[quote=""'[R-DEV"]AlonTavor;2173940']Why do so many long time PR players prefer iron sights if they're as bad as you make them?[/quote]
That's just false. Literally no one prefers iron sights, as scopes have just too many advantages and almost zero disadvantages. The only disadvantage is CQB, and how much of a disadvantage that is depends on the map, while the disadvantages of iron sights are following:
-they greatly limit your situational awarness and essentialy make you almost blind on the battlefield - even Devs know that, thats the reason insurgent kits have binoculars
-they limit your fighting capability on any distance above 30 meters - thats a no-brainer
IRL the optics are much more inconvenient to use and they do not offer that much in terms of fighting capability and situational awarness, because you already have like 2.5-4 times "zoom" compared to PR - you can easily see a human silhouette from around 500 meters, and engaging beyond that distance is just pointless with standard rifle.
[R-DEV]AlonTavor wrote:Experienced players with ARs on grozny have no issues shredding people at 200m. Iron sights are perfect at the moment. They are the last thing that needs changing in PR.
But that's because of volume of fire they put out. In real life you should be able to easily hit your every shot on a target thats around 0,6 meters in diameter from about 200 meters with irosights. Try to do that in PR.
[R-DEV]AfterDune wrote:The attitude in this thread and others worry me. Nowadays it's like, if we don't implement something some of you want, we're called stubborn, lazy, we destroy PR let alone play it, and whatever else one comes up with. Whether it's iron sight zoom, increase player count, spawntimes, assets, etc.
Its not about the lack of these features at all, it's about a complete lack of dialogue and transparency on some matters that some people think are important. You could easily cut it down by explaining in detail why you think it wouldn't work, backed up by what tests have shown and opinion of the community. What you're doing right now is just blocking any discussion on the matter - censorship never was and never is the way to go.
[R-DEV]AfterDune wrote:Whilst it's perfectly fine to suggest something, don't start to hate on developers if we don't like it as much as you do. We've been doing this for over 10 years now, so if we don't implement something, we have our own reasons.
10 years of developing, not actually seeing the game from the players' perspective.
Lets say you're some guy working for a car manufacturing company in charge of a specific feature thats implemented. You wanna know how to improve that feature so you collect the user experience. Which feedback will be most likely more valuable to you: an engineer that developed the feature and used it maybe a couple of times, or the guy that has been using your car and said feature a couple times a day for the last 2 years?
[quote="Valmont""]I believe most of us think the you devs are doing their best to keep the game interesting even after all these years... most games/mods last a couple of years let alone decades like PR has and it is something certainly mostly unheard of in all of gaming industry.[/quote]
Actually, not at all. Mods that go beyond simple model/texture change that are revamping the very basic mechanics of the game often live very long, and even lead to new genres in computer gaming. CS, Dota, all the battle royale games are the first few examples that come to mind.
I believe PR/Squad has a big chance of starting its own genre when it finally gets the proper exposure.
Devs could use a simple database to keep track of the total number of players, that would put this to rest once and for all.