PR:BF2 v1.3.1.0 Changelog
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[MI5] Richard.Price
- Posts: 7
- Joined: 2015-06-15 05:08
Re: PR:BF2 v1.3.1.0 Changelog
Glad that you guys fixed the ban function, so I don't have to !tb them anymore, really appreciate it.
Oh BTW nice work on the new ZTZ-99. Just wondering if the ZTZ-99 has such a low profile IRL, I mean really low, even lower than a T-90? Saw both of them in BF4 and seems ZTZ-99s are bit bigger than T-90s?
Oh BTW nice work on the new ZTZ-99. Just wondering if the ZTZ-99 has such a low profile IRL, I mean really low, even lower than a T-90? Saw both of them in BF4 and seems ZTZ-99s are bit bigger than T-90s?
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[KSK]Eichhoernsche
- Posts: 16
- Joined: 2013-05-31 17:27
Re: PR:BF2 v1.3.1.0 Changelog
This made me laugh for 10 seconds. Nice commentnir0 wrote:irl u don't have balance. if we talk about Germany vs Russia map (Dovre), we should have:
1) 14 German players facing 86 Russian
PLUS
2) 1 puma vs 100 BMP-3
good luck
And you're right. And most likely the German Puma isn't operational, or it can only be brought to the battle chartering a russian tupolev
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Amrikirpgwarhead
- Posts: 20
- Joined: 2012-08-15 18:17
Re: PR:BF2 v1.3.1.0 Changelog
Fix the hipfire aa
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Gabi_A
- Posts: 28
- Joined: 2009-10-02 15:55
Re: PR:BF2 v1.3.1.0 Changelog
Thank you, guys. Really good news. I?m annoying with Video.con CTD. Thank you.
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: PR:BF2 v1.3.1.0 Changelog
Whats wrong with it? I tested it with all AA's for 1.3 and there was no advantage with hipfire. Choppers get a lock as soon as you just look at them with the AA be it hipfire or aimed down. And just like with aimed down, you can also lock onto targets in hipfire mode and kill them. The difference is that you as the user of the AA dont get a lock sound. The chopper always gets the sound.Amrikirpgwarhead wrote:Fix the hipfire aa
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SHADOWNET
- Posts: 106
- Joined: 2014-09-30 17:51
Re: PR:BF2 v1.3.1.0 Changelog
to all the kids who want snow camo for the MIGHTY RUSSIAN ARMY-
go 'ere-
https://www.realitymod.com/forum/f10-pr ... diers.html
go 'ere-
https://www.realitymod.com/forum/f10-pr ... diers.html
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: PR:BF2 v1.3.1.0 Changelog
Great work devs. I was so nervous the patch was going to be multiple GB (**** ISP), but it was only 17 MB. Praise the lord!
Who the hell let this guy on the forums? Now that the !b function is working, I won't have to hear his damn accent anymore!'[MI5 wrote: Richard.Price;2079739']-snip-
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SnowOficer
- Posts: 2
- Joined: 2013-01-23 03:44
Re: PR:BF2 v1.3.1.0 Changelog
You crazy? the Famas is awesome on single fire range, and fully controllable on full auto.Spook wrote:Really? The Famas has such a massive recoil, I prefer AK's over them anytime. One burst and you are looking at the stars![]()
and if I read correctly i can know remove the mortars and other assets with the squad leader radio, i notice it just wont do it.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: PR:BF2 v1.3.1.0 Changelog
How dare you remove our 24k golden FOBs?'[R-DEV wrote:AncientMan;2079504']DEPLOYABLES:
- Fixed Deployable Firebase Foundation being shiny on certain maps.
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TripleTrioHunterz
- Posts: 4
- Joined: 2015-05-28 05:34
Re: PR:BF2 v1.3.1.0 Changelog
Guys How To Fix Error 1301 i always get this error
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: PR:BF2 v1.3.1.0 Changelog
Any news regarding that major v1.4 update?


