Adding low tickets warning (siren) to 100, 200, 300 ... tickets
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
i think 75 would be the sweet spot for a warning. enough tickets you still have a chance but not enough to afford any major loses.
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
I am all in for 69 
Its a beautiful mirrored number, u will know even if u play with screen upside down
Its a beautiful mirrored number, u will know even if u play with screen upside down
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
I think 25 would be ideal.
Since, it still has some tickets to be won w/.
Unless CAS intentionally/accidently goes down, then lets all cry about it.
Since, it still has some tickets to be won w/.
Unless CAS intentionally/accidently goes down, then lets all cry about it.
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Blackburn92xBHD
- Posts: 187
- Joined: 2009-03-10 14:23
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
but the army wouldnt tell any of their soldiers how bad things are because they would let them fight to the bitter end. Also i would remove visibility of tickets at all while playing... It would improve gameplay since everyone would be more motivated to play and survive so --> realistic +
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
Removing the ticket counter is a good idea IMHO!
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IWI-GALIL.556FA
- Posts: 511
- Joined: 2013-03-25 20:51
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
what? they find out when the damn round is overDr_Death wrote:That would require to have tickets hidden, wich would also make impossible for both parties (assuming its not insurgency) to figure out when they win or lose
And now, we wait.....
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
Hiding tickets would unallow people to estimate the way their team is handling the game. And sometimes, even though your team holds more flags than the enemies, it does't mean your tickets have no chance to go down like crazy.
Adding warning tickets to 100 tickets will prevent people from leaving as they'd think the team still stand a chance at winning ... only in the case everybody agree with the fact the team should fall back and take defensive positions of course.
Adding warning tickets to 100 tickets will prevent people from leaving as they'd think the team still stand a chance at winning ... only in the case everybody agree with the fact the team should fall back and take defensive positions of course.
Last edited by KaB on 2014-03-05 12:00, edited 1 time in total.
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IWI-GALIL.556FA
- Posts: 511
- Joined: 2013-03-25 20:51
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
That's the point. The vast majority of the time you don't even need to see a ticket count to know who is winning. Plus if a game is that close not seeing the tickets will keep players in the game and not encourage them to leave because they know they cannot win.Dr_Death wrote:but when i said that there is no way to see who is winning and who is losing i meant before the end of the match.
And now, we wait.....
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IWI-GALIL.556FA
- Posts: 511
- Joined: 2013-03-25 20:51
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
Which is why hiding tickets will keep both teams playing strong to the end. 
And now, we wait.....
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
Definently am starting to support hiding tickets...IWI-GALIL.556FA wrote:Which is why hiding tickets will keep both teams playing strong to the end.![]()
But of course if you have a crappy team, and you are outcapped, you know you are fudged.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
Lol, since when do you see players playing it more safe?Dr_Death wrote:The only problem with hidding tickets is if players actually play it more safe when they have low tickets.
This is something about more of how the players play the game than anything else, if players actually try to save tickets at the end of a round then hiding them its a bad idea, however, if they give a shit about ticket drain, hidding tickets should have no bad term at all.
90% of the time when the siren goes off.... No one thinks...
"DONT GIVE UP, WE MIGHT WIN!!!"
And we end up losing like 4-0.
Well, it's sort of easy to calculate the enemy teams tickets...
# of flags they have currently.
# of kills. [usually, i find that if a team has >150 deaths... they are to end up losing. But that is not always the case lol]
# of TEAM points they have. (Definently can tell if they have a lot of fobs or not., I usually check the enemy points 5-10 minutes in a round. To see if they have a lot of points= a lot of fobs.)
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Adding low tickets warning (siren) to 100, 200, 300 ... tickets
You need to calculate which flags were capped back and forth. Flag possession alone says nothing. Kills say nothing in a public match. You'd also have to consider player fluctuation and revives (1 kill = 2 tickets lost / but you don't know about how many got killed and revived, causing a loss of 1 ticket each). On top of that, you have ticket costs for assets, teamswitchers and rage-quitters.Well, it's sort of easy to calculate the enemy teams tickets...
# of flags they have currently.
# of kills. [usually, i find that if a team has >150 deaths... they are to end up losing. But that is not always the case lol]
# of TEAM points they have. (Definently can tell if they have a lot of fobs or not., I usually check the enemy points 5-10 minutes in a round. To see if they have a lot of points= a lot of fobs.)
Ticket count is for evaluating your own team's performance. Loosing tickets fast? Better stop zergrushing from the rallypoints.
Furthermore, Team points got nothing to do with tickets.


