Thoughts on Proper Briefing?

General discussion of the Project Reality: BF2 modification.
Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: Thoughts on Proper Briefing?

Post by Skitrel »

Tolstoievski wrote:How about a BRIEFING ROOM? It would be like a tent or something ( kinda like the commander's tent where he can enter and sit down kinda like a vehicle ). So after everybody spawned and picked up their equipment, the commander would call all squad leaders to enter the briefing room to have a quick briefing. When you come close to the tent and press "E" ( enter vehicle ) you sit on one of the chairs inside the tent and watch the commander's presentation. It would look like this:

Image
I'm afraid I can picture this resulting in almost the same result as the in between game loading screens get if chat isn't muted - chaos.

Local abuse amidst 50 people in such a confined space would be chaos. It'd be an open invite for one troll to throw a grenade. Additionally You'd have to make sure both teams are on a level playing field, spawn time for assets (including light transport vehicles and logistics) might need limiting to a few minutes after round start in order to ensure both teams leave base at similar times. Those first 3-5 minutes of a game can be absolutely crucial to who has the overall initiative and control of a map. This brings up another problem really, that PR needs to take a look at balancing the game such that one team doesn't have such a huge advantage over the other if they happen to be only slightly faster than them in those early minutes. On some maps those first 5 to 10 minutes can decide a whole round.
Last edited by Skitrel on 2013-08-16 14:51, edited 1 time in total.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Thoughts on Proper Briefing?

Post by Sgt. Mahi »

Mumble should be modified so that the CO and squadleaders get into a channel of their own in the first 5 minutes.. That would inspire organized teamwork.
Peace is that brief glorious moment in history when everybody stands around reloading
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Thoughts on Proper Briefing?

Post by Spec »

You're forgetting that PR rounds can take long, and squad leaders who lead at the start of the round might be gone by the middle, replaced by new people who didn't get to hear the initial briefing.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Thoughts on Proper Briefing?

Post by Sgt. Mahi »

[R-MOD]Spec wrote:You're forgetting that PR rounds can take long, and squad leaders who lead at the start of the round might be gone by the middle, replaced by new people who didn't get to hear the initial briefing.
Kind of beside the point in my opinion. The most important is to have a launch plan. Sure, it may not matter in the later game but at least there would probably be some sort of a tactic attempt in the beginning of the game, which would lead to a higher motivation for sticking together as a team for all the players.
Peace is that brief glorious moment in history when everybody stands around reloading
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Thoughts on Proper Briefing?

Post by Heskey »

Black Gold, AAS Std, Russia.

I just managed to get the team to agree that they will all storm Control Facility (our 2nd flag) whilst my squad will get air trans to Supply Depot (our 1st flag) and cap it, FOB it, and mortar it up - the base looked lovely.

Unfortunately, China were a bit more organised than us and were very quickly doing a Normandy up the hill - then my game crashed =[
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Thoughts on Proper Briefing?

Post by =]H[= EasyAlpha »

Go play united operations if you want a "realism" brief. But I think PR has the realism and fun at just the right level.
Image
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Thoughts on Proper Briefing?

Post by Sgt. Mahi »

'= wrote:H[= EasyAlpha;1937181']Go play united operations if you want a "realism" brief. But I think PR has the realism and fun at just the right level.
Well nobody would force people to talk together just because they share the same channel for 5 minutes but if they wanted, they could... Without interruption.
Peace is that brief glorious moment in history when everybody stands around reloading
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Thoughts on Proper Briefing?

Post by =]H[= EasyAlpha »

I feel like people would become annoyed

Maybe thats just me though, whenever i play on our server the ball gets rolling pretty quick. With mumble people get into communication fast with one another. Plus its sorta on the SLs to follow the commanders orders, nothing makes them, but if they do then that teamwork goes one step further.
Image
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Thoughts on Proper Briefing?

Post by PFunk »

Sgt. Mahi wrote:Mumble should be modified so that the CO and squadleaders get into a channel of their own in the first 5 minutes.. That would inspire organized teamwork.
I agree. The whole babbling multitude really makes coordinating difficult in the countdown. Even if 80% of the team wants to work together a dedicated handful of jackasses can make you waste valuable time telling them to shut up. Then if you want to brief you squad on a few things you still have to the hear the whole group yapping even if its constructive.

It should be that the only channels that work at the start during the countdown are the Squad channels and the SL chat channel. What does a rifleman in squad 1 have to say the the crewman in squad 7? Nothing useful.

Oh, and 'irregardless' isn't a word. The definition of it is that it isn't a word, but that people use it anyway and it won't die. That was in the link somebody posted to prove that its a word. :wink:
[PR]NATO|P*Funk
Image
Image
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Thoughts on Proper Briefing?

Post by matty1053 »

It's almost impossible that you can.
It's the time when you join the squad and breif before round start. IF you all huddle up in a bunch in main and discuss the plan. You will have no transport at all! :(

How to properly brief.

1.Make sure everyone is on Mumble and can listen.
2.Have appropriate kits for your squad.
3.Make sure you have transport availible to go to your destination.
4.Explain and make sure everyone understands what you will be doing.


I don't brief much! no one ever listens.
When I am commander the squad leaders usually listen! :razz:
DETROIT TIGERS
Image
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Thoughts on Proper Briefing?

Post by DesmoLocke »

Cobb3r wrote:Desmo is the CO rule active quite a bit though?
As long as there is a CO on TG and an admin present, it is.

And I was referring to the part of the rule where not following CO orders repeatedly is a kickable offense. This ensures 2 things with one being that only SLs that are willing to work with the whole team instead of just for his 8 or less guys are filling 1 of the 9 SL slots. And the other thing being that there is a CO that doesn't order ridiculous suicide missions.

I don't necessarily assign assets except for CAS. I figure those that make a certain asset squad actually want to crew those assets so I don't bother them. As long as they're communicating with me then that's fine. I utilize the UAV to make sure they're not running into a losing situation like being outnumbered by tanks. Other than that, I'm not the most talkative commander. I primarily ensure someone is always defending and I work with the CAS and mortar squads on targeting the enemy.

edit: We don't need briefing tents ya nubs! If the commander wants to organize something, he'll designate an area for SLs to meet with him. On TG, it is usually the back of his UAV/HQ tent. Also, being allowed to create squads before the 1:30 mark on TG allows SLs to coordinate better before the round start.
Last edited by DesmoLocke on 2013-08-16 22:29, edited 2 times in total.
Image

Image

PR player since 0.5 (Feb 2007)

Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Thoughts on Proper Briefing?

Post by Arab »

This belongs in suggestions, but In Project Reality 2, the briefing should be like a presentation. The commander or a nominated person should draw lines as like attack lines and draw symbols like fobs, tanks etc and it uses mumble to talk. You can use different colors for different squads.

That would be in the spawn-screen though showing classes like 'Riflemen' etc.
Cobb3r
Posts: 21
Joined: 2013-01-05 01:00

Re: Thoughts on Proper Briefing?

Post by Cobb3r »

'= wrote:H[= EasyAlpha;1937181']Go play united operations if you want a "realism" brief. But I think PR has the realism and fun at just the right level.

Already do play :P

But I agree, PR is great as it is, I just wanted to know peoples opinions on 'extending it'.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Post by CR8Z »

As CO, you can set the SL markers on their maps so they know where they are going. No need for a special map screen.

You can really only plan out the roll out with any precision anyway. Things change fast it there.

Sent from my SCH-I545 using Tapatalk 4
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: Thoughts on Proper Briefing?

Post by bahiakof »

What do you think the commander gain a new menu to coordinate actions? It would be the "Briefing Menu ", see the suggestion:

https://www.realitymod.com/forum/f10-pr ... tives.html
Image
Post Reply

Return to “PR:BF2 General Discussion”