PR:BF2 v1.3.9.0 Changelog

The changelogs for recently released Project Reality versions
MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: PR:BF2 v1.3.9.0 Changelog

Post by MoulinKiller »

inbefore 1.3.9.1.1.2.3.4.5.6

good job though deverinos <3
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[R-CON] Potatochan: I tried to eat ice cream, but it was too hard. Now i bend my spoon.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.9.0 Changelog

Post by Spook »

'KillJoy[Fr wrote:;2107372']What about the roadblocks ?
roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.3.9.0 Changelog

Post by Mats391 »

Jacksonez__ wrote:1.4 is actually happening soon?
1.4 will bring way more than just fixes and thus takes time :)
[R-CON]Spook wrote:roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?
He is referring to the deploayble roadblocks being easy to destroy i think. And no that is not fixed.
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Mineral: TIL that Wire-guided missiles actually use wire
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.9.0 Changelog

Post by Raklodder »

'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
Maybe because they listen to feedback from players unlike EA's shareholders.
=BG=BladeNakamura
Posts: 38
Joined: 2015-01-05 01:15

Re: PR:BF2 v1.3.9.0 Changelog

Post by =BG=BladeNakamura »

'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
I agree :) . Other game developers should do the same , small hot fixes, before big patch release
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PR:BF2 v1.3.9.0 Changelog

Post by ChallengerCC »

Since when is PR Hotfixing? Is this real life ? ^^
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Spook
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Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.9.0 Changelog

Post by Spook »

blame Mats and his Lead Dev position.
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Kavelenko
Posts: 29
Joined: 2015-06-28 03:20

Re: PR:BF2 v1.3.9.0 Changelog

Post by Kavelenko »

I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR:BF2 v1.3.9.0 Changelog

Post by PLODDITHANLEY »

Was always 6 FOBs max on COOP and deployment AFAIK no changes otehrwise
Sgt.German
Posts: 1
Joined: 2015-11-28 13:22

Re: PR:BF2 v1.3.9.0 Changelog

Post by Sgt.German »

Chief I have to address a problem. Ever since the v.1.3.8.0 update, I wasn't able to start a server offline or online. I'd click on the maps and then hit the deploy button and the game then automatically closes its resources and shut downs.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR:BF2 v1.3.9.0 Changelog

Post by RAWSwampFox »

Kavelenko wrote:I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav
Good Evening,

Kave, read my FOB guide linked below. It appears that shortly after I published my guide, the devs went off and changed some code. The maximum number of FOBS hasn't changed but the assets have. If you have assets built on the map but the FOB is destroyed, you can't go build those same assets at another FOB on the map. Example, if you have 3 FOBS up with 2 HMG's at each and one of the FOBS gets destroy but not the HMG's, you can build another FOB clear across the map but you cannot build the HMG's until the others are destroyed. Furthermore, let's say you don't get around to building a 3rd FOB on the map but one of the remaining 2 FOBS' HMG's gets destroyed, you can't rebuild another one because of the #3 FOB HMG's are still up. Does this make sense?

The 200m distance is still there and still a factor, it's just that assets are tied to the FOBS that are up regardless of their position.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Nathan
Posts: 10
Joined: 2010-02-04 11:41

Re: PR:BF2 v1.3.9.0 Changelog

Post by Nathan »

i love pr
:twisted:
BloodLustX
Posts: 1
Joined: 2016-03-24 18:00

Re: PR:BF2 v1.3.9.0 Changelog

Post by BloodLustX »

erro 1201 :/
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:BF2 v1.3.9.0 Changelog

Post by Daytrader »

I started up a coop local server on lan with bots, and i cant see any of the levels below, want to walk around them to practice and get my bearings.

Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:BF2 v1.3.9.0 Changelog

Post by Mineral »

Not all maps have COOP layers.
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Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:BF2 v1.3.9.0 Changelog

Post by Daytrader »

Ah i see, cheers
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.3.9.0 Changelog

Post by SANGUE-RUIM »

Daytrader wrote:Ah i see, cheers
there will be more coop stuff for next release, hang in there :mrgreen:
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:BF2 v1.3.9.0 Changelog

Post by Daytrader »

Ok cheers, i just created a offline server and walked around the maps i could not see in coop, love PR, Thx
hamish05064
Posts: 10
Joined: 2016-04-07 06:25

Re: PR:BF2 v1.3.9.0 Changelog

Post by hamish05064 »

Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:BF2 v1.3.9.0 Changelog

Post by carmikaze »

hamish05064 wrote:Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
Let me google that for you

Error is on your end.
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