
v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater.
PR:BF2 v1.4.5.0 Changelog (2017/February/12)
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GENERAL:
- Added option in PR Launcher settings to disable LOD switching for static objects. Experimental to test performance impact.
- Updated Clear Server Favorites/History on Launch now also clears server logo cache.
- Added new WHOT/BHOT switching for thermals in vehicles and weapons featuring this.
- Fixed asset overview not correctly showing decimal spawn times.
- Fixed commander laser marker not working.
- Fixed snow effects showing HOT on thermal.
- Fixed various weapons and vehicles not having proper muzzle flashes on night layers.
- Fixed being able to get more than one rally point.
- Fixed being able to spawn on disabled outposts.
- Fixed commander CAS marker.
- Fixed ban_info.log not showing banning admin.
- Updated and optimized Lynx helicopter model.
- Updated M2A2 Bradley gunner HUD to be less pixelated.
- Updated coax MG of many vehicles to represent ammo per belt and total carried more realistically.
- Fixed doorgunners clipping through sides of CH-146 helicopter.
- Fixed VN-3 being too strongly armored.
- Fixed MTLB 7.62 gun not overheating.
- Fixed Mirage IIIEA R.530 MRAAM not having lock-on tone.
- Fixed British FV101 Scorpion having green tracers.
- Fixed ammo counter not working on multiple weapons.
- Fixed CAS huey miniguns not having overheat HUD bar.
- Fixed AMX10RC having odd sound issues at full speed.
- Updated MEC AR by removing undeployed mode for MG3.
- Updated spawnmenu kits for taliban by replacing grenadier with rifleman AP.
- Fixed not being able to request Argentinian alternative sniper.
- Updated M16A2 model and DMR variant animations.
- Fixed various deviation indicators not working correctly.
- Fixed ammo indicator and counter not working on multiple weapons.
- Fixed various occlusion and collision issues on statics.
- Fixed AI not being able to rotate on ZiS-3.
- Fixed players being able to use AI-only vehicles.
LEVELS:
- Asad Khal
- AAS32: Updated tickets to 600 vs 600.
- Assault on Grozny
- AAS64: Added 1x 50.Techie for militia
- AAS32: Replaced 1x 50.Techie with T-62 for militia.
- AAS16: Replaced 1x 50.Techie with 1x BRDM for militia.
- INS64: Removed 1x 50.Techie and 1x SPG techie for militia. Reduced militia tickets by 1. Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
- Bamyan
- Extended airstrip.
- Updated overgrowth to improve performance.
- Increased viewdistance to 1km.
- AAS32: Made Zu-23-2 truck respawn (10 minutes). Lowered US tickets by 100 to 750.
- AAS64: Exchanged Boragh for BTR-80, T-72M for T-72S1 and MTLB HMG for BTR-60.
- INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
- Beirut
- Skirmish64: Added new skirmish layout with light vehicles.
- COOP: Fixed various issues.
- Burning Sands
- AAS: Introducing new flag layouts with altered assets.
- Gaza
- AAS/INS: Removed Hamas forward spawns,flags and nonrespawning civi cars.
- AAS32: Added alternative layer with MEC vs IDF scoped.
- AAS64:Removed IDF tank spawn delay. Increased tickets to 700.
- INS32: Added alternative layer with scoped IDF.
- COOP16: Added new coop layer.
- Goose Green
- AAS: Added 50 more tickets to British Forces on all layers.
- Iron Ridge
- Added additional entrance to the pumpstation.
- AAS: Adjusted radius and location of multiple flags.
- AAS64: Removed helicopter of Russian Forces and exchanged SPG technical for additional BMP-1.
- Jabal
- AAS32: Fixed spawnpoint on MEC base not working. Made ZPU-4 not respawn once destroyed.
- Kashan Desert
- AAS32: Removed TT-72S1 that spawned at start of round.
- COOP: Fixed various issues.
- Kozelsk
- Disabled UAV.
- Nuijamaa
- AAS: Increased ticket bleed on all layers.
- AAS32: Added ticket bleed.
- AAS64: Removed French rallypoint at border control flag.
- Operation Archer
- INS: Made DOD around blufor mainbase smaller. Removed caches spawning in the middle of fields and the castle. Helicopters can now fly outside the map.
- INS32: Now uses USMC instead of Canadian Forces.
- Operation Barracuda
- AAS: Introducing new flag layouts with altered assets.
- Operation Marlin
- AAS: removed checkpoint flag from all routes.
- Silent Eagle
- Moved jet-resupply points to be in front of hangars. Removed them from the end of the runway.
- Moved jet spawns to be in front of hanger to avoid current and future collision issues.
- Extended one runway for both teams in their airbases slightly.
- AAS64: Adjusted German airbase DOD. Made german airbase capped from start with vehicles spawned. Paradrops remain for infantry. Adjusted radius of multiple flags.
- Ulyanovsk
- AAS32: Exchanged SPG-9 technical for BMP-1.
- Fixed map border combat area not working.
- Yamalia
- Marked helipads. Removed ZiS-3 cannons.
- AAS: Removed flags closest to main bases, added ticket bleed and expanded DOD.
- AAS64: Changed Russian heavy assets to T-72, T-90 and two BMP-2 with ATGM.
- AAS32: US Army vs Russian Forces. Featuring M2A2 Bradley and Stryker vs BMP-2,BMP-3 and BTR-80.
- CNC: CNC layers mirror AAS assets.








