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Re: Kozelsk feedback/ideas

Posted: 2015-02-02 19:36
by fecht_niko
Played the map quit often during the last months and it seems very unbalanced if it isn't the tunnel layout. RUS will get easily at least 2 flags which means that they have the same ticket amount + OP weapons & assets

Yesterday on NEW the militia team was stacked and managed to defend the first flag but still lost with 90 tickets.

I suggest a slow ticket bleed for RUS (but not on tunnel layout)

Re: Kozelsk feedback/ideas

Posted: 2015-02-02 19:51
by Curry
Is there a bleed for the russians if they capped Tunnels/FOB and Militia recapped it? Milita did nothing wrong last night, we took the Miltia FOB (full cap) back but still lost. We could have not done any better.

Curry.

Re: Kozelsk feedback/ideas

Posted: 2015-02-02 20:59
by Mats391
A bleed with tunnels would be really annoying for Russians. I think there should be slow bleed and the first flag should always be one outside.
I would also like to see different attack routes. Right now it is a bit weird with having the trainingcamp all way in the north-east being the second flag. Should be some routes on west that end in the missile silo and one on the east that ends in trainingcamp.

Re: Kozelsk feedback/ideas

Posted: 2015-02-05 00:18
by Nightingale
I hope Rabbit's suggested layouts get implemented. They look a lot more varied and logical than the current ones.

Re: Kozelsk feedback/ideas

Posted: 2015-05-07 23:19
by fecht_niko
The Russian assets (T90 & 2 BMP3s) are way too OP compared to the BMP1 & T62.

Make it either T90 + BTR80 + BTR80A or BMP3 + BMP2 + BTR80A

Re: Kozelsk feedback/ideas

Posted: 2015-05-08 03:52
by ComradeHX
It would be nice if Militia rifleman kit gets RKGs.

Re: Kozelsk feedback/ideas

Posted: 2015-05-08 19:42
by Daniel
It's called realism niko... Think about it.

Re: Kozelsk feedback/ideas

Posted: 2015-05-09 11:15
by Nate.

Re: Kozelsk feedback/ideas

Posted: 2015-05-09 14:54
by Nightingale
Nate. wrote:
10/10

Gotta show my friends this masterpiece

Re: Kozelsk feedback/ideas

Posted: 2015-05-09 22:55
by Daniel
Fail spam video... Where'd you find that one Nate??

Re: Kozelsk feedback/ideas

Posted: 2015-05-10 23:22
by viirusiiseli
All it needs is 1 vehicle of each, T90, T62, BMP3, BMP1, Spandrel. And that would be like LRG layout. Even less stuff for other layouts. It's probably PRs best infantry map, not supposed to have tons of assets to ruin it. This map actually has infantry combat at the level it should be in all PR maps. Shame this mapper doesn't make maps anymore.