But I have to admit, he is good. He found the map by my description.
Psyrus wrote:Well, surely if it was an issue that bothered the general population, don't you think your topic would be gaining a lot more support? I decided after my previous post to stop contributing because clearly you're not going to be 'convinced', and thus I can't see much point in myself or anyone else continuing to argue with you about it. I'm posting this as the topic has changed somewhat to your feedback on the feedback section.
Much like your
Deviation thread (and first thread on the forums), your arguments seem to stem from your lack of experience with the game. It's not a bad thing, people don't dislike you, they just find your arguments lacking given what we/they've experienced.
Sometimes we see an issue where no one else does... and unless we have direct control of the problem, we have to sit back, shake our heads in dismay, and deal with it
Well, I know I am still a noob, and I will always accept it if people say "trust me, it's the other way round, I know it, and you will see it, too".
But on this matter there is nothing I can perceive the wrong way, I literally played a map ten minutes and then I spent another ten minutes waiting in spectator screen, because the few survivors were nailed down by an APC in a house and had no AT-weapons. And the more I think about it, the more I think I really waited ten minutes, because I had a phone call in the meantime and a few other things.
I would have preferred to play the game, but I was not playing at all. I was watching a map. And I already consider "watch the back side of our position to spot eventual lone wolfs for twenty minutes" as playing, I am really humble in that matter.
Perhaps this happens too rarely, and perhaps many people don't even know how this feels like, because it never happened to them, but it sucks incredibly to actually be logged onto a server but be disallowed to join the fun. The only post which convinced me by some degree was the post that there used to be some baserape in the past, but I don't think the current solution is acceptable.
It's just a basic rule of game design to NOT prevent people of playing a game. I would still prefer the solution to spawn in the main base to be able to fight back, perhaps a few changes need to be done to make this viable again, or perhaps you could just let the map end the second all flags belong to one team, a map doesn't always need to end with "to zero". I don't know, that's why I posted it in the feedback forum, if I had a concrete suggestion I would post it in the suggestion forum. Perhaps already an unkillable, remote-controlled rocket launcher (guided) with unlimited ammo in front of all bases would prevent spawnrape, because it's suicie to approach it, even if you are a bit behind cover. Whatever.
I just want to prevent people of experiencing the same thing like me. And it definitely IS demotivating. When the round ended my team had about 30% players left, and this was my final motivation to leave that server, too. I don't think that game design should have such an effect...

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