That range is critical for vehicle engagements. It means the optimal strategy for direct engagement is to scan out of the corner of your screen, then when you spot a target, try to approximate the angle, rotate the turret, and fire blind (beyond the far plane). Naturally I could just choose to not do this, but it leaves tactical advantage on the table.labonte95 wrote:not like this is a big deal. only affects targets greater than like 900-1000 meters
Peripheral FOV
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MooseBoys
- Posts: 52
- Joined: 2007-08-22 19:56
Re: Peripheral FOV
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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Peripheral FOV
Oops.[R-MOD]Spec wrote:Second link is a dead end, I can't find any screen warping software in the first. What exactly would they do? These things are hardcoded into the game engines...
nthusim.com is a professional screen warpign tech, i.e. they do planetariums, live arts performances, full size pilot training flight sim suites , .. their consumer division is new.
THe uploader of that video is the head of consumer sales , cool guy who was a hobbyist for 4 years before they hired him.
Home - Warpalizer by UniVisual is warpalizer , another product that is in the same market niche,
These programs can warp, in different ways, a multi monitor or multi projector arrangement to run games like the video above.
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labonte95
- Posts: 174
- Joined: 2011-02-12 20:31
