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Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-13 16:29
by Arc_Shielder
Agree, RUS have too many maps already. And Blufor vs Blufor would be nice for a change.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-13 16:35
by zombie-yellow
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-13 17:04
by rodrigoma
Arcturus_Shielder wrote:Agree, RUS have too many maps already. And Blufor vs Blufor would be nice for a change.
there never are too many maps!

But I agree with them blufor on blufor would be nice but I dont think it would fit in this map.
if it was perhaps if it was germany against france or usa I would approve more

Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-13 17:12
by Rudd
Get the terrain imported into the editor, and then decide where to go

Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 01:06
by Hawkowl
Wow, It's great to see that there's so much interest in the concept (for those of you who don't know, I'm the other guy) I've started work on the terrain from a different orientation than Shaun but it is still cypress. By the way, does anyone know of a better way to map than making an imaginary grid over google earth and finding elevations from there? Because that's the way I'm doing it now and it's a pain. Using L3DT standard for the terrain.
edit:
I do like the idea of blufor vs. blufor but that situation would be even more illogical than it already is with it being RU vs. CF.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 01:13
by sylent/shooter
Re: (Map) Operation Cypress (2km) [Concept]
Posted: 2013-02-14 02:59
by Unhealed
simeon5541 wrote:
Now seriously . . .
PR already have really silly scenarios with maps with RUvsIDF ot
RUvsPLA,and especially GB and USMC against Chechen Rebels.
So China vs Canada why not . . . Anyway it is yours map guys
so you can put even MEC if you want . . .
RUvsPLA is not silly at all.
Sino-Soviet border conflict - Wikipedia, the free encyclopedia
But RUvsIDF is just nonsense.

Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 03:10
by Hawkowl
thanks sylent /shooter, I'll try it out
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 05:49
by ShaunOTEast
There will also be some statics I will attempt to create, including, a shack, ski lifts, ski lift column supports, and a chalet.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 10:27
by rodrigoma
that first tutorial by zeno is very broken, It took me many desperation and frustration to make it work, although it is quite simple after you know how to and then have things set up, If you need help ask
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 10:48
by KaB
I luv snow ! Can't wait to see that one.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 21:42
by Microwaife
Bluefor vs Bluefor would be epic.
I also like the idea of CA vs US, since they have a rivalry always.
Nice concept too!
Re: (Map) Operation Cypress (2km) [Concept]
Posted: 2013-02-14 22:52
by Ason
[R-CON]rodrigoma wrote:We already have some snow maps that aren't played at all ;/
Hey, where can i find those snow maps ? I looked in the map list for all diffrent game modes but i can't find them :/
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 22:54
by BroCop
Its cause they were in a third party map pack that was released for the holidays some odd 2 years ago.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-14 23:04
by Ason
CroCop wrote:Its cause they were in a third party map pack that was released for the holidays some odd 2 years ago.
Ah I see.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-15 01:29
by LITOralis.nMd
I like RU vs CA .
Wolverine Bacon!
The resort has 2001 feet, or as you northern heathens call it, 610 meters, of elevation, that is the exact max allowed in the BF2 engine. Interested to see how you work it out.
Quick tip I picked up, make sure your lowest point of elevation is at least 0.01 meters high. THis will avoid weird Z fighting issues in the undergrowth and other layers.
We have the unused wind power turbine static that was used in Wanda Shan, might be a nice touch.
Can we haz snowboard halfpipe?
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-15 02:39
by Hawkowl
[R-COM]LITOralis.nMd wrote:I like RU vs CA .
Wolverine Bacon!
The resort has 2001 feet, or as you northern heathens call it, 610 meters, of elevation, that is the exact max allowed in the BF2 engine. Interested to see how you work it out.
Quick tip I picked up, make sure your lowest point of elevation is at least 0.01 meters high. THis will avoid weird Z fighting issues in the undergrowth and other layers.
We have the unused wind power turbine static that was used in Wanda Shan, might be a nice touch.
Can we haz snowboard halfpipe?
From the altitudes I'm using, the chalet is 910m above sea and the highest point is around 1440m... I was unaware that the max was 610m, that'll be tricky to fit in but I can probably just substract 830m from all the vales on the design map, which would leave the highest point at the max elevation.
Also the halfpipe that is there permanently will most likely show up in the altitudes I'm getting from google earth, so there's probably going to be one wether anyone likes it or not.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-15 04:43
by Rabbit
Hawkowl wrote:From the altitudes I'm using, the chalet is 910m above sea and the highest point is around 1440m... I was unaware that the max was 610m, that'll be tricky to fit in but I can probably just substract 830m from all the vales on the design map, which would leave the highest point at the max elevation.
Also the halfpipe that is there permanently will most likely show up in the altitudes I'm getting from google earth, so there's probably going to be one wether anyone likes it or not.
Simplest way is get high a heightmap from here
http://srtm.csi.cgiar.org/SELECTION/inputCoord.asp, then once its in the editor adjust the terrain height through the level settings to its max, adjusting that value will adjust all heights accordingly.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-02-15 05:18
by Hawkowl
cool, thanks gx. I'll try it out.
Re: [Map] Operation Cypress (2km) [Concept]
Posted: 2013-03-08 23:52
by ShaunOTEast
Alright, sorry for the long inactivity, Hawkowl and I had some tests and exams over the few weeks that we were learning and getting used to the editor, L3DT and 3DsMax. We will try to accelerate our work over the break and try to make some good progress. Wish us luck and if somebody could change the '[Concept]' to '[WIP]' that would be great
