Suicide Vests?

General discussion of the Project Reality: BF2 modification.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Suicide Vests?

Post by StevePl4y5 »

Not a suggestion, would just like to know if 1: it's possible, and 2: if it's a good idea.

Do you reckon it would be possible to have suicide vests kits for the insurgent factions? I find that Insurgency is lacking fear of IED's and bombings, the biggest concern for Bluffor in Ins are the bomb trucks and cars, and even those are not that effective unless they're operated by players who know what they're doing. I feel like Bluffor forces always rush towards civilians to arrest them with no fear of consequences, but what if there was suicide kits, looking exactly like civilians, and only exposed when selecting the detonator. Explosives are the best weapons insurgents have against Bluffor, and in PR I feel like it's kinda lacking.

Just a open discussion.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Suicide Vests?

Post by BroCop »

Just because you wrote that your suggestion isnt a suggestion doesnt make it a non-suggestion, as its clearly a suggestion and its one that has been asked for multiple times.

Yes its possible, no its not a good idea.
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Suicide Vests?

Post by Spook »

We'd have a bunch of people just sprinting into the middle of squads and try to detonate the whole time.

Just like the kamikaze guys from Serious Sam
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StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Suicide Vests?

Post by StevePl4y5 »

CroCop wrote:Just because you wrote that your suggestion isnt a suggestion doesnt make it a non-suggestion, as its clearly a suggestion and its one that has been asked for multiple times.

Yes its possible, no its not a good idea.
It's not a suggestion, it's a topic for open discussion, accompanied by my opinion. I'm not suggesting that it SHOULD be applied to PR, I'm simply stating my opinion of why I think it could be good, as you would in an open discussion thread. I also made a search in the forum and found nothing, so I apologize if this has been discussed before. And if that's all you're going to say and you believe this is not something worth discussing, it's better you don't say anything at all and just let the thread fall into forgetfulness if nobody else wishes to discuss.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Suicide Vests?

Post by X-Alt »

One kit on the cache with a 20 min respawn time, make him look like a Sapper, explosion of about 1 or 2 HE shells from a tank = win
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Suicide Vests?

Post by carmikaze »

X-Alt wrote:One kit on the cache with a 20 min respawn time, make him look like a Sapper, explosion of about 1 or 2 HE shells from a tank = win
^this

10-15 min would be better.
hussamsoft
Posts: 57
Joined: 2012-07-12 09:33

Re: Suicide Vests?

Post by hussamsoft »

carmikaze wrote:^this

10-15 min would be better.
5 min would be more better, as they would eventually try to reconnect to the server because they won't see anything but a black screen telling them they are dead and a boring timer

of course thats if the suicide vest to be implemented in PR

actually I think it's a cool idea, would give even some more realism and balance for the insurgents and for the counter-insurgents (as counter-insurgents would have some more time to react when someone is running and screaming rather than a truck coming with full speed)
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UTurista
PR:BF2 Developer
Posts: 985
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Re: Suicide Vests?

Post by UTurista »

hussamsoft wrote:5 min would be more better, as they would eventually try to reconnect to the server because they won't see anything but a black screen telling them they are dead and a boring timer(...)
Pretty sure they're referring to the weapon's respawn time and not the player.

But this idea wouldn't work. PR can't simulate a soldier yelling"stop" to a civilian. So civilians could just run towards soldiers and be martyrs.

Instead of vests I would suggest to replace the sapper skin for a civilian one.
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X-Alt
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Joined: 2013-07-02 22:35

Re: Suicide Vests?

Post by X-Alt »

O_turista_portugues wrote:Pretty sure they're referring to the weapon's respawn time and not the player.

But this idea wouldn't work. PR can't simulate a soldier yelling"stop" to a civilian. So civilians could just run towards soldiers and be martyrs.

Instead of vests I would suggest to replace the sapper skin for a civilian one.
Just the sapper vest+ whatever he had.
jax
Posts: 355
Joined: 2011-08-07 02:47

Re: Suicide Vests?

Post by jax »

You'd have to make his kit look much different than a sapper. I think a great feature about PR is that all of the kits have a large representation of what is being carried. For instance when look at an insurgent squad, its best to shoot the fellas with RPGs first, or when looking at a conventional forces squad its best to take out a breacher, medic, or AT.

Off we fuck.
hussamsoft
Posts: 57
Joined: 2012-07-12 09:33

Re: Suicide Vests?

Post by hussamsoft »

O_turista_portugues wrote:Pretty sure they're referring to the weapon's respawn time and not the player.

But this idea wouldn't work. PR can't simulate a soldier yelling"stop" to a civilian. So civilians could just run towards soldiers and be martyrs.

Instead of vests I would suggest to replace the sapper skin for a civilian one.
oh, then I'm with carmikaze 10-15min would be perfect

and for yelling stop, I think they could do that with mumble local ( if it's possible between enemies to hear each other on the local channel )
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Nugiman
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Re: Suicide Vests?

Post by Nugiman »

hussamsoft wrote: and for yelling stop, I think they could do that with mumble local ( if it's possible between enemies to hear each other on the local channel )
That is actually possible, but they removed this feature from mumble because it was a whole mess. Dead enemies just shouting and doing annoying things when the enemy were nearby, and trying to disturb them by making noise.
I dont think it will find its way back to PR.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Suicide Vests?

Post by HunterMed »

pick up kit like the artillery IED kit, explosion not that big though. Maybe like a mortar round, mainly aimed at infantry not vehicles.
looking like a civi.


I'd make the kit extremely rare, like the gary.
It would increase blufor fear of approaching civis without making it a rush run with 10000 people with the kit.

would be interesting.
Last edited by HunterMed on 2014-04-27 18:32, edited 1 time in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Suicide Vests?

Post by X-Alt »

HunterMed wrote:pick up kit like the artillery IED kit, explosion not that big though. Maybe like a mortar round, mainly aimed at infantry not vehicles.
looking like a civi.


I'd make the kit extremely rare, like the gary.
It would increase blufor fear of approaching civis without making it a rush run with 10000 people with the kit.

would be interesting.
The medic + civi bino combos already do that TBH.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Suicide Vests?

Post by fatalsushi83 »

I'm surprised this hasn't been implemented. It's realistic, would add more variety and tactics, and like other people have said, can be easily balanced by making it a rare kit and limiting the size of the explosion.

One option would be to replace the engineer/sapper kit (the one available in main that comes with a wrench) which isn't really worth taking IMO, with the suicide vest kit.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Suicide Vests?

Post by Rabbit »

I'm against this on a personal level, so it would take much better arguments to make this. From a gameplay perspective I fail to see how this is useful for anything other than boosting one guys kills. Vest are usually anti personal, so if we did add it as a very limited kit, it means that player has to avoid vehicles then find a cluster of ground troops and hope it takes them all out medic included. If you don't kill everyone, one guy can revive everyone. Even if you managed to kill everyone, great? You lowered them a handful of tickets and really didn't provide much of a benefit to the team.

tl;dr Against it on a personal level, and the time and effort to make it versus the gains would make it pretty pointless.
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hussamsoft
Posts: 57
Joined: 2012-07-12 09:33

Re: Suicide Vests?

Post by hussamsoft »

[R-DEV]Rabbit wrote:I'm against this on a personal level, so it would take much better arguments to make this. From a gameplay perspective I fail to see how this is useful for anything other than boosting one guys kills. Vest are usually anti personal, so if we did add it as a very limited kit, it means that player has to avoid vehicles then find a cluster of ground troops and hope it takes them all out medic included. If you don't kill everyone, one guy can revive everyone. Even if you managed to kill everyone, great? You lowered them a handful of tickets and really didn't provide much of a benefit to the team.

tl;dr Against it on a personal level, and the time and effort to make it versus the gains would make it pretty pointless.
maybe it could be used as an anti vehicle weapon, like in WW2 when suicide units often wear anti tank bombs and mines and then throw themselves under a tank

it could be useful against IFVs and APCs if the bomber found a safe way to get very close or under the vehicle, even against a tank if they wrapped a command detonated anti tank mine on their chest
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Suicide Vests?

Post by sylent/shooter »

not going to happen guys. For various reasons it has been discussed and suggested many times. But in case you haven't been around the forums as long as I have there is a great deal of religious, social, personal and realism reasons why this will not be implemented. We have to remember that though this is an aspect of warfare it is not endorsed, condoned or otherwise supported by Project Reality in any form.

Since this game represents fairly realistic conflicts and a great deal of the community being ex-service members, this is something that would invite outrage from many people along with potential legal issues.

TL;DR not going to ever happen. Too immoral and too many issues to implement it.

I am flagging this post for the moderators.

Killing the enemy sylently
camo
PR:BF2 Developer
Posts: 3165
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Re: Suicide Vests?

Post by camo »

Sylent, just so you know i'm not a fan of putting the suicide vest in the game, i don't think it would work well or add anything but a few of your points don't really give reason for it not to be implemented and can be contradicted.
No.1 If people are against it for religious, social and personal reasons why is the bombcar and truck in the game? Pretty much the same thing.
No.2 If Project Reality doesn't endorse certain forms of warefare then why is napalm and landmines/ieds in the game?
No.3 Legal issues? In this aspect how is this different from the bombcar?
I also don't see how a suicide vest is more immoral than anything else humans have invented to kill.
Just to say again i don't want the vest in the game but better reasons are going to be needed to stop people asking over and over again.
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hussamsoft
Posts: 57
Joined: 2012-07-12 09:33

Re: Suicide Vests?

Post by hussamsoft »

camo_jnr_jnr wrote:Sylent, just so you know i'm not a fan of putting the suicide vest in the game, i don't think it would work well or add anything but a few of your points don't really give reason for it not to be implemented and can be contradicted.
No.1 If people are against it for religious, social and personal reasons why is the bombcar and truck in the game? Pretty much the same thing.
No.2 If Project Reality doesn't endorse certain forms of warefare then why is napalm and landmines/ieds in the game?
No.3 Legal issues? In this aspect how is this different from the bombcar?
I also don't see how a suicide vest is more immoral than anything else humans have invented to kill.
Just to say again i don't want the vest in the game but better reasons are going to be needed to stop people asking over and over again.
TOTALLY agreed.
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