'[R-DEV wrote:IronTaxi']coming along good...
a couple comments if you dont mind...
i wonder why the boxes are in those positions? i think they look like you just made afun fighting grid... which is cool BUT even more cool is laying them out according to function..ok so why are those boxes there? how do they move them? what is inside? weapons? cabbage? do you need a table in there for making deals? or perhaps a small shack where the seller chills out on hot days? right now there isnt enough story in those boxes (sounsd weird i know) but this is what gives life to the level...
i think you have some "story" in other pics that i can see...make sure there is purpose for everything and the level will feel much more immersive...

looks damn big!!!!!! aside from that very good alignment...everything looks ubber straight!
the crates got their via a Forklift (which is not shown in the pic

)
lol, i will remove them , they are there to remind me to do something which i now forget
- i just found out the destroyable walls arent really destroyable lol, so i will work on those to make em destroyable!!!
thanks for the comments guys. keep em coming in so i can give it a more of a reaslism affect to it.
Poles will be added later on, after the texturing has been finished (just so i know exactly were to place them).

, i also have a few cars in the river lol....right now i am more working on the terrain - cause it needs to look realisitc. and water falls, i will workon islandcity_1 (hown in the ss above). when i get more free time.
Although right about now i have around 877 objects, good or bad ? cause theres a long way to go (i have to fine-tune islandcity_2 and the chemical factory + asylumn)
What do you guys think of a Xtract version as well ?