairs. Firefights in the lobby, etc, would be great fun.

I'd say that making it Hamas vs IDF with INS mode would be interesting. Give the IDF an APC to try and keep the Hamas sieged inside the building and some roaming area to set up snipers on some other buildings. Maybe a standard AAS mode without any vehicles and spawn points set up based upon floors capped would also add to the fun.

It would be like the 4K urban map, but compressed to go up instead of spreading out.

Definitely would require multiple routes up. At least 4 elevator shafts with ladders, and probably just as many stairwells. Possibly even a few routes on the outside that would require rifleman specialists to climb.

Re: 4k Urban

Posted: 2012-05-25 11:12
by BroCop
badmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.
The issue is the engine not the hardware...

Re: 4k Urban

Posted: 2012-05-25 13:17
by Stealthgato
A skirmish map with a completely enterable highrise would be absolute CASH.

Re: 4k Urban

Posted: 2012-05-25 16:29
by Rudd
badmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.
I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbh

Re: 4k Urban

Posted: 2012-05-25 18:20
by badmojo420
Rudd wrote:I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbh
Ok, but I was responding to a question about "some players performance". You can't deny that there are players who have problems keeping a decent frame rate on large urban maps. Those players shouldn't be a factor in map design, is all I'm saying.

Re: 4k Urban

Posted: 2012-05-26 16:48
by doop-de-doo
The BF2 engine enforces a limit on the number of objects allowed per map. If you add one, you must remove another. That's why large maps are usually open areas.