Medic tips:
- Always drop a patch on a corpses and then pen, it works just like resuscitate (in that it makes the body ragdoll so the pen works) and makes them revive with around 1/2 health + not being black and white so they can run off to a safe place immediately.
- Use the num keys to switch between patch / pen / bag rather than being slow and messing around with the scroll wheel, especially for the drop patch -> pen corpse part.
- Smoking is a huge IMMA ABOUT TO REVIVE THIS DUDE signal and also provides cover for them to rush you, it is often safer (unless they are actually shooting at you then please smoke) to be quick and retreat to a safe place to heal rather than smoke.
- Smoke is also sorta weird and will fade in and out partway through its duration letting people shoot you, dont stay in it to heal fall back to real cover.
- Confirm that you are on their corpse before wasting a patch + pen, corpses come in groups and often half of them have given up already.
- When people go dead dead the corpse will disappear, if someone says they have just gone dead dead but the corpse is still there pen them anyway which still can work.
- Also if a body ragdolls and falls away from their kit sometimes the corpse location can desync and you will see the corpse in a different place from where it actually is, if the revive is not working then 100% confirm they can hear / see you on immediately above their body. If not go resuscitate the guys kit, if that was the problem their body will resync for you and jump back to the kit after which you can revive.
- Revives often wont work if part of their body is stuck in some other object / the map or whatever. Try push the stuck body part by getting prone inside them and resuscitating their centre of mass away from the object, if that is not working try hit their corpse with a smoke nade / patch and immediately pen when the body is jerking about.
- Never heal in the same spot you revived, move to a safer location and tell the dude just before you pen him which compass bearing to run. What matters is the medic remaining alive, don't risk healing in the open when you can sprint to cover and make the guy come to you. Once there make sure they are actually pointing their gun in a useful direction and they are not just spacing out.
- Try to be considerate to your medic and die in a nice place where your corpse will fall into hard cover, also don't burrow into some tiny crevice like a rat or some shit where it is guaranteed that half your body will clip into the building. Please don't go on t building roofs or just generally any roofs without amazing cover or you are on the highest damn roof in the entire map because it is really hard to revive you up there and will most likely result in all the medics dieing trying to save your dumb ***.
- Sprinting in CQB is useful if you are at an angle to the person shooting at you / you are able to sprint straight through them. Eg. Sprint into room where dude is prone watching the entrance such that you go across their screen and not straight at them, often they can't track with their scope fast enough allowing you to dump a mag into them. Combine this with proning (dolphin diving) once you get off to their side / behind them for extra dickery.
- Essentially the idea is they are completely static and you know exactly where to aim even if you sprint and twirl about, whereas they are having to track a sprinting proning jerk and often end up firing their mag in a panic at the wall behind you.
- Try doing parkour stuff to flank, great examples of this is on muttra in the various groups of walled gardens / houses. Careful jumping on bins and then walking around ontop of walls can easily let you flank groups of dudes expecting you to come down the street the normal way. Dont be afraid to do stupid stuff like jumping out of the balconies on T buildings to flank / escape.
- Smoke and grenades are really important when breaching a confined well defended place. Smoke entrance, sprint in and grenade, repeat.
Attacking / Defending T buildings :
- Covering the stairs from the various top floor side windows is generally the best place to shoot idiots just walking up the stairs.
- When attacking and on the ground check the various windows for guns sticking out and nade them / whilst defending in the window stand back so your gun doesn't stick out.
- Roping onto the roof is one of the best ways to attack, from the roof you can shoot down / nade down into the various stair camping spots.
- Learn the spot on the stairs where you can crouch / stand up and start spraying the small internal window which covers the stairs exit onto each floor.
- They are going to quickly figure out where you are camping and try nade it, pre-emptively moving between spots is a good idea.
- Smoking the top stairwell, rushing in and nading is the best way. Also via the main entrance especially if you can suppress the row of top windows from an opposite window.
- Don't let people crawling into the bathroom have a chance to drop down and shoot, sit on the loo and shoot them as they crawl in and are completely vulnerable (but listen for nades).
- The small room next to the bathroom is a good place to put a backup dude as they will often try to rush in and hide in it and from there you shoot people running both out of the bathroom and coming down the stairs in the back.
- A bunch of people rushing one / two entrances is the best idea. There is no point sending someone to crawl into the bathroom if they are actually defending, let them waste one person in there staring at the duct and focus on breaking a single entrance.
- Spreading everyone out to attack every entrance is just putting everyone in equally numbered scenarios. Wheras rushing one or two defenders with 4+ in smoke has a much greater likelihood succeeding even if the first few in are just cannon fodder.
FOBs:
- Dear god please build your tow and aa and things as far apart as possible. One bomb should not be able to kill everything including the fob, crates, aa, tow in one go.
- Foxholes and wire are just huge HEY LOOK THERE IS A FOB HERE YOU SHOULD COME EXPLODE IT markers.
- One issue I see is that people don't realise how important it is to get out of base and to the core contested flags as soon as possible. Don't take trucks or apcs for transport when trans choppers are up. Don't wait around and cap the first flag when your armor squads will do that anyway, don't sit around in main drilling your squad in how to walk in the perfect column formation so you can all die in a nice well disciplined way. 5 minutes from the start you need to be actually doing something useful like defending / attacking a flag cap or building fobs.
- During the game if you are not in a contested flag cap, building fobs, killing their fobs or moving to the next flag then you are being useless 99% of the time, don't be useless.





