HJ-8 bad aim angles?

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Jacksonez__
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HJ-8 bad aim angles?

Post by Jacksonez__ »

I think HJ-8 TOW has pretty damn bad aiming angles and they don't represent real life values?

(+60/-40)

like, I don't know how accurate angles my graph here has (probably not very), but you should get the idea.

Image

I think the aiming angles could be increased a little bit for every TOW? Currently, you can't aim down for shit with any TOW that I can remember. (Milan,bgm71, hj- 8)
The turret can traverse 360 degrees and be elevated -40 to +60 degrees
Rhino
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Re: HJ-8 bad aim angles?

Post by Rhino »

And what Sources have you got these elevation and depression angles from and do you have any r/l pics to confirm them?
Image
Jacksonez__
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Re: HJ-8 bad aim angles?

Post by Jacksonez__ »

[R-DEV]Rhino wrote:And what Sources have you got these elevation and depression angles from and do you have any r/l pics to confirm them?
Wikipedia :p they didn't put their sources though. Hard to dig the firing platform properties.. :confused:

HJ-8 ATGM of Bangladesh ~ Bangladesh Defence

seems like hj-8 (or maybe all tow) have BMG-71 real life tripod aiming values? +20/-30 or something like that? Though it looks like HJ-8 cannot aim 20 degrees down or 30 up. More like 10-15 down and 20-25 up. Maybe you could confirm from script files how low and high it can aim?
viirusiiseli
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Re: HJ-8 bad aim angles?

Post by viirusiiseli »

BGM-71 has very bad depression too. MILAN is the only one that can actually aim down a bit.

And since there is very little info about the angles from these static ones IRL, couldn't it be fixed for the sake of gameplay?

Make it like it used to be, able to aim down toward the sandbags. It's impossible to build BGM on say, hathill on kashan because you wont have down angle even 600m away. Doesn't make any sense.
Careless
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Re: HJ-8 bad aim angles?

Post by Careless »

Is it really possible to aim that high?

I mean the backblast shooting into the ground would cause the launcher to jump up/particles shoot up into the body of the guy manning it :/
Jacksonez__
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Re: HJ-8 bad aim angles?

Post by Jacksonez__ »

Careless wrote:Is it really possible to aim that high?

I mean the backblast shooting into the ground would cause the launcher to jump up/particles shoot up into the body of the guy manning it :/
Nobody knows for sure how high you can aim HJ-8, lol. But BGM-71 confirmed (or reliable source) says it has maximum aim angle of 30 degrees.
viirusiiseli
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Re: HJ-8 bad aim angles?

Post by viirusiiseli »

Necroing with source on TOW depression/elevation angles. PR TOW angles seem too small.
The maximum depression and elevation limits of the TOW mount could result in dead space and preclude the engagements of close targets ( Figure 7-8 ). A target located at the minimum arming range (65 meters) cannot be engaged by a TOW crew located any higher then the sixth floor of a building due to maximum depression limits. At 100 meters the TOW crew can be located as high as the ninth floor and still engage the target.
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7-6. ANTITANK GUIDED MISSILES, Figure 7-8. TOW maximum elevation and depression limitations.
Jacksonez__
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Re: HJ-8 bad aim angles?

Post by Jacksonez__ »

HJ-8 is already damn bad ATGM because of 3,5 seconds launch delay and bad aim angles. Launch time is ok since it has good sources (videos etc.) but aim angles could be better.

e: to back Viirusiiseli's picture, information from legitimate TOW-2 guidebook.

Image
-20 depression
+30 elevation

Devs, pls fix? :D
Last edited by Jacksonez__ on 2016-06-19 10:32, edited 2 times in total.
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Mats391
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Re: HJ-8 bad aim angles?

Post by Mats391 »

TOW: -8 +30
Milan: -23 +23
HJ-8: -7 +12

Forgot who set them, but i remember there were some issues with model going full retard when angles were too high.
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Mineral: TIL that Wire-guided missiles actually use wire
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Mineral
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Re: HJ-8 bad aim angles?

Post by Mineral »

Image
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Mats391
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Re: HJ-8 bad aim angles?

Post by Mats391 »

-20deg on TOW:
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+60deg on HJ-8:
Image

-40deg on HJ-8:
Image

TOW one works fine, but the 60deg on HJ-8 has issues and -40deg is retarded as you can only aim an dirt then :D

+25deg
Image

-20deg (lowest where you can shooter over sandbags)
Image
Image

Mineral: TIL that Wire-guided missiles actually use wire
chrisweb89
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Re: HJ-8 bad aim angles?

Post by chrisweb89 »

All of them should be able to just barely shoot over the sandbags, therefor making them usefull from heights again. No I don't have sources, I have gameplay and the assumption the IRL if my TOW couldn't angle to hit dead ground I would grab a shovel and some sandbags and lift that rear leg up a bit.
Navo
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Re: HJ-8 bad aim angles?

Post by Navo »

Can't the sandbags be removed from the base?
rPoXoTauJIo
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Re: HJ-8 bad aim angles?

Post by rPoXoTauJIo »

Navo wrote:Can't the sandbags be removed from the base?
Hardmodel.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Navo
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Re: HJ-8 bad aim angles?

Post by Navo »

Well that sucks
Jacksonez__
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Re: HJ-8 bad aim angles?

Post by Jacksonez__ »

rPoXoTauJIo wrote:Hardmodel.
Can you make it so you only deploy the TOW like the static one?
blayas
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Re: HJ-8 bad aim angles?

Post by blayas »

[R-DEV]Mats391 wrote:TOW: -8 +30
Milan: -23 +23
HJ-8: -7 +12

Forgot who set them, but i remember there were some issues with model going full retard when angles were too high.

for hj-8 I found: -7 +13

I do not know if the appearance of the average flight speed of the missile is also modeling? for hj-8 220m / sec, milan 200m / sec and tow-2 (a-b) 300 m / sec

And average rate of fire and reload: milan 1/60sec (60 second reload), hj-8 2~3/60sec (30~20 second reload), tow-2 2/60sec (30 second reload)

There are also information about the capacity of transverse displacement of each missile, do not know if this simulated in pr?

There are also information about the technical limitations, such as maximum positioning angle of tripods on the ground due to the limitation of the fcs, reduced range in the passage of water bodies (for datalink by wire), and minimum ground clearance to allow opening of missile fins, but I believe these are irrelevant to the PR due to the limitations of the engine.
Last edited by blayas on 2016-06-21 19:28, edited 1 time in total.
Madar_al_Fakar
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Re: HJ-8 bad aim angles?

Post by Madar_al_Fakar »

I support this initiative. ;D
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Mats391
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Re: HJ-8 bad aim angles?

Post by Mats391 »

blayas wrote:for hj-8 I found: -7 +13

I do not know if the appearance of the average flight speed of the missile is also modeling? for hj-8 220m / sec, milan 200m / sec and tow-2 (a-b) 300 m / sec

And average rate of fire and reload: milan 1/60sec (60 second reload), hj-8 2~3/60sec (30~20 second reload), tow-2 2/60sec (30 second reload)

There are also information about the capacity of transverse displacement of each missile, do not know if this simulated in pr?

There are also information about the technical limitations, such as maximum positioning angle of tripods on the ground due to the limitation of the fcs, reduced range in the passage of water bodies (for datalink by wire), and minimum ground clearance to allow opening of missile fins, but I believe these are irrelevant to the PR due to the limitations of the engine.
I checked deployable HJ-8, where did you find the +13.
Reloading they all have same 20sec reload time.
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Mineral: TIL that Wire-guided missiles actually use wire
blayas
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Re: HJ-8 bad aim angles?

Post by blayas »

[R-DEV]Mats391 wrote:I checked deployable HJ-8, where did you find the +13.
Reloading they all have same 20sec reload time.

HJ-8


HJ-8
In this second link, they are cited two bibliographical references to specifications.



It's a little hard to get specific information about tripods, since these often ATGMs are mounted on various platforms.
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