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Posted: 2005-07-16 18:16
by TerribleOne
waffenbaum wrote:Quite a sig there *cough*
I would say the whole thing would be a lot better if it took three men to start the flag capture.
why would 3 men be needed? if you get to an undefended flag then why would you need 3 men?
i dont see sense in that. its your flag unles somone can stop you. How it should be. how it is.
Posted: 2005-07-16 19:30
by 3FJ_Werner
TerribleOne wrote:waffenbaum wrote:Quite a sig there *cough*
I would say the whole thing would be a lot better if it took three men to start the flag capture.
why would 3 men be needed? if you get to an undefended flag then why would you need 3 men?
i dont see sense in that. its your flag unles somone can stop you. How it should be. how it is.
It encourages teamwork instead of going point whoring on your own.
I would like to see less cp's or a kind of push gametype which focusses on one or 2 cp's at a time.
Posted: 2005-07-16 19:43
by waffenbaum
Thank you Werner. Didn't have the strenght to argue that.
Posted: 2005-07-16 20:08
by OverwatchX
I'd like to see it done like some Red Orchestra maps where you need a certain number of friendlies present to start capping it.
Posted: 2005-07-16 20:11
by waffenbaum
But I just said that! seven post up! I just... I... g-garrghk!
*implodes*
Posted: 2005-07-16 20:19
by 3FJ_Werner
waffenbaum wrote:But I just said that! seven post up! I just... I... g-garrghk!
*implodes*
Watch the bloodpressure

Posted: 2005-07-17 05:20
by OverwatchX
waffenbaum wrote:But I just said that! seven post up! I just... I... g-garrghk!
*implodes*
Did not read all previous posts...just went to quick reply. Anyway, thats how I like it.
Posted: 2005-07-17 09:08
by Aggro_MG
I hate to keep saying this, much respect to the guys that are giving up their free time to map, code and model this mod. Yet I am sure you guys heard of Experince WW2?
A lot of what has been discussed her has already been thought of, considered and argued. Some was coded, other parts due to the limitation of BF42 engine where scrapped.
I'd check out the mod, and give it a quick play, and might give you guys some new ideas, and revive some discarded ones I seen hit the way side.
http://xww2.com/
Posted: 2005-07-17 09:17
by Aggro_MG
Almost forgot, in XWW2, you backcap you die. Yout take any flag out of sequance, you die the quick of slow life drain.
Posted: 2005-07-17 21:21
by Michael M.
I care more about teamwork than anything else, personally. Like, at the moment a lone wolf could just hop in a buggy and speed off, ignoring all pickup requests and cap all the enemy flags, getting as many cap points as possible. With the mod, though, I would suggest requiem and the guys to put as much effort as possible into making sure squads work as a team to take their flags. I'd like to see a commander giving out orders like, "Alpha, you take the furthest base with Bravo. Delta, Echo - take the two middle bases while Charlie moves in to give assistance in a Black Hawk." and the team actually following the orders. That'd be nice.
But yeah, the flag captures need to be tweaked.
Posted: 2005-07-17 21:43
by keyser Soeze.KIA.
Michael M. agreed.
Good idea Mike
Posted: 2005-07-18 04:45
by Aggro_MG
Possibly to pick the flag to assualt in the commander hud? Is that the vision, because that is an outstanding idea. Makes being a comander a real job.
Posted: 2005-07-18 07:24
by Medicoris
Personally, I think there shouldn't even be the ability to cap flags. Just have the teams two main bases. The rest of it should be objective based; like protect the VIP (as it gives good use to the Chevrolet!) or sabotage this fuel tank, so on and so forth. Multiple objective matches rather than conquest related evilness.
I thought I remembered a thread talking about this. Either way though, down with capping flags!
Maybe have something similar to what you could do in BFV as a Vietnamese. Where you could make temporary spawn points using your trusty shovel. Instead have it put up a few tents. All you need to do to destroy it is blow it to hell with some grenades or some sort of exsplosive ordance.
Posted: 2005-07-18 07:59
by waffenbaum
It might be nice if all flags were removed. As it is now, BF2 is the "capture the flag" game, and it would be far better with some real missions and objectives. Transport a VIP from point A to point B sounds fun, but better suited for single player games. (Although it's fun to imagine the approach the online guys would use. Take him there in the chopper, or go on the ground? each has pros and cons) Capturing bases for good and setting up forward command posts that can't be recaptured seems like a good idea.
And here's the main beef. The most unrealistic thing ever has to be flasg and base capturing. That has never happened in real war. I mean, in the fight over a piece of land, it dosn't work ANY way like it does in this game. Once you set up a command post, it isn't just overrun by an enemy seven seconds later, and then recaptured just as soon. The way it works now reminds me of WWI's trench warfare, where neither side would ever move further than one base, then retreat and do it all over again. The idea of modern fighting is Shock and Awe, right? along with the "move in, hit them hard, secure." tactics.
Posted: 2005-07-18 08:35
by BlakeJr
Aggro_MG wrote:Almost forgot, in XWW2, you backcap you die. Yout take any flag out of sequance, you die the quick of slow life drain.
No way man. The game would become too linear and too easy for the enemy to predict where you will strike next.
Not to mention how boring it will get since every time you play a map you will have to take the same points in the same order...
Variety is the name of realism.
However, as a gamemode the concept DOES have merit. Unfortunately all we have now is conquest......
In that respect I'd like to see dynamic objectives like take a point and hold, destroy a "you name it", convoyduty... And so on
Time to revive this thread ==>
http://realitymod.com/forum/viewtopic.p ... highlight=
Then ofcourse, there's the sticky thread number 2 from the top in the suggestions forum index.
Posted: 2005-07-18 11:34
by keyser Soeze.KIA.
Yeah remove the flags and put other objectivs. This will increase the realism feeling alot.
What objectivs can there be?
To blowthings up
VIP
what more..
Posted: 2005-07-18 14:44
by TerribleOne
I think the role of the flags is being misunderstood here slightly. allthough i do agree.
Thinking about it i realise that the reason you can put up a flag at a far distance and that you dont need to connect with the flag is for one reason.
There is no flag. The idea they have is that you take and hold an area, not put up a flag.
Instead of putting a virtual flag on the map which i feel would be better they just put somthing visual there.
The same could be achieved by having virtual markers on the map. then there would be no unrealistic flag in the battlefield.
The virtual map is unrealistic but i dont think it wil be removed since i dont think there is any other idea to replace it that is realistic anyway.
Posted: 2005-07-18 15:02
by Figisaacnewton
There should be some maps with multiple flags, here is the mission objective: Secure the city. Defend the port, etc. The only way not to have flags in this sort of mission would be to not allow respawning at all, and I don't like that.
I do think that you should only be able to spawn at main bases in these maps, and those bases need to be very far away.
Other maps would be good with no flags, like weapon bunkers. Blow this (or these) things up.
Protect this thing (tank, convoy, truck with important supplies or something) or person (It'd have to be a seperate class that only one person is allowed to be and can only die once, and only one person can be him/her) and get it to this location.
Search the city and find something (hidden munitions factory, bomb making stuff, etc).
If VIP is possible, then the reverse mission (for the other team) would be something like, Kill the enemy VIP.
The flip side of protect a thing would be destroy this thing, and it could even be a static object, like a building or something, that the whole game is centered around.
Posted: 2005-07-18 15:20
by waffenbaum
It would be a blast if the commander position gave you a new set of clothing and the VIP status -weapons (except maybe for a handgun), and your team would have to protect you/escort you to whereever. That would integrate the commander "class" into the game in a much richer way.
I imagine a map where there would be a long car-only route from point A to point B. One side (Americans) would have to drive an convoy of armored landrovers and such to B, and the enemy (MEC) would start only with a few jeeps and very limited supplies (No Special Forces, heaps of explosives, or excessive grenades, as well as no flying vehicles. Maybe two RPG rockets and a few mines at most, and as such, they would have to use the element of surprise to kill the VIP. Now, if there was two landrovers, they might first blow up the wrong one, and if the convoy was accurately manned, the soldiers in the jeeps, trucks and APC's would quickly fight off any head-on attacks, making surprise tactics an absolute nessesity for the MEC's. Actually, I think I could draw a map for such a mission, top-view, pretty easily. Might just do that.
"Operation Mother Goose"
"This is a VIP map, where the goal for the Americans are to bring the general to the safe point. The general has three respawns, once he has died three times, the tickets will be used and the MEC will win the round. The MEC however is badly supplyed for this mission, and has only a few explosives and RPG's. Their objective is to kill the VIP before he can reach the safe house outside their control, thereby using the opponents tickets. They will have to rely on ambushing and sniper tactics to emerge victorious"
Posted: 2005-07-18 15:39
by Figisaacnewton
Exactly! Exaclty what i was thinking! Kudos waffenbaum!