Turkish Armed Forces - Community Tasks
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Turkish Armed Forces - Community Tasks
Please don't publish our animations before you actually get permission from us. Nice work on the models! I hope you can find people to help.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Turkish Armed Forces - Community Tasks
Have you fased out all of your G3s, is it a plan for it in the faction?
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CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: Turkish Armed Forces - Community Tasks
Nice ! Hope we will see awesome mountain 4km maps for Turkish VS Kurds fights
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CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: Turkish Armed Forces - Community Tasks
3 parts of fast video tutorial how to start mapping, very useful
https://www.youtube.com/watch?v=UCedRSMbtEY&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=5
https://www.youtube.com/watch?v=vVE1c4gPRVg&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=4

https://www.youtube.com/watch?v=LAa3636fVG0&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=3
https://www.youtube.com/watch?v=UCedRSMbtEY&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=5
https://www.youtube.com/watch?v=vVE1c4gPRVg&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=4
https://www.youtube.com/watch?v=LAa3636fVG0&list=LLuhC1ZVDN_UiGTEGskMWXhQ&index=3
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CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: Turkish Armed Forces - Community Tasks
at the moment I'm doing a map Baiji 4km with Iraqi army or Peshmerga(that will be easy because only retexture Hamvee and uniform) and probably we will be able to use your faction in the alternative mode TAF vs ISIS. I hope I will finnish my map in spring 2017I-Omer-I wrote:What if I offer you to help us (if you can find free time from your IS mod)?
Or we can make TAF vs ISIS maps...
Also one guy in our Discord making Deir-ez-Zor 2km, I ask him about you
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: Turkish Armed Forces - Community Tasks
Looks good!
But devs may say the jeep has very high tris.
But devs may say the jeep has very high tris.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Turkish Armed Forces - Community Tasks
Actually that's quite okay, f.e. vn-3 has 7.8k, lots depends on lods through.

Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality

Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Turkish Armed Forces - Community Tasks
Hmmm, that's could be quite a point where you optimize a lot.I-Omer-I wrote:I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
3p models usually dont need well detailed 1p interior unless they're quite open vehicles.
Again taking vn-3 as example here



Although even for 3p there's quite a lot of details i'd say

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Turkish Armed Forces - Community Tasks
I wouldn't start on LODs before UV and perhaps even textures are completed


