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Re: Suicide Vests?

Posted: 2014-04-28 15:00
by fatalsushi83
[R-DEV]Rabbit wrote:I'm against this on a personal level, so it would take much better arguments to make this. From a gameplay perspective I fail to see how this is useful for anything other than boosting one guys kills. Vest are usually anti personal, so if we did add it as a very limited kit, it means that player has to avoid vehicles then find a cluster of ground troops and hope it takes them all out medic included. If you don't kill everyone, one guy can revive everyone. Even if you managed to kill everyone, great? You lowered them a handful of tickets and really didn't provide much of a benefit to the team.

tl;dr Against it on a personal level, and the time and effort to make it versus the gains would make it pretty pointless.
I think this can be said for any lone wolf with any kit ("A lone AK-47 guy may get a few kills but then they'll just revive...") I think the point is that if there was a suicide vest kit you could coordinate some really interesting ambushes and attacks with your squadmates.

Also, killing a whole squad would be a huge benefit to the team! After all, you're supposed to defend the caches while depleting enemy tickets. And with people already detonating cars loaded with explosives and yelling "Praise Allah!" over mumble I really don't see how religion is a concern here.

Re: Suicide Vests?

Posted: 2014-04-28 15:34
by Rabbit
fatalsushi83 wrote:I think this can be said for any lone wolf with any kit ("A lone AK-47 guy may get a few kills but then they'll just revive...") I think the point is that if there was a suicide vest kit you could coordinate some really interesting ambushes and attacks with your squadmates.

Also, killing a whole squad would be a huge benefit to the team! After all, you're supposed to defend the caches while depleting enemy tickets. And with people already detonating cars loaded with explosives and yelling "Praise Allah!" over mumble I really don't see how religion is a concern here.
Like I said, my main reason for not wanting it is personal and not necessarily a gameplay reason, so you wont change my opinion on it.

Re: Suicide Vests?

Posted: 2014-04-28 15:47
by Ason
camo_jnr_jnr wrote:Sylent, just so you know i'm not a fan of putting the suicide vest in the game, i don't think it would work well or add anything but a few of your points don't really give reason for it not to be implemented and can be contradicted.
No.1 If people are against it for religious, social and personal reasons why is the bombcar and truck in the game? Pretty much the same thing.
No.2 If Project Reality doesn't endorse certain forms of warefare then why is napalm and landmines/ieds in the game?
No.3 Legal issues? In this aspect how is this different from the bombcar?
I also don't see how a suicide vest is more immoral than anything else humans have invented to kill.
Just to say again i don't want the vest in the game but better reasons are going to be needed to stop people asking over and over again.
I agree. It's not like devs will hinder/block features because of personal reasons? Facts, reality and gameplay is the stuff to base it on, or am I totally wrong on this?

I think it would be cool, especially if civi and suiced vest have the same look, then you would never really know who is civilian and who is insurgent. Although it could be abused by civis running towards blufor..

Re: Suicide Vests?

Posted: 2014-04-28 16:42
by Spook
To give this any sense gameplay-wise, we would need alot of civilian NPCs were a suicide player could disguise himself. But right now we would only have players jumping around corners, charging a full squad with them being unable to do anything against it. It would just be a dumb gadget for INS and an annoying as fuck feature for BluFor.

Same goes for bomb cars but they stay ingame to balance out the BluFor assets which need to be countered with more than only IEDs and ATs to balance out the teams.

Re: Suicide Vests?

Posted: 2014-04-28 17:04
by epoch
[R-CON]sylent/shooter wrote:not going to happen guys. For various reasons it has been discussed and suggested many times. But in case you haven't been around the forums as long as I have there is a great deal of religious, social, personal and realism reasons why this will not be implemented. We have to remember that though this is an aspect of warfare it is not endorsed, condoned or otherwise supported by Project Reality in any form.

Since this game represents fairly realistic conflicts and a great deal of the community being ex-service members, this is something that would invite outrage from many people along with potential legal issues.

TL;DR not going to ever happen. Too immoral and too many issues to implement it.

I am flagging this post for the moderators.
I'm not aware of any team directive regarding suicide vests. We had them in PR ARMA2 and will implement them in PR ARMA3 at some point.

In PRBF2 we have suicide cars and lorries, and other forms of IED. How are they ok, but suicide vests are not?

I'm interested in the reasoning behind what you say. Even if this thread started as a 'suggestion' it's now clearly a discussion topic, so it can stay open for now.

Re: Suicide Vests?

Posted: 2014-04-28 17:09
by sylent/shooter
Disclaimer: This is not me speaking for the entire PR team but rather trying to paraphrase what has been discussed in previous conversations around the forums and what not. Though I do admit I have woven my own opinion on the subject into it a bit. But that tends to happen with walls of text like these... :p
camo_jnr_jnr wrote:Sylent, just so you know i'm not a fan of putting the suicide vest in the game, i don't think it would work well or add anything but a few of your points don't really give reason for it not to be implemented and can be contradicted.
No.1 If people are against it for religious, social and personal reasons why is the bombcar and truck in the game? Pretty much the same thing.
No.2 If Project Reality doesn't endorse certain forms of warefare then why is napalm and landmines/ieds in the game?
No.3 Legal issues? In this aspect how is this different from the bombcar?
I also don't see how a suicide vest is more immoral than anything else humans have invented to kill.
Just to say again i don't want the vest in the game but better reasons are going to be needed to stop people asking over and over again.
Whilst I understand the points you are making I don't particularly feel like going into detail about the exact reasons that this will offend many people.

As you most likely do not remember the old posts about this being implemented and I'm too lazy to go and find them I will save you the trouble and just say that it will most likely offend a lot of people.

A better example is the flack that the team received from a few Argentinian players because of the representation of the Falklands minimod. And while, yes, this is a method of warfare that is similar to the bomb cars/trucks that are currently in game, it is just that. Similar, but by no means that same.

You have to remember that we tread a line where, because PR is such a diverse community, we have to try our best to please most people. Much like with the Falklands mod and the Argentinian community I am sure that there will be many people who would get offended by the implementation of this. For example, Rabbit says he is against it on personal reasons and knowing that he has been deployed before (correct me if I'm wrong) I have no doubt that he has had experience with something like this.

I shall address your points quickly here:

1. Though the bombcar and truck are in-game there is a perceived difference between the way a situation like that is handled. In real life bomb cars are inevitable in guerilla warfare areas however from what I have heard from people in the military, you mostly know that it's a bomb car when it's accelerating towards you and disobeying all orders to stop. In which case it is usually fired upon (eventually.) And though in game it has an avatar driving it, the bomb car is undoubtedly an inanimate object.

On the flip side, a suicide bomber could be someone that members of the military have befriended, it is usually undetectable and even though I have not experienced it first hand I am sure that nothing comes close to the trauma of having someone who you can clearly see, a human no less, deliberately explode themselves to kill people. Which brings me to my point again about this community having a large group of ex-military members. Many of them I know suffer from different ranges of PTSD.

2. Napalm and landmines/ied are in game because they are forms of warfare that have been widely accepted. Again as I've stated they are inanimate objects and do add significant levels of gameplay mechanics to the game. Napalm is also historical and a defining feature of the vietnam war. I'm sure if this game had smell-o-vision it would not be implemented because of the fact that no one would want to smell burning flesh. I apologize for the images I may be painting in peoples heads. There are things that do not come across in a game properly and the affects of napalm is one of them. When you see napalm in PR you don't see the damage it actually does to the human, hell you barely see the effects of it because it dissipates and is back to normal.

3. Legality and morality is something that I probably should have mentioned a bit more. But as I said, there are many things behind the scenes that the PR development team has to do to keep people happy. Bringing the idea of the Argentinian community (not all but a few) again, there were threats of legal action against the development team. Remember we aren't funded by any individual entity and should something actually be deemed legally plausible and reason for action then how are we supposed to fight it? All it takes is there to be a complaint from the land in which the community servers are located against the hosting company to land us in hot water. It has the potential to bring down the community as a whole.

Think of it this way. If this was a WW2 mod, I'm sure there would be some suggestions by people to put in the realism of making a Death camp map or something along those lines. Could you imagine the outrage that something depicting the holocaust as "good" or "okay" would create for us? Same idea with this. It touches people's memories where they want to rather forget it. I am speculating fully here, but nothing prepares you for the intimacy of going through something like a suicide bomber attack.

My apologies for the long response, but as you can see there are many things that get in the way of something like this. All it takes is a few people to get utterly offended and we have a delicate situation on our hands that requires it to be handled properly.

This is mainly why I think it won't be implemented.

--------

EDIT: In response to Epoch's post, I was completely unaware that PR:ARMA II had suicide vests and that they will be implemented in PR:ARMA III. Regardless, I am merely paraphrasing the discussions that they old threads had (or at least ones that I remember). @Epoch, how did you come to the decision to implement stuff like that? I am genuinely curious. As for the team directive I wasn't on the team at that time anyways so I wouldn't know if there is a directive per-se but I do remember a lot of backlash from the community for it. However we did have a larger and more active one back then..

I should also mention that it's a little harder for the refractor engine to simulate something like this should it actually be implemented. Because the way child objects work and weapons work. AFAIK you need to have an entity in which the player controls (not the avatar) to create a self-destroying effect. In other words we can't attach an explosive object to a human body. Though I suppose there could be a work around of having a weapon that looks like a detonator that is really just a powerful explosive that instantly goes off. I digress my wall of text is huge now... :S

Re: Suicide Vests?

Posted: 2014-04-28 17:18
by Brainlaag
^ I still fail to see the difference between that "friend" sitting behind a carwheel or blowing himself up in a normal trenchcoat. Do you see only the car? If so, why don't you seen only the trenchcoat? Can we put a cardboard box as model over the insurgent and it would be alright?

I'm against this because of the reasons Spook mentioned.

Re: Suicide Vests?

Posted: 2014-04-28 17:24
by sylent/shooter
Meh I tried my best to explain the difference. Because I haven't personally undergone a situation like this and as I said in my post it was mostly speculation. I suppose a good analogy would be this:

You have two bowls of dessert. One is vanilla icecream and one is vanilla frozen yogurt. They both look exactly the same though you know one is different but you don't know which one and it's hard to explain to someone, without tasting them, how they differ :P

Re: Suicide Vests?

Posted: 2014-04-28 17:32
by epoch
[R-CON]sylent/shooter wrote:In response to Epoch's post, I was completely unaware that PR:ARMA II had suicide vests and that they will be implemented in PR:ARMA III. Regardless, I am merely paraphrasing the discussions that they old threads had (or at least ones that I remember). @Epoch, how did you come to the decision to implement stuff like that? I am genuinely curious. As for the team directive I wasn't on the team at that time anyways so I wouldn't know if there is a directive per-se but I do remember a lot of backlash from the community for it. However we did have a larger and more active one back then..

I should also mention that it's a little harder for the refractor engine to simulate something like this should it actually be implemented. Because the way child objects work and weapons work. AFAIK you need to have an entity in which the player controls (not the avatar) to create a self-destroying effect. In other words we can't attach an explosive object to a human body. Though I suppose there could be a work around of having a weapon that looks like a detonator that is really just a powerful explosive that instantly goes off. I digress my wall of text is huge now... :S

Thanks for the technical explanation. I don't know the refractor engine, so it does make perfect sense to avoid a feature that won't work, or will look ****.

Regarding implementing it into PR ARMA, I can't remember the circumstances behind the decision, but for sure we were aiming to bring a little more realism into our insurgency gamemode. It's been a while since I looked at PR ARMA2, but I seem to recall that it was clear if an insurgent was carrying a vest. I think they actually wore a vest, or maybe had something in their hands with a red button. In any case, like in PR BF2 blufor normally shot the insurgents without hesitation anyway, so the feature probably never got many kills.

The reason I responded to the thread was because it seemed that you were speaking for 'Project Reality' - i.e. the team, and that includes PR ARMA and PR2. I haven't read every post in the forums, but I didn't find anything in the management or team forums regarding this! So I was genuinely interested if there was some 'agreement' that I'm not aware of.

Re: Suicide Vests?

Posted: 2014-04-28 17:36
by sylent/shooter
Oh my apologies if it came across as I was speaking for the team. Not my intention at all. :p I guess a disclaimer should be put. I SHALL GO DO IT! But yeah, it was mostly trying to paraphrase and summarize most of the previous conversations that I recall being had about these things. But it's mostly out of my memory so I could have gotten things wrong.

Re: Suicide Vests?

Posted: 2014-04-28 17:40
by epoch
Cool, thanks for explaining. Do you want me to close this thread?

Re: Suicide Vests?

Posted: 2014-04-28 17:44
by sylent/shooter
That really isn't up to me to decide. I think I outlined some good points and explained things fairly well with my limited knowledge of the refractor engine. I think that this could probably stay open as long as it keeps within the realm of discussion rather than suggestion. Maybe just keep an eye on it? :) Like I said I'm only a R-CON la da dee..

Re: Suicide Vests?

Posted: 2014-06-25 14:15
by Vicious302
but include an SMAW that is known to have shot depleted uranium rounds in Fallujah that's causing thousands of birth defects? Include JDAMs and area attacks that have killed thousands of innocent civilians? This should be included in the game because this is how they really do things and anything else is half measures.

Re: Suicide Vests?

Posted: 2014-06-25 16:59
by Mikemonster
Vicious302 wrote:but include an SMAW that is known to have shot depleted uranium rounds in Fallujah that's causing thousands of birth defects? Include JDAMs and area attacks that have killed thousands of innocent civilians? This should be included in the game because this is how they really do things and anything else is half measures.
People always like to go on about depleted uranium. Teach yourself about the chemistry of it, as well as the general levels of harmful metals in a warzone. Not to mention burning auto wrecks, oil fires, and people's houses. 'Thousands of birth defects' is another of those throwaway presumptions. Like the anti-vaccine crowd.

Re: Suicide Vests?

Posted: 2014-06-25 17:27
by Beee8190
Mike - I had the impression that depleted uranium is actually quite big deal when a10's and abrams have access to such munition and is used not uncommonly, leaving countries like Iraq exposed for many years to come?

OT - As much I'd like to see the suicide vests ( no reasoning in this thread has me convinced in the slightest yet )
the point is that we have played without them and can still play without them and I'm sure we can come up with other
solutions to make the gamemod more balanced


( suicidal goats? Just kidding )

Re: Suicide Vests?

Posted: 2014-06-26 07:52
by wseroyer
I'm all for this idea, It would be a fun roll to play. As for the moral issue who cares it's a game about war, you kill people that is the whole point of the game. How is this any different than killing your self with a grenade and taking out others around you.

Re: Suicide Vests?

Posted: 2014-06-26 19:19
by SIDEKILL3R
I'll make so many videos if this was to be in PR

Re: Suicide Vests?

Posted: 2014-06-27 03:44
by Bevertails
It's probably possible, I don't think it would be a good idea.

Waste of tickets. But a buff on explosives and IEDs? That would be nice.

I hate insurgent weapons...

Re: Suicide Vests?

Posted: 2014-06-27 06:44
by StevePl4y5
Bevertails wrote:It's probably possible, I don't think it would be a good idea.

Waste of tickets. But a buff on explosives and IEDs? That would be nice.

I hate insurgent weapons...
Insurgents don't have tickets..

Posted: 2014-06-27 07:17
by Bevertails
StevePl4y5 wrote:Insurgents don't have tickets..
Oh that's right huh. Well excuse me for not paying attention..


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