Boxer PWV

Project Reality announcements and development highlights.
CL0WN
Posts: 31
Joined: 2013-12-12 18:06

Re: Boxer PWV

Post by CL0WN »

Dr_Death wrote:So.... dutchs are close to being done? little before this we got the frenchs (and i still cant get over the fact that all of their vehicles are white)


i still want to know when the PMC faction is coming
theyre only white on marlin due to UN camo ;) on the other fench map (cant remember the name...) theyve woodland camo.

nice model, im really looking forward to the realease of the dutch army :)
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Boxer PWV

Post by camo »

very nice, can't wait to try this out.
Last edited by camo on 2014-02-21 02:10, edited 1 time in total.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Boxer PWV

Post by matty1053 »

CL0WN wrote: on the other fench map (cant remember the name...) theyve woodland camo.
Xianshang?



Cool though!

Worth 1000 words! :)
Last edited by matty1053 on 2014-02-21 02:01, edited 1 time in total.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Boxer PWV

Post by Redamare »

Let it snow let it snow let it snow!!
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Boxer PWV

Post by AfterDune »

Images should work for everyone now.
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disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: Boxer PWV

Post by disnoxxio »

Now we only need the full faction :P
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Boxer PWV

Post by NyteMyre »

DUTCH FORCES ! I NEED IT!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Boxer PWV

Post by lucky.BOY »

[R-DEV]Rhino wrote:Also the normals may be the wrong way round on the smoke, looks like the hole is popping out rather than in? Try flipping the Red or Green (possibly both?) channels till its right, checking in lighting mode :)
I think these are supposed to be the tops of smoke grenades sticking from the tubes.

http://i.imgur.com/ymhn4nH.jpg

Still they could use green texture so you can see they are actual grenades.

As for the rest of the texture, even though im no expert, i think these might be better:

the optics on the RWS could do with little more justice, all but one are just blank grey, they are much more shiny and reflective on the refs (maybe make use of envmaps, if that is possible?)

On the winter and woodland variants, the wheel wells are just back holes. They should have as much (if not more) amount of dirt or snow inside them as is visible on the sides of the vehicle. on the winter variant they should be pretty much white inside, with a well measured artificial shadow of course.
The desert texture does this much better.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Boxer PWV

Post by Mineral »

I was gonna say, those optic textures still look like the ones I put on there as placeholders? You should really make proper ones and make them reflective.
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MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: Boxer PWV

Post by MasterX »

No worries, they are still placeholders. As a matter of fact, these images are still pretty wip and several edits have been made already.

I agreed to these images, thinking pp would understand this was just to highlight what the Dutch faction is currently working on. That been said, i'm new to this game dev scene thing so please bear with me while i'm trying to help this faction to get in this awesome mod :)

Now, to answer your post Mineral. I'm sure we will make 'proper ones' soon that meet your expectations.

Thanks guys, you are more than welcome to help this newb. Contact me on PM :)

-MasterX
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Boxer PWV

Post by Jolly »

Good, jolly good!
Jolly, you such a retard.
RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: Boxer PWV

Post by RazoR41 »

Nice to see an update. :smile:
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Boxer PWV

Post by tankninja1 »

In one of the winter ones, middle photo, there is a floating crewman helmet
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Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: Boxer PWV

Post by Wayet »

wow looks awesome cant wait to try it out.
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Re: Boxer PWV

Post by Daniel »

Beautiful WIP model and texture!! ;)

tankninja1 wrote:In one of the winter ones, middle photo, there is a floating crewman helmet
I'm sure Glimmeman, AfterDune or MasterX will hand out the for that discovery-accomplishment well-deserved cookie to you soon. ;)
Barbrady
Posts: 121
Joined: 2013-04-03 12:07

Re: Boxer PWV

Post by Barbrady »

Sorry but that model is not accurate at all, to begin with the tires are too big or the wheel housings too small and the housings have the wrong shape.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

Barbrady wrote:Sorry but that model is not accurate at all, to begin with the tires are too big or the wheel housings too small and the housings have the wrong shape.
Refs or no one cares :P and maybe you're thinking of a different version of it? Either way you can talk to them then
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Boxer PWV

Post by Glimmerman »

The wheels are indeed a bit bigger then irl, we got this model from PoE and since no one else was so kind to make one we are very happy that we can use this one.

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Boxer PWV

Post by PLODDITHANLEY »

Would of thought they'd remove the reflective safety rear mudflaps and front stickers in a combat zone?
Probably the number plate too?
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