people have posted on this before, and i think it's ok the way it is now. basically, if there's a breach in the defenses, you should be able to go through and take flags far from the front.
I agree about the bases/outposts but I must add that they're a hell of a lot better than the ones in BF42. One thing that seems like an odd omission is razorwire and the lack of fences in places that should have them.
hmm, yeah, and minefields. god i miss minefields. the defending side should see the mines, and be able to go through them. the attacking side shouldn't. then when the outpost is capped the mines are randomly replaced so there's a new path to be taken. only the attacker's engineers can see and disable the mines. i'd love that.
tell me, why would they have to take a longer time to cap?
short/nonexistant capping times mean:
1. need for defenders, because bases are quickly overrun.
2. realism, since irl you don't have to wait a minute to call the area yours, it's just yours as soon there are no enemies left in it.
3. no more 'oh that base is being capped so let's put some arty on it'.
long capping times mean (imo):
1. no need for defence. you'll have more than enough time to get there after it turns neutral.
2. unrealism. (see above)
3. commanders can put arty on a place that's being capped, thus defending it easily without the need of a squad to defend it.
Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...
Feels kinda ridiculous?
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow
There is a formula in previous BF games, in the map editor, it's basically a bunch of numbers you can screw around with, that edits how much influence an enemy has on you trying to cap a flag.
It can be made so that flags have a large radius and no capture time, but they will not allow the flag to be capped if the enemy is in the radius.
I like this, its more realistic.
The only difficult thing is that (in previous bf games, no idea about BF2), the flag radius is always a perfect circle or sphere, which makes this difficult for this idea to work in heavily urban areas, as you could be standing in the corner of some building really far away, and only the yard of the corner of that building is in the radius.
keyser Soeze.KIA. wrote:Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...