4k Urban
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: 4k Urban
Ramiel is a 2km map.
A 4km urban map would kill any performance, making it most likely unplayable even after the best of optimization. Not even the 2km city maps we have are completely composed of buildings.
A 4km urban map would kill any performance, making it most likely unplayable even after the best of optimization. Not even the 2km city maps we have are completely composed of buildings.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: 4k Urban
Pretty sure there is a hard object limit which you'd run into before you populated a 4km map with buildings. You'd have to ask an actual mapper, but I suspect that'd be the case, or even if you could manage it, it would probably be a really bland empty looking city.




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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 4k Urban
an urban map spanning 4k would need to be the most optimised environment ever in the history of BF2.
You'd have to space out the buildings tbh, making it feel a bit strange in order to keep a low object density.
The huge number of objects would have issues for the server, as it would be loading alot of colmeshes, and issues for the players because of the huge number of lightmaps. Ramiel required optimising to make it work as it is, 4k urban environments could theoretically work in BF2, but it would require tailor made objects and alot of optimisation with sacrifice of realism to keep the requirements low enough for server and client.
You'd have to space out the buildings tbh, making it feel a bit strange in order to keep a low object density.
The huge number of objects would have issues for the server, as it would be loading alot of colmeshes, and issues for the players because of the huge number of lightmaps. Ramiel required optimising to make it work as it is, 4k urban environments could theoretically work in BF2, but it would require tailor made objects and alot of optimisation with sacrifice of realism to keep the requirements low enough for server and client.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: 4k Urban
Is it the same if the view distance is lowered?Rudd wrote:an urban map spanning 4k would need to be the most optimised environment ever in the history of BF2.
You'd have to space out the buildings tbh, making it feel a bit strange in order to keep a low object density.
The huge number of objects would have issues for the server, as it would be loading alot of colmeshes, and issues for the players because of the huge number of lightmaps. Ramiel required optimising to make it work as it is, 4k urban environments could theoretically work in BF2, but it would require tailor made objects and alot of optimisation with sacrifice of realism to keep the requirements low enough for server and client.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 4k Urban
view distance is about objects rendered at any given time, if you filled a 4k map with objects, that isn't your primary concern imo. Yes you have to think about it, and certainly if you want a detailed city you gotta lower the VD, but the more detailed it is the more lightmaps there are, the more variety of objects, the more meshes loaded...the main concern is RAM imo for a 4k urban map - too much ram requested = crash, too many col meshes = server cannot handle it.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: 4k Urban
even if it was possible to make such map, i dont think it would have great interest and gameplay diversity and fun for the effort put into it
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: 4k Urban
What if a modeler could turn multiple statics into one larger static connected below the terrain? Could that lower the ram usage by tricking the game into loading larger chunks of statics, as well as be less demanding on the lightmaps?
Just a thought, I've no skills in modeling or coding so I'm just talking out my *** here really...
Just a thought, I've no skills in modeling or coding so I'm just talking out my *** here really...

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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: 4k Urban
I like it when you talk out of your ***, Murphy 
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: 4k Urban
Burning Sands is very demanding also...though I might be working on something in my spare time using alot of ideas on being more optimised...
a city 1K in diameter is pretty good for a game as old as BF2 imo
a city 1K in diameter is pretty good for a game as old as BF2 imo
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: 4k Urban
2 words:
-Fallujah
-Lag
Although I have read somewhere that making a city block completely as a model is less demanding than a block made out of a bunch of statics (and also the main reason lego buildings are not to be used for future maps)
-Fallujah
-Lag
Although I have read somewhere that making a city block completely as a model is less demanding than a block made out of a bunch of statics (and also the main reason lego buildings are not to be used for future maps)

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: 4k Urban
Murphy wrote:What if a modeler could turn multiple statics into one larger static connected below the terrain? Could that lower the ram usage by tricking the game into loading larger chunks of statics, as well as be less demanding on the lightmaps?
Just a thought, I've no skills in modeling or coding so I'm just talking out my *** here really...
Funny because this is EXACTLY what Outlawz did on his Saaremma map to reduce lag with the trees, so yeah that could work out.saXoni wrote:I like it when you talk out of your ***, Murphy![]()

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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DudeofDeath
- Posts: 68
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: 4k Urban
If you make itlike a desert storm, really low visibiltys, it could work. 

Orgies beat masturbation hands down. - Staker
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: 4k Urban
Stop! This is too awesomeArnoldio wrote:If you make itlike a desert storm, really low visibiltys, it could work.![]()

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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sweedensniiperr
- Posts: 2784
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 4k Urban
I think you are again forgetting the RAM requirements of all those lightmaps and the server load with all those objects and colmeshes 
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: 4k Urban
Plus merging that many models in a non-reusable fashion would require a lot of disk space, and about a million hyperbolic hours of mapping and optimization.
Dulce et decorum est pro patria mori




