Execution of injured enemy

General discussion of the Project Reality: BF2 modification.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Execution of injured enemy

Post by tankninja1 »

Incendiaries on bodies always kills em dead dead. You just have to drop the incendiary right on the body.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Execution of injured enemy

Post by ghostfool84 »

Yeah but as revinging doesnt always work incendiaries dont work always to if body is some kind of glitched...but i think its fine as it is.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Execution of injured enemy

Post by SnipeHunt »

I use grenades. They seem to work for me. You do have to make sure it is on or very close to the body.
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chilean
Posts: 124
Joined: 2009-10-02 00:54

Re: Execution of injured enemy

Post by chilean »

Theres actually a way, ex: I was playing on Muttrah as mec, i got Injured (Dead) by an enemy marksman, i was still revible after a minute a AAV started shooting at my body (trying to kill the medic) one of those rounds hit me and kill me definetively ( I was dead dead, no chances of getting revived). This also can be done with a hand granade right beside the body.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Execution of injured enemy

Post by Mikemonster »

Generally the explosives do it, if I'm not mistaken.

We used to have the capacity with the incendary grenades, and it was routine as Insurgent to kill an Blufor soldier and then quickly take his kit and drop one before his mates could get you. Kamikaze basically.

Glad that it's no longer possible.
n00bsauce
Posts: 21
Joined: 2011-09-20 18:52

Re: Execution of injured enemy

Post by n00bsauce »

What if a KNIFE STAB after kill could be implemented. Leaves the person responsible for the second 'kill' completely vulnerable if in the open so it's a risk/reward type scenario in some situations.

Time it for 2-3 seconds to get the DEADDEAD.
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Execution of injured enemy

Post by Rapid12 »

n00bsauce wrote:What if a KNIFE STAB after kill could be implemented. Leaves the person responsible for the second 'kill' completely vulnerable if in the open so it's a risk/reward type scenario in some situations.

Time it for 2-3 seconds to get the DEADDEAD.

That is a brilliant idea!
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Execution of injured enemy

Post by Heavy Death »

Emmitting an explosive projectile from the knife that has minimal explosion radius, but still counts as an explosive?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Execution of injured enemy

Post by Spec »

No, and that's a suggestion.

Anyway, this is not something we want in PR and it would not be approved in the suggestions section, so save yourself the time. I'll be closing this thread now as obviously all has been said.

Explosives can dead-dead people, given they hit the body and enough of them are used.
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