PR:BF2 v1.4.5.0 Changelog

The changelogs for recently released Project Reality versions
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: PR:BF2 v1.4.5.0 Changelog

Post by chrisweb89 »

'[R-DEV wrote:Mineral;2157269']Updated PR Map Gallery for v1.4.5.0
Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
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Mineral
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Location: Belgium

Re: PR:BF2 v1.4.5.0 Changelog

Post by Mineral »

chrisweb89 wrote:Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
yes they have. If you see any particular map that you think is wrong let me know.
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R.Reiter
Posts: 32
Joined: 2015-08-14 20:00

Re: PR:BF2 v1.4.5.0 Changelog

Post by R.Reiter »

Updated MEC AR by removing undeployed mode for MG3.
WHY>?????

bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: PR:BF2 v1.4.5.0 Changelog

Post by bahiakof »

Laser of commander unstable:
- laser disappears before the mark (laser 48s - mark 80s).
- Sometimes it appears only the mark without the laser.
- Sometimes the mark and the laser do not appear.
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xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: PR:BF2 v1.4.5.0 Changelog

Post by xantis »

Great!!
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: PR:BF2 v1.4.5.0 Changelog

Post by DogACTUAL »

Nice update! Can someone explain the LOD change better? Will enabling it load the highest detail LODs for every distance?
chrisweb89
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Joined: 2008-06-16 05:08

Re: PR:BF2 v1.4.5.0 Changelog

Post by chrisweb89 »

[R-DEV]Mineral wrote:yes they have. If you see any particular map that you think is wrong let me know.
Yamalia was the one I looked to right away and hasn't been updated.
shake.v2
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Joined: 2012-09-07 12:46

Re: PR:BF2 v1.4.5.0 Changelog

Post by shake.v2 »

excited!!
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Mineral
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Re: PR:BF2 v1.4.5.0 Changelog

Post by Mineral »

chrisweb89 wrote:Yamalia was the one I looked to right away and hasn't been updated.
well it has for me :) If you mean the tournament one, that one I have no control over and Senshi will have to update that one.
http://tournament.realitymod.com/mapviewer/
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Rabbit
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Joined: 2006-12-17 15:14

Re: PR:BF2 v1.4.5.0 Changelog

Post by Rabbit »

Finally, good fps.
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AfSoccer "I just don't see the natural talent."
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Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: PR:BF2 v1.4.5.0 Changelog

Post by Geronimo »

Updated MEC AR by removing undeployed mode for MG3.
Nope, denied.
Outlawz7
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Re: PR:BF2 v1.4.5.0 Changelog

Post by Outlawz7 »

chrisweb89 wrote:Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
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ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: PR:BF2 v1.4.5.0 Changelog

Post by ctbear1996 »

Why remove mg3 undeployed mode...................
https://youtu.be/bTwkM7gpx5E?t=6m24s
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: PR:BF2 v1.4.5.0 Changelog

Post by CaptMiller »

to remove the Taliban 50cal and spg was not the best solution, it damages realism
PatrickLA_CA
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Joined: 2009-07-14 09:31

Re: PR:BF2 v1.4.5.0 Changelog

Post by PatrickLA_CA »

Please, anyone confirm improvements with LOD switching set to off. I'm unable to play in the next couple of days.
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RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: PR:BF2 v1.4.5.0 Changelog

Post by RaNa-Rocxs »

Nice work guys keep it up
Please update Fallujah West AAS32 & INS32 Add alternative layer with MEC vs US If it this possible

Thanks for New update
Last edited by RaNa-Rocxs on 2017-02-13 05:50, edited 2 times in total.
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FFG
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Re: PR:BF2 v1.4.5.0 Changelog

Post by FFG »

RaNa-xXx1 wrote:Nice work guys keep it up
Please update Fallujah West AAS32: Added alternative layer with MEC vs US If it this possible

Thanks for New update
wat....
CAS_ual_TY
PR:BF2 Contributor
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Re: PR:BF2 v1.4.5.0 Changelog

Post by CAS_ual_TY »

Kashan Desert
AAS32: Removed TT-72S1 that spawned at start of round.
COOP: Fixed various issues.
Doesnt that make the layer unbalanced? Completely?
1 delayed tank + 2 atgm vs 1 delayed tank + 2 apcs (not even thermals)
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FFG
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Re: PR:BF2 v1.4.5.0 Changelog

Post by FFG »

CAS_ual_TY wrote:Doesnt that make the layer unbalanced? Completely?
1 delayed tank + 2 atgm vs 1 delayed tank + 2 apcs (not even thermals)
Its because the BMP2m's are busy fighting the Canadians my dude.
CAS_ual_TY
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Re: PR:BF2 v1.4.5.0 Changelog

Post by CAS_ual_TY »

Well, now they are busy fighting the bradleys. And the bradleys are busy fighting the bmps. You should atleast give the mec side 1 more atgm bmp.
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