a) !!!
I played a liddl bit on your server with the new settings and i was not impressed. I can only say that i was searching for rally points and got attacked from everywhere no clear structure, no tactic and no "real" teamwork. Only persistant action on a low level teamplay. I am the SL your are the Medic lets search the rally lets attack flag. Like that. I was bored about 20 min.
Spook wrote:A) !!
What are you guys planning to do? Change the mod to Call of Reality? Why would I want to be in action right after i died? I want to spawn far away from the frontline, plan a new route to attack the enemy and find some transport. Thats what PR is all about. And if a single guys is dead dead and needs to rally up with his squad, the SQDL can just place the usual 30 Sec Rally Point. Why would you even want to change this ingenius system?
The present system is the best you can get. Making rally?s more powerful will destroy the game. Or would you guys like PR if the gameplay would consist only of Killing, Dying, Spawning and Killing again? Once again, I want to play PR. And one of the best things in PR is the fact that the gameplay is really slow compared to other FPS Shooters. I do not see any advantages in putting people to the frontline faster!
I see this in the same way. Like my posts before, i can only advise against a more action and value of life reducing system!
When you want to change something then change the FOB system that transport assets are more used like APC and not only for fighting.
FOBs should be limited and should have a certain amount of spawns and you can resuply them or something like that.
Andersson wrote:A or no rally points at all.
Thats my man!
For my personal like. But i truly must say, it could be a liddl bit hard for unordanized teams:
A or no rally points and no spawnable FOBs at all. And i want Wanda Shan back.
(possible a option in the AD Framework or so: action mode(unlimeted RP), normal mode (like this version) and teamwork/hardcore mode (without FOB/RP spawn) ?
KiloJules wrote:a) all the way!
Like other have said: Rally only for (re-joining) and some dead-dead people. When a whole squad goes down, they should think about what went wrong, take a minute to relax, take a break, use the bathroom, etc. and then come up with a fresh idea instead of attacking again and again.
Thats true
Psyrus wrote:Just as an FYI, we played with perma rallies that you had to knife/physically overrun to destroy, for a good year or two [0.5->0.85?], and it didn't destroy the game. We had lots of fun and the mod grew to where it is today.
That being said, it would be a minor step back teamplay & gameplay wise to reintroduce long term rallies, in my opinion.
I can only imagine that the gameplay only focused on searching realy points and get them destroyed to get the flag or get self over run. Like you sad.
A tip for you, is the upcoming Medal of Honor Warfight there you can spawn directly in a Blackhawk and fastrope into the action or Forgotten Hope 2 where you can spawn directly at the Squadleader. I think that should be your choice not PR.
I play for my self Forgotten Hope 2 but only after the release of a new version and then 1-4 days. Then i wait for the next release. Its to boring. Everytime DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN DIE SPAWN and so on.
If that happens: Teamwork, Reality and Taktik = 1% = PR:BF2 is dead.
Same situation like in FH2 only thing that FH2 brings the new versions faster out.
And do you realy want that all MoH or CoD gamers think: "Heayyyyy a game with old graphics, "taktik" gameplay and with a lot of action. That we should play the next month/years."
Then gratulation PR-Team you did it, you have some thousand of loyal players and the same gamestyle like all other games out there.

(can you feel the irony)
So you should check whats your player base and what you are aiming for and "if" its that above.
I am over and out.