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Re: HJ-8 bad aim angles?

Posted: 2016-07-13 12:04
by PeppeJ
rPoXoTauJIo wrote:Hardmodel.
Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?

Re: HJ-8 bad aim angles?

Posted: 2016-07-15 18:25
by MikeDude
PeppeJ wrote:Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?
Lol, you guys got trolled

Re: HJ-8 bad aim angles?

Posted: 2017-01-26 01:39
by DogACTUAL
So can you fix the angle for all the emplacements?

Re: HJ-8 bad aim angles?

Posted: 2017-02-07 15:17
by DogACTUAL
Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.

Re: HJ-8 bad aim angles?

Posted: 2017-02-09 19:19
by PeppeJ
DogACTUAL wrote:Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.
It's faster to destroy and rebuild than do a 180° turn. Speaking of which, there's been a thread regarding this a while back where the devs agreed IIRC. I think it's been overlooked though.