To all those "It's possible, so it's okay, deal with it you pussies!"-tryhard-badasses:
- Games have rules. Actually the rules are what defines a game. All games have some, card games, board games, computer games, sport games.
- The main reason for needing rules is not only to give the game some kind of interesting structure, it's mainly for providing every participant with the same chances/conditions to win. If the game is (too) unfair, it's no longer thrilling, and there is no point in playing it if you are the party with the disadvantage
- Now in a multiplayer game balance is important to have a fair and thrilling gameplay. The developers need to take a lot of things into account to achieve that balance, the process is incredibly complicated
- In PR they need to take care, that the optic sights, armour, air support, superior equipment and all the other stuff of BLUFOR are as effective as the IEDs, civilians, better map locations and so on of the insurgents. This is the "fair" part of the rules. The "interesting structure" of this game is supposed to reenact modern real life fights as good as possible/reasonable.
- Now if you stick C4 to a BLUFOR vehicle (as BLUFOR player, some members here apparently still didn't understand the point of the thread), rush close to the cache and blow it up through a wall, you can assume it's not the way the developers meant it to be.
- First of all, it's against the idea of the game of reenacting real life combat, because I still haven't read any news about a western military vehicle which suicide bombed an insurgent hideout. Would be difficult to find volunteers, anyway.
- Secondly, it destroys the balancing, because you can assume very well that any "possibility", which exists in the game, but is not explicitly a feature, is not intended by the devs. If it's not intended by the devs, but offers a (in this case huge) advantage, it definitely destroys balance.
- Missing balance kills the game. End of reasoning.
By the way, if anything what is possible in the game would be allowed, the word "glitching" wouldn't even exist. Hiding in walls would be okay, or leading your BLUFOR squad into the IED of your insurgent friend to get him some kills, or switching the teams to ghost the stash, because all of it is possible.
So please stop your lame *** argumentation that it should be left in the game, because what it tells about you and your sense of fairness, fun and also style and realism is nothing I'd like to write down here...
