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Re: 1 server per timezone

Posted: 2017-12-02 12:32
by sunshine2241991
ban people = no player .

you ban new player for taking logi as taxi .... he will go back to cod .

its like 1+1=2 .

Re: 1 server per timezone

Posted: 2017-12-02 13:26
by PatrickLA_CA
sunshine2241991 wrote:ban people = no player .

you ban new player for taking logi as taxi .... he will go back to cod .

its like 1+1=2 .
Good, I'd rather have a smaller community than a Russian server style community.

Re: 1 server per timezone

Posted: 2017-12-02 13:45
by sunshine2241991
PatrickLA_CA wrote:Good, I'd rather have a smaller community than a Russian server style community.
than dont make post that community is small ...
because who ever joining this game dont know the rules and getting insta ban

Re: 1 server per timezone

Posted: 2017-12-02 13:49
by Wicca
You can have many good players, just recruit more, some of them are good.

Re: 1 server per timezone

Posted: 2017-12-02 16:08
by Suchar
sunshine2241991 wrote:because who ever joining this game dont know the rules and getting insta ban
While installing PR they should realise PR =/= COD and they are not allowed to do whatever they want.

Re: 1 server per timezone

Posted: 2017-12-02 18:15
by Jack_Howitzer
Stark38 wrote:Care to elaborate?
PR has been made too noob friendly after v1.0 with less emphasis on skill and tactics. This has caused a lot of old PR veterans to quit and replaced the playerbase with more casual playerbase. Obviously the aim was to make PR more user friendly to attract wider playerbase but that ruined the playerbase at the same time.

Re: 1 server per timezone

Posted: 2017-12-03 00:51
by QuickLoad
Jack_Howitzer wrote:PR has been made too noob friendly after v1.0 with less emphasis on skill and tactics. This has caused a lot of old PR veterans to quit and replaced the playerbase with more casual playerbase. Obviously the aim was to make PR more user friendly to attract wider playerbase but that ruined the playerbase at the same time.
Many games suffer from this, TF2 is the first one that comes to mind:

TF2 going F2P:
Good for TF2: More players, basically infinite players since this game is now free and has infinite, free copies.
Bad for TF2: New players, shittier skill sets, less coordination and less teamwork, more hackers.

overall I would call it a pro though, since those players will eventually become 'veteran' players or whatever the term is. obviously this will be a little bit off-putting to the 'veteran' players, but they will get over it.(or not!)

Re: 1 server per timezone

Posted: 2017-12-03 09:24
by Wicca
I was thinking of turning the 60 seconds of PR, into like 10-7 seconds. And try to get it viral, if we try enough times we might get some new players.

Just gotta smash that like button and ensure each video has a link to a download..

Re: 1 server per timezone

Posted: 2017-12-03 11:12
by FFG
If people are interested I can make a post outlining correct tags, etc to maximise video search ability on youtube etc.

Re: 1 server per timezone

Posted: 2017-12-03 12:33
by Wicca
Yes. We should find a way to get these videos very popular. Potentially get gifs and such aswell.

Re: 1 server per timezone

Posted: 2017-12-03 13:08
by FFG
Wicca wrote:Yes. We should find a way to get these videos very popular. Potentially get gifs and such aswell.
Well since bluedrake broke the search algorithm for PR I spent a week or so figuring out the common tags on all PR youtube videos for myself. I'll make a post later with the info.

Re: 1 server per timezone

Posted: 2017-12-03 15:50
by Psyko
make a GO Fund Me to pay for an advertisement campaign?

Re: 1 server per timezone

Posted: 2017-12-03 17:19
by sunshine2241991
SucharMistrz wrote:While installing PR they should realise PR =/= COD and they are not allowed to do whatever they want.
life is not working that way .... just so you know

Re: 1 server per timezone

Posted: 2017-12-03 17:24
by Suchar
sunshine2241991 wrote:life is not working that way .... just so you know
Im gonna show ya something

Image

Re: 1 server per timezone

Posted: 2017-12-03 17:24
by Jack_Howitzer
QuickLoad wrote:Many games suffer from this, TF2 is the first one that comes to mind:

TF2 going F2P:
Good for TF2: More players, basically infinite players since this game is now free and has infinite, free copies.
Bad for TF2: New players, shittier skill sets, less coordination and less teamwork, more hackers.

overall I would call it a pro though, since those players will eventually become 'veteran' players or whatever the term is. obviously this will be a little bit off-putting to the 'veteran' players, but they will get over it.(or not!)

New players after 1.0 will never become ''veteran'' in the same sense that current vets. They haven't played PR when it was punishing and unforgiving. They have only played PR in the era of consolation awards in which DEVs and communities have made everything they can to make it easier for new players instead of letting them figure out things themselves. That's why they will never become truly good players as there is always someone to help them out, instead of them helping themselves.

Let me give you some examples. Back in the old days:

-No admins online usually, thus no balancing -> worse team would get raped until they got better
-Up till 0.9 or so, no TOWs, and tanks were immune to LAT -> lose your armor and HATs -> your team gets well and truly raped
-CAS overall a lot better asset
-DEVs not really listening feedback to make game easier -> if you get steamrolled, gitgud
-HATs, LATs required a lot more coordination and skill to achieve hits
-No rush rule, not even base rape rule on all servers
-Revive timer 1-2 minutes, no waiting for medic for 5 mins
-Deviation was terrible on some patches

Right now:

-DEVs to bail out shit players by making game easier for newcomers
-Admins always balancing teams after shit team being shit -> they will never learn
-Easy mode LAT & HAT
-Easy mode AAs
-Wide variety of effective anti-asset weapons (TOWs, FOB AAs, MANPADS, HATs, LATs, CE kit etc.)
-Rulesets to ban effective tactics (roadkilling, rushing, ''asset whoring'' etc.)

Overall modern PR gives incompetent players' a safe space were they can be incompetent and not have to become better. They will never become good if they don't get steamrolled time after time until they find the initiative to start developing their skills.

Re: 1 server per timezone

Posted: 2017-12-03 17:33
by sunshine2241991
SucharMistrz wrote:Im gonna show ya something

Image
i really worried about how naive you are .
i reinstalled pr and about thousand games and i never read the popup messages i just know where to click so i can finish quick with installation . i dont think normal humans read what ever installation say they just clicknext next

Re: 1 server per timezone

Posted: 2017-12-03 18:38
by Wicca
Jack_Howitzer wrote:New players after 1.0 will never become ''veteran'' in the same sense that current vets. They haven't played PR when it was punishing and unforgiving. They have only played PR in the era of consolation awards in which DEVs and communities have made everything they can to make it easier for new players instead of letting them figure out things themselves. That's why they will never become truly good players as there is always someone to help them out, instead of them helping themselves.

Let me give you some examples. Back in the old days:

-No admins online usually, thus no balancing -> worse team would get raped until they got better
-Up till 0.9 or so, no TOWs, and tanks were immune to LAT -> lose your armor and HATs -> your team gets well and truly raped
-CAS overall a lot better asset
-DEVs not really listening feedback to make game easier -> if you get steamrolled, gitgud
-HATs, LATs required a lot more coordination and skill to achieve hits
-No rush rule, not even base rape rule on all servers
-Revive timer 1-2 minutes, no waiting for medic for 5 mins
-Deviation was terrible on some patches

Right now:

-DEVs to bail out shit players by making game easier for newcomers
-Admins always balancing teams after shit team being shit -> they will never learn
-Easy mode LAT & HAT
-Easy mode AAs
-Wide variety of effective anti-asset weapons (TOWs, FOB AAs, MANPADS, HATs, LATs, CE kit etc.)
-Rulesets to ban effective tactics (roadkilling, rushing, ''asset whoring'' etc.)

Overall modern PR gives incompetent players' a safe space were they can be incompetent and not have to become better. They will never become good if they don't get steamrolled time after time until they find the initiative to start developing their skills.
Holy **** this is just so wrong on so many levels... I simply can't beleive your argument is "Git gud". HAHAHAHA

Re: 1 server per timezone

Posted: 2017-12-03 19:01
by Jack_Howitzer
Wicca wrote:Holy **** this is just so wrong on so many levels... I simply can't beleive your argument is "Git gud". HAHAHAHA
That's how I learnt. I got killed time after time in my early days until I started to play better and avoiding mistakes. ;)

gitgud is the best advice you can give to new players. For every mistake, there is always a solution. And when you find solutions to mistakes and do better next time, you will end up being good player. Switching good players to worse side to help them out is not gonna cure the problem.

If you play this game with a mindset that you don't do mistakes and there are no solutions for mistakes, you will never develop into a better players. 8-)

Re: 1 server per timezone

Posted: 2017-12-03 19:55
by Wicca
Jack_Howitzer wrote:That's how I learnt. I got killed time after time in my early days until I started to play better and avoiding mistakes. ;)

gitgud is the best advice you can give to new players. For every mistake, there is always a solution. And when you find solutions to mistakes and do better next time, you will end up being good player. Switching good players to worse side to help them out is not gonna cure the problem.

If you play this game with a mindset that you don't do mistakes and there are no solutions for mistakes, you will never develop into a better players. 8-)
What... ?


Anyway, on the topic of making videos, what should the short and sweet clip be like. Are there any examples of short PR videos like less than 30 seconds?

Re: 1 server per timezone

Posted: 2017-12-03 21:54
by PatrickLA_CA
IMO the video should be focused on the really good and unique parts of PR. Combined arms, infantry working with vehicles. There shouldn't be much smoke/explosion/vegetation visible as it isn't the best looking and might immediately send someone away.