Don't mess with the nametags

Post your feedback on the current Project Reality release (including SinglePlayer).
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Deactivated-Nametag Change 1.0.22.0

Post by Gracler »

ghostfool84 wrote:New Patch is out and now nametags only shown when you point at someone (of course not all nametags cause its not hardcoded). I think thats a good compromiss.
Yes I can live with that.... good compromise. It will help with the TK's a bit.

Code: Select all

1.0.22.0 (2013/07/02)
---------------------
- Added Fools Road.

- Fixed PR Mumble client constantly crashing, for sure this time. Maybe.
[color=Magenta]- Removed friendly nametags. However they will still show if you aim at friendlies, but only if they have a player ID of less than 64.[/color]
- Fixed crash on Saaremaa AAS Alt when tanks spawn in.
- Fixed crash when using the Type-95.
- Added one more small C4 charge.
- Removed mortars from ARF.
- Removed AA from ARF.
- Removed rallypoints from ARF.
- Fixed MG kit not showing on the map.
- Fixed issue with selecting limited kits in the spawn menu. Should be able to select 2 medic kits properly now.
- Fixed issue with Su-34 where pilot and co-pilot could be in different squads.
- Fixed issue with Su-30/Su-34 HUD where weapons and ammo counts were not displayed properly.
- Raised volume of aircraft locked-on tone.
- Fixed ATV armor.
- Fixed "Killed" text on stationary weapons.
- Fixed WZ550 issues.
- Slightly increased speed for helicopter gunships.
- Updated Attack Huey's weapon to match changes to base Hydra 70 projectile.

- Updated Black Gold:
    - Fixed mapper placed rallypoints not expiring.
    - Fixed exploitable glitches.
    - Fixed issues with flag capture orders.
    - Fixed wrong vehicle spawn times on AAS Inf.
    - Added second Su-39 to AAS Alt.
    - Replaced WZ551a with WZ551b on Insurgency.

- Additional minor tweaks and changes.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Don't mess with the nametags

Post by Pvt.LHeureux »

I hate that. I was SL and my squadmates couldn't see me so they were kindda lost...
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Don't mess with the nametags

Post by Zoddom »

Pvt.LHeureux wrote:I hate that. I was SL and my squadmates couldn't see me so they were kindda lost...
I want to implement your problem into my personal feedback:

I am VERY happy with this change. Playing fools road at night was just the most immersive experience for a LOOONG time in PR!
I think when we all get used to this change, there wont be any problems.
When SQL start using the local speech to gather their squadmembers (as in "SQUAD 6 ON ME!") etc then its more realistic and better organized as ever before!
I think this change GREATLY encourages realistic game- and teamplay. keep this up!
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Don't mess with the nametags

Post by K4on »

please use this thread for the new changes:

https://www.realitymod.com/forum/f252-p ... 2-0-a.html
Locked

Return to “PR:BF2 Feedback”