Square system in the map
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PipoDeluxe
- Posts: 41
- Joined: 2006-09-12 17:37
YES! Finally a map that actually helps you navigate instead of the far too fuzzy map pictures we have right now. Great job Bruno!!!'[R-CON wrote:DJJ-Terror']excellent work Bruno!
Roads are clearly visible, and those road labels and the grid will be a great help coordinating teamwork and navigating through those big maps. Awesome.
@Bruno / whoever will (hopefully!) implement this:
- Imo grid size should be the same on all maps like MMad said.
- Maybe the grid markings (A1, A2, etc.) and grid lines should be smaller font/thinner? Or a bit more transparent? I don't know what this will look like in-game, and whether the grid will block your view of map details like buildings, road labels, etc. Note how the grid overlaps the OFFROAD C1V marking in E3.
- Question: what do the IND66 and IND45 markings mean? Just curious.
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
Im trying to get a grid on my map...i havent tested it yet..but hopefully it will look as good as bruno's 
Plus if it works OKAY THEN w00t !
btw - dont you need to configure each and every squar so when you zoom into the map you can still see them ? i remember when trying to zoom it was all over the place.
Plus if it works OKAY THEN w00t !
btw - dont you need to configure each and every squar so when you zoom into the map you can still see them ? i remember when trying to zoom it was all over the place.

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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Actualy he is also from brazil and member of our clan RBR
he was the one who said to help him being in contact with the mod since he is still learning english
He got a new pc and now will be able to finish his map
http://realitymod.com/forum/showthread. ... ight=bruno
he was the one who said to help him being in contact with the mod since he is still learning english
He got a new pc and now will be able to finish his map
http://realitymod.com/forum/showthread. ... ight=bruno
www.joinsquadbrasil.com.br
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BrunoBorba
- Posts: 6
- Joined: 2006-08-09 23:53
Hey Tanks 
To test the MiniMap, download this file ( http://www.fdimaginacao.com.br/ingamemap.dds ), put in the folder pr/levels/albasrah/ - client.zip/hud
Don't forget: Backup your current Files
I Used the squares lines from my other map, but I can create lines with 100 meters.
To test the MiniMap, download this file ( http://www.fdimaginacao.com.br/ingamemap.dds ), put in the folder pr/levels/albasrah/ - client.zip/hud
Don't forget: Backup your current Files
I Used the squares lines from my other map, but I can create lines with 100 meters.
Last edited by BrunoBorba on 2006-12-01 15:25, edited 1 time in total.
BRAZIL
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Great idea, one of the best i have seen here. It works great with VOIP i am sure so i am clearly a fanatic of that idea.Le0n wrote:I dont know if it is the correct translation in english but i hope you understand. What i would like to have is a square system in the map so that the commander and the squadleaders easy can coordinate in wich sectors they should work. Instead of only having the flags as points wich you can relate to in the map.
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
It would make for more concise radio-calls so again... great.
Feel free to contribute to the VOIP thread, would like to see your input for radio calls and location information.
http://realitymod.com/forum/showthread.php?t=10110
Also, would like to see the coordinate system working on the commander zoom function too, so when you are on VOIP talking to the squadleaders you can directly refer to coordinates for enemy movement or hidden locations from above to the SL's
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=|Azeitona|=
- Posts: 320
- Joined: 2006-07-25 17:40
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Stryker72
- Posts: 45
- Joined: 2006-08-14 17:22
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BrunoBorba
- Posts: 6
- Joined: 2006-08-09 23:53
I set the minimap so each square have 100m
http://img120.imageshack.us/img120/1653 ... hx2ju4.jpg
This minimap will help a lot, specialy while spoting enemies when you are inside a plane/hello
http://img120.imageshack.us/img120/1653 ... hx2ju4.jpg
This minimap will help a lot, specialy while spoting enemies when you are inside a plane/hello
BRAZIL


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