Drowning

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archerfenris
Posts: 122
Joined: 2009-11-12 21:06

Drowning

Post by archerfenris »

In game I have noticed the ability to swim is ultra easy and the soldier can do it for incredible distances. Having taken military water survival courses myself I'd like everyone to note this is impossible. An American Army Soldier often times has well over 100 lbs of gear. This is why the new body armor issued to American soldiers has a tab that when pulled will cause the entire vest w/ plates to fall off.

Straight to the point. All armed forces should drown if they fall into water. Or bleed until they can press a "ditch" button which would drop their kit and leave them unarmed. Not sure how this would work or if it's possible but just a suggestion. I see something in the game that is unrealistic and PRs all about realism (within reason of course).
"Pacifism is the virtue of the naive"
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Drowning

Post by Arnoldio »

Im all up for that... civies can drown, so should soldiers if in the water for a prolonged time.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Drowning

Post by Bringerof_D »

not instantly i'd say but otherwise yes i'd agree. also most rivers have current unlike in video games which are dangerous.

HOWEVER, aren't most armies also trained to create implements to help them float when getting into deep water? i understand falling in and drowning, however if one's troops are expecting to swim across a large body of water, they would have prepared flotation devices whether proper or makeshift to get them and their gear across.

so unless we can also implement some player deployable device which allows the player to cross without drowning, i don't see how we can make this work. I guess it would have to work kind of like a vehicle but the model is that of him in the water hugging some small inflatable bag with his rifle across the top. It could be deployed similarly to the machine guns in FH.

for now i'm not sure i want the drowning, but if the swimming implement i mentioned above can be added at the same time then i'm all for it. Players should be able to swim for 10-20 seconds without assistance long enough to cross any narrow river. longer than that they start drowning without the float.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Drowning

Post by SShadowFox »

Nice idea man, I like it and it should be added to the game.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Drowning

Post by SGT.MARCO »

I know that US have packs that are designed to float so I think it is ok how it is. It does not matter that they have heavy gear because their packs are designed to float
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Drowning

Post by SShadowFox »

And what about, insurgents, taliban, Russia, GB, China, Germany?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Drowning

Post by Thermis »

US soldiers are actually trained to be able to swim short distances with all their kit in case they do fall into water. While you might drop your ruck and maybe your vest, I don't see any soldier in his right mind ditching his weapon unless he was literally drowning in the instance.
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Drowning

Post by =HCM= Shwedor »

I have a severe distrust for helicopter pilots I don't know and APC crews I don't know, so I always like the option to swim.
shwedor
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Drowning

Post by AfterDune »

Not possible in BF2 as far as I know. At least not actual drowning. I'm not even sure if you can find out if you're in the water or not.

Dice did try something like that, or they wanted to I think, as there are drowning sounds in the vBF2 files.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Drowning

Post by 40mmrain »

A simple timer until bleeding starts to occur would work. It's worth mentioning that the swim depth is pretty shallow, as well. Walking through a river at your waist wouldnt kill you, assuming low current, but swimming the whole way would be difficult, so that could be changed so small rivers dont become a huge bother?

But yeah those long swims on basrah, or ochimichra (whatever), etc are a little silly.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Drowning

Post by Stealthgato »

Don't you start losing health in vBF2 if you stay in the water too long? I could swear I died some times like that in BF2 and 1942.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Drowning

Post by AfterDune »

Don't think so? Try it I'd say ;) .
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Drowning

Post by RedAlertSF »

I remember dying like that in BF1942.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Drowning

Post by Psyrus »

[R-DEV]AfterDune wrote:Not possible in BF2 as far as I know. At least not actual drowning. I'm not even sure if you can find out if you're in the water or not.

Dice did try something like that, or they wanted to I think, as there are drowning sounds in the vBF2 files.
Don't collaborators bleed to death if they swim in any kind of water?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Drowning

Post by Psyko »

[R-DEV]AfterDune wrote:Not possible in BF2 as far as I know. At least not actual drowning. I'm not even sure if you can find out if you're in the water or not.

Dice did try something like that, or they wanted to I think, as there are drowning sounds in the vBF2 files.
i thought at one point civies were able to drown?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Drowning

Post by AfterDune »

I don't know, thought it wasn't possible. Show me that it's possible then :) .
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=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Drowning

Post by =HCM= Shwedor »

40mmrain wrote:A simple timer until bleeding starts to occur would work. It's worth mentioning that the swim depth is pretty shallow, as well. Walking through a river at your waist wouldnt kill you, assuming low current, but swimming the whole way would be difficult, so that could be changed so small rivers dont become a huge bother?

But yeah those long swims on basrah, or ochimichra (whatever), etc are a little silly.
They may be silly, but people swim for a reason. Usually because it is suicidal to attack any other way. Once the insurgents blow the bridges to island on Basrah the only real way to attack is swimming, helicopter drops usually fail because they attract WAY too much attention. It may be appealing to mortar the area first or something, but that is putting it to chance.
shwedor
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Drowning

Post by Arc_Shielder »

Psyrus wrote:Don't collaborators bleed to death if they swim in any kind of water?
According to 2 days ago while playing Al Basrah, yes.
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Hjid
Posts: 75
Joined: 2009-04-28 18:35

Re: Drowning

Post by Hjid »

[R-DEV]AfterDune wrote:I don't know, thought it wasn't possible. Show me that it's possible then :) .
Iirc the civi uses

Code: Select all

ObjectTemplate.armor.waterDamageDelay x
ObjectTemplate.armor.hpLostWhileInWater x
This means you start to lose hp after spending a certain amount of time in the water. When you lose enough health you will start to bleed. If you manage to get out of the water before you die you will still bleed and need to refill your hp in some way.


If you want to do it some other way, you can compare the player position with the soldierCamera position in python. The camera height minus the soldier height is ca 0.3 while swimming. With python you could have simulated blinking using the "acces denied"-black screen that you get when using enemy kits or operating vehicles without the correct kit. This would give the player a indication of when he might drown.

Little vid showing drowning using python:
drowning - Xfire Video
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Drowning

Post by AfterDune »

Oooh, right! Tnx for explaining :) .
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