Drowning
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Drowning
and that is why i said put a delay on it, because we can swim with our gear.
@Hjid: that's perfect, only i dont think it should be instant death upon hitting that time limit should make it so there are situations where you make it across and need to be healed by medic. you know simulate "CPR."
@Hjid: that's perfect, only i dont think it should be instant death upon hitting that time limit should make it so there are situations where you make it across and need to be healed by medic. you know simulate "CPR."
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Drowning
i really have no words for somehow making a bridge, using a boat, or using a chopper being less safe than taking a swim where youre slow, unable to return fire, out of cover, in the open, and instantly killed.=HCM= Shwedor wrote:They may be silly, but people swim for a reason. Usually because it is suicidal to attack any other way. Once the insurgents blow the bridges to island on Basrah the only real way to attack is swimming, helicopter drops usually fail because they attract WAY too much attention. It may be appealing to mortar the area first or something, but that is putting it to chance.
No, it's just a laziness that makes choppers, CSBs, and boats less useful when they could be grand.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Drowning
^exactly, as i've always said here. Proper drills saves lives+tickets.40mmrain wrote:i really have no words for somehow making a bridge, using a boat, or using a chopper being less safe than taking a swim where youre slow, unable to return fire, out of cover, in the open, and instantly killed.
No, it's just a laziness that makes choppers, CSBs, and boats less useful when they could be grand.
yes people do swim for a reason. but only to cross VERY NARROW and slow flowing rivers and streams or otherwise across a lake, and NEVER in full battle rattle.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Drowning
i like the idea ... i just think instead of having to always stick to the dry routes would kill the game i vote for a Time limit players can swim ...
45 seconds of swim time followed by a slow bubbly death Muahah ^_^ ... (blurry screen bubble sounds splashing sounds maybe then ... death)
45 seconds of swim time followed by a slow bubbly death Muahah ^_^ ... (blurry screen bubble sounds splashing sounds maybe then ... death)
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Drowning
I think water should be a serious obstacle as it would encourage use of amphibious transport and ownership of bridge heads adding a new tactical element to the game. it would also allow smart teams to cut off there enemeys along rivers.
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archerfenris
- Posts: 122
- Joined: 2009-11-12 21:06
Re: Drowning
Maybe the Marines do, you'd have to get a Navy/Marine guy in here to clarify but regular U.S. Army soldiers do not. They have some training involving a load bearing equipment drill with an M-16. They drop them in water and make them swim about 10 meters with that equipment. It's very difficult and nerve racking with just an LBE and weapon. However, with body armor that weighs around 40 lbs. plus all the other equipment and ammo and ruck? Imagine that. It would have to be a very good flotation device to float all that weight. Maybe the Army Rangers or Special Forces have those but a basic U.S. soldier is pretty screwed if he falls into water.SGT.MARCO wrote:I know that US have packs that are designed to float so I think it is ok how it is. It does not matter that they have heavy gear because their packs are designed to float
Yes they are as I stated above but that training is outdated for a time when their equipment was a simple vest. These days they wear body armor with all their pouches attached to that. You can't "shrug" out of that body armor, that's why there's a tab to pull for water emergencies.[R-DEV]Thermis wrote:US soldiers are actually trained to be able to swim short distances with all their kit in case they do fall into water. While you might drop your ruck and maybe your vest, I don't see any soldier in his right mind ditching his weapon unless he was literally drowning in the instance.
And yes I'd imagine you'd drop your rifle if your only other option was drowning to death. Remember if you pull that ditch tab all your gear falls off so even if you keep your rifle you only have 1 magazine in it. Plus you have to take that helmet off too, you're swimming with boots on. Imagine it, it's actually terrifying, lol.
"Pacifism is the virtue of the naive"
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Drowning
Should be something like this :
- You swim for about 50 seconds, then appears a message telling that you can't swim anymore because of your gear, then you drop your kit and keep swimming.
- You swim for about 50 seconds, then appears a message telling that you can't swim anymore because of your gear, then you drop your kit and keep swimming.
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: Drowning
Please tell me you are joking. This is PR here, we do not "drill" unless you are one of those whack mil-sim wannabe clans that manages to fall apart every month or so, and even then they still suck..... Quite a few people play PR to get away from the "drilling" that they endure every day and have some fun while conversing with people they have never met. Often the people they play with are new to the game, it is PR after all, people come and go rapidly. And as such, you cannot always trust your helicopter pilot not to crash into the water, fail to pay attention to where they are flying (i.e. directly over a manned ZPU-4 gun on Muttrah), and fail to pay attention to where YOU want to go (often it is critical for a SL to be placed in an EXACT spot to avoid being raped by an APC on a map like Muttrah).Bringerof_D wrote:^exactly, as i've always said here. Proper drills saves lives+tickets.
yes people do swim for a reason. but only to cross VERY NARROW and slow flowing rivers and streams or otherwise across a lake, and NEVER in full battle rattle.
Making a bridge in PR? Those aren't bridges, they are flip masters. Easy way to lose an expensive tank or logistics truck, especially if a random pubber who is new to the game is driving it. Generally pointless for infantry to walk across when they can swim all of 20 meters and save time/assets.
Boats? So much for covert insertion, you may as well drive an amphibious Ice Cream truck with music blaring. Not a great way to sneak up to an island cache or get ashore on an island map, you will probably be machine gunned before you get within 50m of the beach by a technical or a MG emplacement. And unless they introduce a new Michael Phelps swimming speed for the soldiers, 50 seconds is not enough. You may be in the open and unarmed, but you are at least silent and stealthy. There is a lot to be said for the element of surprise.
If you have ever played Basrah and gotten two island caches, you probably know the pain of killing them if you have a piss poor helicopter pilot, because usually you end up swimming one way or another due to a lack of boats. The APC's and rovers cannot access island because insurgents are able to cut ALL bridges to the cache and generally it is easy to deny the enemy the ability to build CSBs. It can take quite a few CSBs to get to island by the south route which is quite close to the enemy mainbase, not to mention the west bridge to island which is literally within 50m of the insurgents dome of death.
Last edited by =HCM= Shwedor on 2012-08-19 22:03, edited 1 time in total.
shwedor
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Drowning
Leave it alone, it's already hard enough to cross large bodies of water as is. Besides, you're a sitting duck in the water, not hard to kill people swimming across oceans.

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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Drowning
honestly shwedor, go fuck yourself.=HCM= Shwedor wrote:Please tell me you are joking. This is PR here, we do not "drill" unless you are one of those whack mil-sim wannabe clans that manages to fall apart every month or so, and even then they still suck..... Quite a few people play PR to get away from the "drilling" that they endure every day and have some fun while conversing with people they have never met. Often the people they play with are new to the game, it is PR after all, people come and go rapidly. And as such, you cannot always trust your helicopter pilot not to crash into the water, fail to pay attention to where they are flying (i.e. directly over a manned ZPU-4 gun on Muttrah), and fail to pay attention to where YOU want to go (often it is critical for a SL to be placed in an EXACT spot to avoid being raped by an APC on a map like Muttrah).
Making a bridge in PR? Those aren't bridges, they are flip masters. Easy way to lose an expensive tank or logistics truck, especially if a random pubber who is new to the game is driving it. Generally pointless for infantry to walk across when they can swim all of 20 meters and save time/assets.
Boats? So much for covert insertion, you may as well drive an amphibious Ice Cream truck with music blaring. Not a great way to sneak up to an island cache or get ashore on an island map, you will probably be machine gunned before you get within 50m of the beach by a technical or a MG emplacement. And unless they introduce a new Michael Phelps swimming speed for the soldiers, 50 seconds is not enough. You may be in the open and unarmed, but you are at least silent and stealthy. There is a lot to be said for the element of surprise.
If you have ever played Basrah and gotten two island caches, you probably know the pain of killing them if you have a piss poor helicopter pilot, because usually you end up swimming one way or another due to a lack of boats. The APC's and rovers cannot access island because insurgents are able to cut ALL bridges to the cache and generally it is easy to deny the enemy the ability to build CSBs. It can take quite a few CSBs to get to island by the south route which is quite close to the enemy mainbase, not to mention the west bridge to island which is literally within 50m of the insurgents dome of death.
all im reading is "I want to play by myself, FUCK REALISM, FUCK TEAMWORK"
typical =H= attitude. Fuck Hardcore, you fucking cancerous server and community. Bunch of no teamwork enabling imbalanced map playing faggots. I didnt mind before, but now that there are barely any servers left it's begun to horribly affect this game. Hardcore is the reason for all these "what happened to PR", "I miss PR", "the game is dead" abandonists recently.
Fuck this game im going to ArmA
Noddy - user warned for personal attacks and clan bashing (first infraction).
Last edited by IINoddyII on 2012-08-21 00:05, edited 2 times in total.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Drowning
Do we have some special swimming settings ?Psyko wrote:40MM come play on PRTA rofls.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Drowning
I see what you did there.40mmrain wrote:Hardcore is the reason for all these "what happened to PR", "I miss PR", "the game is dead" abandonists recently.
Fuck this game im going to ArmA
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: Drowning
Not to derail this thread, but this was highly uncalled for and quite rude. Imbalanced map playing? We play the maps that the players VOTE for. Its up to the DEV team to balance maps, not us. No servers left? PR SPY says differently, yes we may be at the top with the MOST players but there are several other servers to choose from such as the fine gents over at PRTA or CIA. We do try to enable teamwork, but we will NEVER force teamwork on people because there are varying opinions on levels of teamwork. We tried to enable teamwork to a further extent with our Basrah VIP project and the use of Convoys, but unfortunately we had little to no assistance with the project. People are always abandoning PR and coming back, that is just how the PR community works. And you will always get get older players returning back to PR when new patches are released, there just hasn't been a patch in a VERY long time. If you actually READ my post, you would see that my reasons for dissension aren't about stopping teamwork, but about the fact that teamwork does NOT make up for incompetence on the part of the players. Sometimes realism must take second place to game play. I hope you enjoy your experience on ARMA.40mmrain wrote:honestly shwedor, go fuck yourself.
all im reading is "I want to play by myself, FUCK REALISM, FUCK TEAMWORK"
typical =H= attitude. Fuck Hardcore, you fucking cancerous server and community. Bunch of no teamwork enabling imbalanced map playing faggots. I didnt mind before, but now that there are barely any servers left it's begun to horribly affect this game. Hardcore is the reason for all these "what happened to PR", "I miss PR", "the game is dead" abandonists recently.
Fuck this game im going to ArmA
shwedor
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Drowning
I think that his point was that some of your admins don't care about the mapvote and sometimes even ignore that another admin made a AAS vs INS vote, they just cancel it and put their (favorite, mostly INS) maps. I remember that once someone made a AAS vs INS vote, AAS won with twice as many votes as INS, a few minutes later the admin made a Muttrah vs some other maps, Muttrah won with a big majority of votes. Seconds later admin said "noone wants to play Muttrah, we will play something else" and made a 3 INS maps vote.=HCM= Shwedor wrote:Imbalanced map playing? We play the maps that the players VOTE for.
fine gents at CIA? I remember that this morning one of your admins (same guy who did the thing above) called CIA "dumb f*cks and faggots" plenty times on one round.=HCM= Shwedor wrote: No servers left? PR SPY says differently, yes we may be at the top with the MOST players but there are several other servers to choose from such as the fine gents over at PRTA or CIA.
Well, today I've seen 2 of ]H[ guys doing 2 seperate "lone wolf" squads. Nice promotion of teamwork.=HCM= Shwedor wrote: We do try to enable teamwork
That is true.=HCM= Shwedor wrote:you will always get get older players returning back to PR when new patches are released
PS I am not talking about You, but about some other ]H[ guys.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Drowning
Please gents be civilised. Thank you. God this thread has derailed
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: Drowning
If an admin sees only like 10-15 players in total voting he or she may take it upon themselves to inquire in teamspeak and/or mumble whether or not to go with the vote or put up a new one. We often have in excess of 20 people in our TS3 and we realize that if only a couple folks are actually voting, the vote may not be representative of the entire server of 64 players. Joining our public teamspeak 3 server is a great way to communicate with our admins and express what maps you wish to see on the votes. Not to mention that in addition to mumble, it gives you great situational awareness and an additional way to communicate with teammates.
Any disrespect by our members towards another clan should be reported in our admin abuse forums. I am unaware of the circumstances behind this as I have been off of PR for a few weeks and probably will be off of PR perm due to college/probably ROTC/etc. Lone wolf squads are allowed and we will not force teamwork on players as previously stated, generally H members who do not have a squad will go commander if the slot is open, grab the officer kit, and start a one man squad to build firebases to support the team, often there are simply not enough people to have every squad full which hopefully 100+ player servers will rectify.
And my opinion is still that swimming long distances, however unrealistic or impractical, is necessary to make the game enjoyable at times. I'd prefer to have a team be able to swim to the battle in the event that there just happens to be a helicopter squad of new players which is inevitable most of the time and completely beyond an admins control at the start of a game.
Any disrespect by our members towards another clan should be reported in our admin abuse forums. I am unaware of the circumstances behind this as I have been off of PR for a few weeks and probably will be off of PR perm due to college/probably ROTC/etc. Lone wolf squads are allowed and we will not force teamwork on players as previously stated, generally H members who do not have a squad will go commander if the slot is open, grab the officer kit, and start a one man squad to build firebases to support the team, often there are simply not enough people to have every squad full which hopefully 100+ player servers will rectify.
And my opinion is still that swimming long distances, however unrealistic or impractical, is necessary to make the game enjoyable at times. I'd prefer to have a team be able to swim to the battle in the event that there just happens to be a helicopter squad of new players which is inevitable most of the time and completely beyond an admins control at the start of a game.
shwedor
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Drowning
I can see this thread being closed soon, but that can be avoided, go back to the thread discussion...
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Drowning
@schwedor: when i say "proper drills" i don't mean literal drills. some things are simply a matter of technique or otherwise proper procedures. What i'm saying is that players that take a few extra seconds in preparation and use their brain to come up with proper plans should be rewarded. The players that just bum rush to the river, or try and ninja an island cache on their own for example, should be punished for poor foresight.
doing things right is not stressing, some people are just lazy. When people complain about dieing too often, it always comes down to a matter of not doing things in the proper procedure. Flying down a road at max speed into enemy territory and being blown up by mines. getting an entire group of armored vehicles trapped and killed because they didn't consider choke points and had too little spacing. I'm trying to point out solutions to problems that are caused only by the player's own behavior.
the same is applied here. Yes balance should be applied to keep it playable casually, however it should still be that a player that puts effort into the game be rewarded more than the players that don't bother. That is why i support a time limit of infantry in water. it should not be cripplingly short, but it should be enough to deter players from swimming across the larger rivers and other larger bodies of water.
doing things right is not stressing, some people are just lazy. When people complain about dieing too often, it always comes down to a matter of not doing things in the proper procedure. Flying down a road at max speed into enemy territory and being blown up by mines. getting an entire group of armored vehicles trapped and killed because they didn't consider choke points and had too little spacing. I'm trying to point out solutions to problems that are caused only by the player's own behavior.
the same is applied here. Yes balance should be applied to keep it playable casually, however it should still be that a player that puts effort into the game be rewarded more than the players that don't bother. That is why i support a time limit of infantry in water. it should not be cripplingly short, but it should be enough to deter players from swimming across the larger rivers and other larger bodies of water.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.


