This made me sad..Vista wrote:Well, I just tested it and it didn't work.
Master troll![]()
Useful PR tips
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Useful PR tips
in hoc signo vinces
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Brisk187
- Posts: 103
- Joined: 2013-09-15 23:07
Re: Useful PR tips
Me too, the eyes were either open or closed right as my character died, and their state didn't change. I tested this by recording a demo and playing it back.Vista wrote:Well, I just tested it and it didn't work.
Master troll![]()
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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: Useful PR tips
Rudd you are highlighting an exception to what Nate originally posted. By and large, I would insist that most people request the rifleman from the APC to rearm from. Even if this is the HAT etc. rearming. There are few instances when one would need to rearm quickly.[R-DEV]Rudd wrote: I'd actually rather go for APC ammo, if the rearmee has used his field dressing or other equipment then it is likely he will not reload fully from a bag, and this can mean death if the kit in question is an AT/AA or other important weapon that must be rearmed asap.
Essentially, like most things in PR, you need to use your own discretion. Find out when to make exceptions for certain rules, and you can become a competent and adaptable player.
By following Nate's advice you can prevent the enemy from finding half-full ammo crates lying around to their advantage. I have come across many of these before and have found them extremely useful to me and detrimental to the enemy.
If time is not of the essence and you need to use more than one ammo bag's worth of ammunition then ask the driver to request you a rifleman kit too. That will always solve the problem as infantry will never need more than 2 ammo bags to rearm.
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Useful PR tips
[R-DEV]Rudd wrote: I'd actually rather go for APC ammo, if the rearmee has used his field dressing or other equipment then it is likely he will not reload fully from a bag, and this can mean death if the kit in question is an AT/AA or other important weapon that must be rearmed asap.
If you've used up a mag or 2, some smokes, then just go for both because not only does it save some of the box ammo, but it also increases how fast you reload.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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ConscriptVirus
- Posts: 489
- Joined: 2006-12-18 04:02
Re: Useful PR tips
If the eyes are closed, they're guaranteed to be dead dead. Eyes open means it can be either.
"These things we do that others may live"
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Useful PR tips
If you are a rifleman and are swapping kits at a crate always dump your ammo bag and patch first.
Also if you want to be a real good guy Greg and have the time to spare pick up as many rifleman kits as you can that are on the ground and dump the ammo in those also.
People just needing to rearm will be able to use the bags and not the crate thus making the crate not expire as fast and also makes everyones reload faster.
Also if you want to be a real good guy Greg and have the time to spare pick up as many rifleman kits as you can that are on the ground and dump the ammo in those also.
People just needing to rearm will be able to use the bags and not the crate thus making the crate not expire as fast and also makes everyones reload faster.
in hoc signo vinces
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fromage99
- Posts: 36
- Joined: 2013-02-13 02:23
Re: Useful PR tips
Shooting
Against Conventional forces aim for the thighs, it will only take 2 shots to kill a target with 5.56/5.45/5.8, its 3 shots everywhere else (besides the head).
Graphics
Using the Nvidia Control Panel, you can set prbf2.exe to have 16x anisotropic filtering, which makes the game look much better, and for me it makes it easier to spot players at longer ranges.
General
Have fun.
Against Conventional forces aim for the thighs, it will only take 2 shots to kill a target with 5.56/5.45/5.8, its 3 shots everywhere else (besides the head).
Graphics
Using the Nvidia Control Panel, you can set prbf2.exe to have 16x anisotropic filtering, which makes the game look much better, and for me it makes it easier to spot players at longer ranges.
General
Have fun.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Useful PR tips
So they broke it, sadfesVista wrote:Well, I just tested it and it didn't work.
Master troll![]()
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Useful PR tips
The HAT kit is not an infantry squad weapon. Now that teams only get one it is too valuable to lose in infantry skirmishes. Leave it to smaller squads more focused on killing armor.
The HAT kit is also a nice kit to have defending a flag/FOB. If your team only has one FOB up use the HAT kit around the FOB to defend the FOB.
When you throw smoke try to throw it so that the edge of the smoke touches the dead guy. Nothing worse than dropping it right on your position and having enemy run through it and kill you point blank.
Try only to use SL colored smoke when signaling for chopper pickups or supply drops. Since every team gets different smoke colors it can clearly give away your position.
Try to build hideouts 100m away from cashes that way one can be 100m from the cashe in the opposite direction.
If it doesn't see you and you can't kill it don't shoot.
ALT LAT kits are generally better as they sometimes get two shots, enough to actually kill IFVs heavier than MTLBs.
Rifleman AP kit is more useful than people think, try using it when you are defending.
Grenadier smoke is useful for ranging and to shoot onto enemy positions to obscure their vision.
Tanks and IFVs working closely together are a formidably enemy. IFVs are great at killing infantry and in the case of TOW armed vehicles they are very deadly when given the chance to deploy said weapons.
Don't go overboard on the first weapon load outs at the start of rounds. Usually LAT kits won't be necessary until a squads second spawn in the field.
Communicate.
The best laid defenses are all looking one direction.
The HAT kit is also a nice kit to have defending a flag/FOB. If your team only has one FOB up use the HAT kit around the FOB to defend the FOB.
When you throw smoke try to throw it so that the edge of the smoke touches the dead guy. Nothing worse than dropping it right on your position and having enemy run through it and kill you point blank.
Try only to use SL colored smoke when signaling for chopper pickups or supply drops. Since every team gets different smoke colors it can clearly give away your position.
Try to build hideouts 100m away from cashes that way one can be 100m from the cashe in the opposite direction.
If it doesn't see you and you can't kill it don't shoot.
ALT LAT kits are generally better as they sometimes get two shots, enough to actually kill IFVs heavier than MTLBs.
Rifleman AP kit is more useful than people think, try using it when you are defending.
Grenadier smoke is useful for ranging and to shoot onto enemy positions to obscure their vision.
Tanks and IFVs working closely together are a formidably enemy. IFVs are great at killing infantry and in the case of TOW armed vehicles they are very deadly when given the chance to deploy said weapons.
Don't go overboard on the first weapon load outs at the start of rounds. Usually LAT kits won't be necessary until a squads second spawn in the field.
Communicate.
The best laid defenses are all looking one direction.

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Christie.Front.Drive
- Posts: 26
- Joined: 2013-08-05 03:07
Re: Useful PR tips
I harp on about this all the fucking time but I think it's really important, especially for new players: when you see an enemy and call out that contact, please please please make sure you give (in order of importance)
- The bearing: is the enemy 300? Due North? 15 degrees? 16 degrees?
- The number of enemies: is it just an enemy smurf on team chat cruise control on a piss break or is there a legit tactik00l squad about to wreck your shit?
- The type of enemy: is it just an enemy noobie trying to figure out what button he needs to press for backup sights or is it a God damn RPG-7 about to blast you to smithereens?
- Has the enemy seen you or not? Some goofball wandering around in the woods 800 meters to your southwest is a little less pressing of an issue than that same enemy the same distance away pointing a GTLD at you.
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nozzzle
- Posts: 25
- Joined: 2011-08-27 21:54
Re: Useful PR tips
One new thing I only learnt recently is how Brooklyn jumps onto the thin balconies from the stairs in Ts in this video: https://www.youtube.com/watch?feature=p ... Xy2g#t=298, I was the insurgent on the cache and was completely confused as the where the hell they came from without a rope. You can also hop onto the same balconies directly from the roof.
Map tip for Khamisiyah, as USMC you should always rush chem weapons with a huey and get inside the largest room in the warehouse with a squad (rope people onto the small vents and ontop of the chemical vats). You will always beat MEC to it safely and 99% of the time you will cap it straight away unless they rush more squads in with cows, which they rarely do. A squad of 8 in the room can hold off hordes of MEC, the biggest danger is if they smoke it to hell and back and rush in. This means you don't need to waste a squad sitting at oil fields defending and it can be left for armor to cap.
Map tip for Khamisiyah, as USMC you should always rush chem weapons with a huey and get inside the largest room in the warehouse with a squad (rope people onto the small vents and ontop of the chemical vats). You will always beat MEC to it safely and 99% of the time you will cap it straight away unless they rush more squads in with cows, which they rarely do. A squad of 8 in the room can hold off hordes of MEC, the biggest danger is if they smoke it to hell and back and rush in. This means you don't need to waste a squad sitting at oil fields defending and it can be left for armor to cap.
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Useful PR tips
Depends on context and players. Proper infantry squads will tell their HAT to keep up while maintaining a safe distance and its most likely a full inf. squad to encounter a tank then a single hat.tankninja1 wrote:The HAT kit is not an infantry squad weapon. Now that teams only get one it is too valuable to lose in infantry skirmishes. Leave it to smaller squads more focused on killing armor.
No, not, nope, nooo, nein, If you're defending build a Tow, if you have a Hat and you're defending something is wrong.tankninja1 wrote: The HAT kit is also a nice kit to have defending a flag/FOB. If your team only has one FOB up use the HAT kit around the FOB to defend the FOB.
Sarcasm?!tankninja1 wrote: The best laid defenses are all looking one direction.
My tip:
If something fired at your general direction don't try and see what it was, specially with a tank/apc reports near by. I've lost count of players that need to see were's the tank firing from just to get themselves killed, stay hidden, stay safe.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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adrenalinetooth
- Posts: 21
- Joined: 2014-04-15 17:03
Re: Useful PR tips
Informative video on firing the RPG as insurgents:
If anyone is interested, I will upload my method of hitting targets with Russian/Militia/Taliban HAT kit at 600+ meters with a high success rate
If anyone is interested, I will upload my method of hitting targets with Russian/Militia/Taliban HAT kit at 600+ meters with a high success rate
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Squirrel[STF]
- Posts: 121
- Joined: 2012-11-26 16:49
Re: Useful PR tips
Nothing will help you more then this.

I'll throw in some Squirrelly tips for added awesomeness though - don't worry!

I'll throw in some Squirrelly tips for added awesomeness though - don't worry!
- Most vehicles have thermals. If you are pinned down by one... SMOKE WILL NOT HELP YOU!
- Be aware of friendlies in your area. If you're in their line of sight, they can't help you!
- Communication! If you see a enemy, call him out to your squad (along with direction).
- Stay with your squad, but keep spacing. Nobody likes you when you're laying on the ground flopping around like a fish.
- Don't shoot until your squad leader tells you too! Common sense folks!
- If you're medic, call your patient one of a few pet names! It will make them regret getting hurt, make them more careful, and give you a sense of accomplishment. Some acceptable names include... - "Babyboo", "Sweetie", "Love", & "SnookumWookums".
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: Useful PR tips
Humans being are not full duplex, they can do only 1 task at once.
The best moment to shoot an Apc, Tank, it's when he's busy firing at an opposite direction.
Bombcar and Gary are pretty effective not only for the powerful explosion but also for the mental effect on the Apc crew, do never rush a suicide attack in front of the apc, get it from the back because for the crew back is always clear and they dont care much attention.
On Fallujah you can place anti-inf IED in almost every building, the best emplacement is by a bush.
An armor always up with few kills is still better than an armor who have rushed a position killed 15 people and #gotrekt.
The best moment to shoot an Apc, Tank, it's when he's busy firing at an opposite direction.
Bombcar and Gary are pretty effective not only for the powerful explosion but also for the mental effect on the Apc crew, do never rush a suicide attack in front of the apc, get it from the back because for the crew back is always clear and they dont care much attention.
On Fallujah you can place anti-inf IED in almost every building, the best emplacement is by a bush.
An armor always up with few kills is still better than an armor who have rushed a position killed 15 people and #gotrekt.
Au dela du possible ...
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Useful PR tips
No, but you can repair blown gates (like the ones in Kozelsk tunnel) with a combat engineer kit.

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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Useful PR tips
You can blow open doors and locks with an AK-47 but not with a AK-74


