Useful PR tips

General discussion of the Project Reality: BF2 modification.
nozzzle
Posts: 25
Joined: 2011-08-27 21:54

Useful PR tips

Post by nozzzle »

Bored today and figured i might as well write down some of the less obvious, not in the manual information which is still really useful to know. So here are a bunch of concrete tips and hopefully not vague wishy washy things like FLANK THE ENEMY and WORK TOGETHER. Feel free to post your own.

Medic tips:
  • Always drop a patch on a corpses and then pen, it works just like resuscitate (in that it makes the body ragdoll so the pen works) and makes them revive with around 1/2 health + not being black and white so they can run off to a safe place immediately.
  • Use the num keys to switch between patch / pen / bag rather than being slow and messing around with the scroll wheel, especially for the drop patch -> pen corpse part.
  • Smoking is a huge IMMA ABOUT TO REVIVE THIS DUDE signal and also provides cover for them to rush you, it is often safer (unless they are actually shooting at you then please smoke) to be quick and retreat to a safe place to heal rather than smoke.
  • Smoke is also sorta weird and will fade in and out partway through its duration letting people shoot you, dont stay in it to heal fall back to real cover.
  • Confirm that you are on their corpse before wasting a patch + pen, corpses come in groups and often half of them have given up already.
  • When people go dead dead the corpse will disappear, if someone says they have just gone dead dead but the corpse is still there pen them anyway which still can work.
  • Also if a body ragdolls and falls away from their kit sometimes the corpse location can desync and you will see the corpse in a different place from where it actually is, if the revive is not working then 100% confirm they can hear / see you on immediately above their body. If not go resuscitate the guys kit, if that was the problem their body will resync for you and jump back to the kit after which you can revive.
  • Revives often wont work if part of their body is stuck in some other object / the map or whatever. Try push the stuck body part by getting prone inside them and resuscitating their centre of mass away from the object, if that is not working try hit their corpse with a smoke nade / patch and immediately pen when the body is jerking about.
  • Never heal in the same spot you revived, move to a safer location and tell the dude just before you pen him which compass bearing to run. What matters is the medic remaining alive, don't risk healing in the open when you can sprint to cover and make the guy come to you. Once there make sure they are actually pointing their gun in a useful direction and they are not just spacing out.
  • Try to be considerate to your medic and die in a nice place where your corpse will fall into hard cover, also don't burrow into some tiny crevice like a rat or some shit where it is guaranteed that half your body will clip into the building. Please don't go on t building roofs or just generally any roofs without amazing cover or you are on the highest damn roof in the entire map because it is really hard to revive you up there and will most likely result in all the medics dieing trying to save your dumb ***.
CQB:
  • Sprinting in CQB is useful if you are at an angle to the person shooting at you / you are able to sprint straight through them. Eg. Sprint into room where dude is prone watching the entrance such that you go across their screen and not straight at them, often they can't track with their scope fast enough allowing you to dump a mag into them. Combine this with proning (dolphin diving) once you get off to their side / behind them for extra dickery.
  • Essentially the idea is they are completely static and you know exactly where to aim even if you sprint and twirl about, whereas they are having to track a sprinting proning jerk and often end up firing their mag in a panic at the wall behind you.
  • Try doing parkour stuff to flank, great examples of this is on muttra in the various groups of walled gardens / houses. Careful jumping on bins and then walking around ontop of walls can easily let you flank groups of dudes expecting you to come down the street the normal way. Dont be afraid to do stupid stuff like jumping out of the balconies on T buildings to flank / escape.
  • Smoke and grenades are really important when breaching a confined well defended place. Smoke entrance, sprint in and grenade, repeat.

Attacking / Defending T buildings :
  • Covering the stairs from the various top floor side windows is generally the best place to shoot idiots just walking up the stairs.
  • When attacking and on the ground check the various windows for guns sticking out and nade them / whilst defending in the window stand back so your gun doesn't stick out.
  • Roping onto the roof is one of the best ways to attack, from the roof you can shoot down / nade down into the various stair camping spots.
  • Learn the spot on the stairs where you can crouch / stand up and start spraying the small internal window which covers the stairs exit onto each floor.
  • They are going to quickly figure out where you are camping and try nade it, pre-emptively moving between spots is a good idea.
Attacking / Defending Bunkers:
  • Smoking the top stairwell, rushing in and nading is the best way. Also via the main entrance especially if you can suppress the row of top windows from an opposite window.
  • Don't let people crawling into the bathroom have a chance to drop down and shoot, sit on the loo and shoot them as they crawl in and are completely vulnerable (but listen for nades).
  • The small room next to the bathroom is a good place to put a backup dude as they will often try to rush in and hide in it and from there you shoot people running both out of the bathroom and coming down the stairs in the back.
  • A bunch of people rushing one / two entrances is the best idea. There is no point sending someone to crawl into the bathroom if they are actually defending, let them waste one person in there staring at the duct and focus on breaking a single entrance.
  • Spreading everyone out to attack every entrance is just putting everyone in equally numbered scenarios. Wheras rushing one or two defenders with 4+ in smoke has a much greater likelihood succeeding even if the first few in are just cannon fodder.

FOBs:
  • Dear god please build your tow and aa and things as far apart as possible. One bomb should not be able to kill everything including the fob, crates, aa, tow in one go.
  • Foxholes and wire are just huge HEY LOOK THERE IS A FOB HERE YOU SHOULD COME EXPLODE IT markers.
Infantry Squads:
  • One issue I see is that people don't realise how important it is to get out of base and to the core contested flags as soon as possible. Don't take trucks or apcs for transport when trans choppers are up. Don't wait around and cap the first flag when your armor squads will do that anyway, don't sit around in main drilling your squad in how to walk in the perfect column formation so you can all die in a nice well disciplined way. 5 minutes from the start you need to be actually doing something useful like defending / attacking a flag cap or building fobs.
  • During the game if you are not in a contested flag cap, building fobs, killing their fobs or moving to the next flag then you are being useless 99% of the time, don't be useless.
Last edited by nozzzle on 2014-07-30 14:52, edited 1 time in total.
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Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Useful PR tips

Post by Prevtzer »

nozzzle wrote:makes them revive with around 1/2 health
No.
nozzzle wrote: it is often safer (unless they are actually shooting at you then please smoke) to be quick
No.
nozzzle wrote:When people go dead dead the corpse will disappear
No.
nozzzle wrote:if someone says they have just gone dead dead but the corpse is still there pen them anyway which still can work.
No.
nozzzle wrote:Sprint into room where dude is prone watching the entrance such that you go across their screen and not straight at them, often they can't track with their scope fast enough allowing you to dump a mag into them.
No.

Other than that, very well done.
Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: Useful PR tips

Post by Finrar »

https://www.realitymod.com/forum/f138-i ... ricks.html
Some prety nice tricks and tips there, that everyone should have a look :D


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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Useful PR tips

Post by Spook »

makes them revive with around 1/2 health
yes. You revive with ~9 %. Patch gives you 25 %. The medic bar shows roughly 2 full bars when healing after patch revive. So its around 1/2 health.
it is often safer (unless they are actually shooting at you then please smoke) to be quick
yes. if not needed, do not smoke. As op said, smoke is a revive or rush signal. both attracts enemies. only do it if the enemy is really camping the body. Often a quick rush to the body + patch, is usually safer than smoking and telling the enemy that you are about to revive.



btw..
They are going to quickly figure out where you are camping and try nade it, pre-emptively moving between spots is a good idea.
THIS!

Is so effective and no one does it. If I have the possibility of changing windows without getting harmed, I do it everytime I kill someone on the stairs. Or even if I only wound someone and he manages to duck behind the stairs again. Simply start running to the other windows while reloading your mag and shoot him in the back. Often ends in shooting a couple more, stacking up behind him.

This way you can defend a T on your own against hords of enemies for a loong time. Only when they start smoking and rushing from above and underneath you might get in some trouble.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Useful PR tips

Post by Brainlaag »

A little correction on
When people go dead dead the corpse will disappear
Bodies disappear just like kits after 5 minutes of going dead, or wounded if not treated. The expiration timer for you being wounded till dead is 5 minutes, at which point your body (and kit) disappears. Same for "dead-dead". So if a guy gets wounded and gives up after a minute, his body will still be there for further 4 minutes. If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
nozzzle
Posts: 25
Joined: 2011-08-27 21:54

Re: Useful PR tips

Post by nozzzle »

Prevtzer wrote:No.
No.
No.
No.
No.
Other than that, very well done.
nozzzle wrote: makes them revive with around 1/2 health
Yep you are right sorry, I think you end up with 29% or 34% depending on if patches give 20% or 25% health but either way this shows as 2 bars for the medic , its still enough that they won't be black and white and can easily follow you.

Could you explain why you disagree with some of the others?
nozzzle wrote: it is often safer (unless they are actually shooting at you then please smoke) to be quick
I really do think throwing and waiting for smoke to go up is often more dangerous, if they are not actively aiming / shooting at the body. The sooner you get the guy back into the fight the better, you draw much less attention without smoke.
nozzzle wrote: if someone says they have just gone dead dead but the corpse is still there pen them anyway which still can work.
I have revived corpses who their occupants were telling me they were dead dead, it is possibly a glitch of some sort but it can work.
nozzzle wrote: Sprint into room where dude is prone watching the entrance such that you go across their screen and not straight at them, often they can't track with their scope fast enough allowing you to dump a mag into them.
The CQB suggestion I guess is subjective, a player who is scoped in with optics has a much much harder time tracking someone sprinting about. If you just crouch / walk into the room it is much bigger gamble and you are essentially just walking into the guys sights.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Useful PR tips

Post by Spook »

Brainlaag wrote:A little correction on
If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
wat, For real?! If that is true > Image
Last edited by Spook on 2014-07-30 18:33, edited 1 time in total.
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nozzzle
Posts: 25
Joined: 2011-08-27 21:54

Re: Useful PR tips

Post by nozzzle »

Spook wrote:
btw..

THIS!

Is so effective and no one does it. If I have the possibility of changing windows without getting harmed, I do it everytime I kill someone on the stairs. Or even if I only wound someone and he manages to duck behind the stairs again. Simply start running to the other windows while reloading your mag and shoot him in the back. Often ends in shooting a couple more, stacking up behind him.

This way you can defend a T on your own against hords of enemies for a loong time. Only when they start smoking and rushing from above and underneath you might get in some trouble.
Exactly this, I killed 10 dudes attacking a T last week with an AK simply by moving from spot to spot to spot after each kill. They were always nading the wrong room, and then confidently strolling up the stairs thinking that surely they finally got me with that nade and just joining the pile of bodies.
Brainlaag wrote:A little correction on

Bodies disappear just like kits after 5 minutes of going dead, or wounded if not treated. The expiration timer for you being wounded till dead is 5 minutes, at which point your body (and kit) disappears. Same for "dead-dead". So if a guy gets wounded and gives up after a minute, his body will still be there for further 4 minutes. If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
Hah, wish I had known about this sooner, I have wasted so many pens on bodies seeing if they were still alive. Thanks.
Last edited by nozzzle on 2014-07-30 15:49, edited 1 time in total.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Useful PR tips

Post by Vista »

Brainlaag wrote: If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
All these years...

Well, thanks for the tip :o
Last edited by Vista on 2014-07-30 17:43, edited 1 time in total.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Useful PR tips

Post by Trooper909 »

Brainlaag wrote:If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).

You know I never knew that one after all this time.

Best tip ever.
in hoc signo vinces
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Useful PR tips

Post by Prevtzer »

Spook wrote:yes. You revive with ~9 %. Patch gives you 25 %. The medic bar shows roughly 2 full bars when healing after patch revive. So its around 1/2 health.
The patch gives 20% after 1.0.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Useful PR tips

Post by Vista »

Brainlaag wrote: If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
Tested it, didn't work...

Am I doing something wrong or does it really work?
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Useful PR tips

Post by StevePl4y5 »

Also, don't throw smoke directly on your position, throw it between you and the enemy. If possible (with grenadier) place it right on top of the enemies. Because then they're the ones who have to move to get a shot on you, and you can just camp that smoke, or spray it.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Useful PR tips

Post by Spook »

Screw You Brain. I actually believed you there for a moment ... you owe me a plate of Pasta for my shattered dreams now.
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Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: Useful PR tips

Post by Tiger1 »

Safety in numbers, stay in a group.
t
Brisk187
Posts: 103
Joined: 2013-09-15 23:07

Re: Useful PR tips

Post by Brisk187 »

Brainlaag wrote:If you want to know if a guy is dead, or not, look at this eyes (open eyes = wounded, closed eyes = dead).
When did you last verify this?
Nate.
Forum Moderator
Posts: 3018
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Re: Useful PR tips

Post by Nate. »

Kits
- You don't need to actually go to a crate to see if a kit is available. Just press T and select the kit. If you get the "All kits have been assigned" (or smth) message - they are unavailable. If you get the "must be near crate.." message, the kit is available and you can go grab it from the crate.

Feet
Don't have a hitbox. No point in firing on them. If someone kneels behind a car, you can kill him. If he stands, you can't get him from below the car.

Crates
Destroy them by hitting the wooden parts, not the other stuff.

Rearming
Don't tell the APC to drop ammo: Request a rifleman and drop it for yourself.
Don't stand next to a crate to rearm: Request a rifleman and drop it for yourself.

Data
There is a PR wiki
PR ? WGPWiki (Learn German!)

Audio
No shit, use this, nothing is better for situational awareness:
PR Noise Problem Solution
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Useful PR tips

Post by Brainlaag »

Vista wrote:Tested it, didn't work...

Am I doing something wrong or does it really work?
Spook wrote:Screw You Brain. I actually believed you there for a moment ... you owe me a plate of Pasta for my shattered dreams now.
Brisk187 wrote:When did you last verify this?
Maybe it's the other way around, closed eyes = wounded and open eyes = dead, I always confuse the two (it's a BF2 vanilla thing). Last time I checked it was in 1.1, so unless they just recently patched it (or broke it for the matter), it should be still working.
Rudd
Retired PR Developer
Posts: 21225
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Re: Useful PR tips

Post by Rudd »

StevePl4y5 wrote:Also, don't throw smoke directly on your position, throw it between you and the enemy. If possible (with grenadier) place it right on top of the enemies. Because then they're the ones who have to move to get a shot on you, and you can just camp that smoke, or spray it.
Definitely this, smoking your own position simply blinds you and as OP says...thats when the rush/grenades are going to come.

Only smoke your own position if you are desperate and don't know where the shooter is.

Otherwise, throw towards enemy.
Rearming
Don't tell the APC to drop ammo: Request a rifleman and drop it for yourself.
I'd actually rather go for APC ammo, if the rearmee has used his field dressing or other equipment then it is likely he will not reload fully from a bag, and this can mean death if the kit in question is an AT/AA or other important weapon that must be rearmed asap.
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Vista
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Re: Useful PR tips

Post by Vista »

Brainlaag wrote:Maybe it's the other way around, closed eyes = wounded and open eyes = dead, I always confuse the two (it's a BF2 vanilla thing). Last time I checked it was in 1.1, so unless they just recently patched it (or broke it for the matter), it should be still working.
Well, I just tested it and it didn't work.

Master troll :-)
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