Kozelsk feedback/ideas
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Kozelsk feedback/ideas
During a round of Kozelsk today where people were complaining about Kozelsk being boring with almost always the same south part of the map in play, I expressed my opinion that the missile silo complex south of the Militia main and the base further south of that is the most interesting part of the map, however, very very rarely it gets put in play, so in about 90% of rounds it never sees a hint of action.
Came up with the idea: what if the Russian and Militia main bases switched places so the first flags would be the missile silo complex? People seemed to like this in-game, posting here to see what you guys think about it.
P.S.: Wasn't sure if this should be feedback or suggestion, left it here anyways.
Came up with the idea: what if the Russian and Militia main bases switched places so the first flags would be the missile silo complex? People seemed to like this in-game, posting here to see what you guys think about it.
P.S.: Wasn't sure if this should be feedback or suggestion, left it here anyways.
Last edited by Stealthgato on 2012-10-24 03:19, edited 1 time in total.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Kozelsk feedback/ideas
been there, never thought of that though...
generally I'd fully agree but right now "Kozelsk is engineer heaven for Russians" as Moe said it the other day.
Kinda worried about that
Seriously: I would agree, as it really is totally underplayed up there but there are some things that would need changing to make it really fit...e.g. cannon-placement and zpu-placement.
generally I'd fully agree but right now "Kozelsk is engineer heaven for Russians" as Moe said it the other day.
Kinda worried about that
Seriously: I would agree, as it really is totally underplayed up there but there are some things that would need changing to make it really fit...e.g. cannon-placement and zpu-placement.
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: Kozelsk feedback/ideas
Although i love the tunnel fights on Kozelsk, some more battles over the missile silo would be refreshing. Maybe make the Infantry or Skirmish Layout more about the Silos?

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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Kozelsk feedback/ideas
I support Stealthgato 100%. Another option is deleting the map!
We are staying up!
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: Kozelsk feedback/ideas
Nice idea,although I like current layouts,another one like you proposed
would be nice to have.
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One question :
Why Russia is not using some attack heli on this map ?
Why not add layer with Mi-28 to Russia and Gaskin to Militia.
Here,delete it :
Battlefield 2\mods\pr\levels\kozelsk
would be nice to have.
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One question :
Why Russia is not using some attack heli on this map ?
Why not add layer with Mi-28 to Russia and Gaskin to Militia.
Or you can go f...B.Pronk(NL) wrote:I support Stealthgato 100%. Another option is deleting the map!
Here,delete it :
Battlefield 2\mods\pr\levels\kozelsk
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Kozelsk feedback/ideas
A more randomized first flag is needed, tunnels always being the first flag is a real bummer, and usually meas that you only fight in the same corner of the map every time.

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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
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Professorson
- Posts: 259
- Joined: 2012-05-30 07:05
Re: Kozelsk feedback/ideas
low view distance . so much tree coverage i cant see a havoc doing much
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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: Kozelsk feedback/ideas
I also feel like the Russians don't need any extra firepower. Even if tunnels is in play, once the Russians get the militia off the flag, they just start steamrolling them since their superior assets actually become effective.
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NO FUN ALLOWED
- Posts: 176
- Joined: 2007-03-25 04:50
Re: Kozelsk feedback/ideas
I was thinking about this today, why doesn't this map have an INS layer? It's suitable don't you think? It might be a bit easy for the Militia to defend because of it's size and layout but maybe someone with more mapping skill can analyze this better. I just think it may give the map more popularity, it's underplayed and under appreciated.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Kozelsk feedback/ideas
It is definitely possible and a community had an insurgency event on it a few months ago, but we've noticed that insurgency woodland maps are not very popular. For example, look at this thread/poll and you'll see Dragon Fly insurgency and Iron Ridge insurgency are the lowest ranking. We'll probably still do it, but it's not a priority.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Kozelsk feedback/ideas
Would like to see a layout change to change things up a bit. This way my idea, really the same vehicle layout as any layer would work fine with the addition of some ribs (possibly) for the left path. Yellow are still militia flags, just changed the color to help differentiate routes.

Just a quick Idea I had.

Just a quick Idea I had.
AfSoccer "I just don't see the natural talent."

- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Kozelsk feedback/ideas
My main problem with this map is the flag in the top right swamp. It is almost impossible to reinforce as militia especially now that on std layer the mountain is blocked by DoD.
Thus the biggest improvement for me would be to move the militia main further east into the mountain with exits to both sides.
Thus the biggest improvement for me would be to move the militia main further east into the mountain with exits to both sides.

Mineral: TIL that Wire-guided missiles actually use wire
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Kozelsk feedback/ideas
Yea, such a problem in kozelsk, the russians steamrolling militia. You know, cause it happens almost never.ExNusquam wrote:I also feel like the Russians don't need any extra firepower. Even if tunnels is in play, once the Russians get the militia off the flag, they just start steamrolling them since their superior assets actually become effective.
Have you ever played the map?
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Kozelsk feedback/ideas
don't be disrespectful man.
sometimes they are steamrolling them, sometimes they arent. quite depends on the teams and if Russians are interrupting milita supply lines or not.
sometimes they are steamrolling them, sometimes they arent. quite depends on the teams and if Russians are interrupting milita supply lines or not.
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Kozelsk feedback/ideas
Militia : should start with more white flags...
Russia : maybe add a transport Heli , so they could set advanced fobs, the road in front of the russian main is constantly camped.
Training Camp and Swamp could be added as possible first flags for the russians
I remember playing the silo flag 1 or 2 times when kozelsk came out, it's was really cool... so the legends say
Russia : maybe add a transport Heli , so they could set advanced fobs, the road in front of the russian main is constantly camped.
Training Camp and Swamp could be added as possible first flags for the russians
I remember playing the silo flag 1 or 2 times when kozelsk came out, it's was really cool... so the legends say
Last edited by fabioxxxx on 2014-01-15 19:32, edited 4 times in total.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Kozelsk feedback/ideas
I have never seen the Russians Steam Roll the Militia.
Plus, Never seen the RU main be camped constantly.
Admins do kick players for doign that btw.
But, ExNusquam.... you must have only played this map on local or something.
I have played about 16 rounds on this map. It's fun as hell.
Militia usually lose tunnel flag within 16 min of round start.
I have seen militia hold the Tunnel flag the entire round. It was tough.
I am against helicopter. It is pointless, there are really no clear landing spots on this map.
This map can make a sexy ins map.
Plus, Never seen the RU main be camped constantly.
Admins do kick players for doign that btw.
But, ExNusquam.... you must have only played this map on local or something.
I have played about 16 rounds on this map. It's fun as hell.
Militia usually lose tunnel flag within 16 min of round start.
I have seen militia hold the Tunnel flag the entire round. It was tough.
I am against helicopter. It is pointless, there are really no clear landing spots on this map.
This map can make a sexy ins map.
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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: Kozelsk feedback/ideas
In my experience, when I made that post (over a year ago, now), every time I have played Kozelsk, once the Russians manage to move past tunnels the round turns heavily in their favor. Tunnels is easy to defend well, but a smart Russian team that doesn't just rush the flag over and over again can take it.viirusiiseli wrote:Yea, such a problem in kozelsk, the russians steamrolling militia. You know, cause it happens almost never.
Have you ever played the map?
Once again, that's just my experience on the map. I've played round where the Russians were kept off tunnels for the entire round and dealt a very harsh defeat. I've also played games where the defense at tunnels collapses and the Russians just roll up the rest of the map to victory, regardless of how many tickets the bled on tunnels.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Kozelsk feedback/ideas
Mhh. If that's your experience then so be it but I think I've only once seen russians cap militia out in about 4-5 years of playing. Russia may win occasionally but they rarely roll the militia even if they manage to get Hill 17/Tunnels, because of the lengths they have to go to, to get the next 2 flags. (Militia training and the Hill flag around the middle, usually).ExNusquam wrote:In my experience, when I made that post (over a year ago, now), every time I have played Kozelsk, once the Russians manage to move past tunnels the round turns heavily in their favor. Tunnels is easy to defend well, but a smart Russian team that doesn't just rush the flag over and over again can take it.
Once again, that's just my experience on the map. I've played round where the Russians were kept off tunnels for the entire round and dealt a very harsh defeat. I've also played games where the defense at tunnels collapses and the Russians just roll up the rest of the map to victory, regardless of how many tickets the bled on tunnels.



