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Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:43
by chrisweb89
'[R-DEV wrote:Mineral;2157269']Updated PR Map Gallery for v1.4.5.0
Not sure if you noticed, but only the maps have been updated, not the written assets beside it.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:49
by Mineral
chrisweb89 wrote:Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
yes they have. If you see any particular map that you think is wrong let me know.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:54
by R.Reiter
Updated MEC AR by removing undeployed mode for MG3.
WHY>?????


Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:56
by bahiakof
Laser of commander unstable:
- laser disappears before the mark (laser 48s - mark 80s).
- Sometimes it appears only the mark without the laser.
- Sometimes the mark and the laser do not appear.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:57
by xantis
Great!!

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 20:05
by DogACTUAL
Nice update! Can someone explain the LOD change better? Will enabling it load the highest detail LODs for every distance?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 20:35
by chrisweb89
[R-DEV]Mineral wrote:yes they have. If you see any particular map that you think is wrong let me know.
Yamalia was the one I looked to right away and hasn't been updated.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 21:04
by shake.v2
excited!!

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 21:10
by Mineral
chrisweb89 wrote:Yamalia was the one I looked to right away and hasn't been updated.
well it has for me :) If you mean the tournament one, that one I have no control over and Senshi will have to update that one.
http://tournament.realitymod.com/mapviewer/

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 21:32
by Rabbit
Finally, good fps.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 21:34
by Geronimo
Updated MEC AR by removing undeployed mode for MG3.
Nope, denied.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 21:52
by Outlawz7
chrisweb89 wrote:Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
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Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 22:22
by ctbear1996
Why remove mg3 undeployed mode...................
https://youtu.be/bTwkM7gpx5E?t=6m24s

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 22:26
by CaptMiller
to remove the Taliban 50cal and spg was not the best solution, it damages realism

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 23:05
by PatrickLA_CA
Please, anyone confirm improvements with LOD switching set to off. I'm unable to play in the next couple of days.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 23:12
by RaNa-Rocxs
Nice work guys keep it up
Please update Fallujah West AAS32 & INS32 Add alternative layer with MEC vs US If it this possible

Thanks for New update

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 23:53
by FFG
RaNa-xXx1 wrote:Nice work guys keep it up
Please update Fallujah West AAS32: Added alternative layer with MEC vs US If it this possible

Thanks for New update
wat....

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 00:12
by CAS_ual_TY
Kashan Desert
AAS32: Removed TT-72S1 that spawned at start of round.
COOP: Fixed various issues.
Doesnt that make the layer unbalanced? Completely?
1 delayed tank + 2 atgm vs 1 delayed tank + 2 apcs (not even thermals)

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 00:34
by FFG
CAS_ual_TY wrote:Doesnt that make the layer unbalanced? Completely?
1 delayed tank + 2 atgm vs 1 delayed tank + 2 apcs (not even thermals)
Its because the BMP2m's are busy fighting the Canadians my dude.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 01:00
by CAS_ual_TY
Well, now they are busy fighting the bradleys. And the bradleys are busy fighting the bmps. You should atleast give the mec side 1 more atgm bmp.