Defib or not defib...

General discussion of the Project Reality: BF2 modification.

Should defibrillators be removed from the medic class?

Remove defibrillators
37
47%
Keep in defibrillators
41
53%
 
Total votes: 78

waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Might be nice with a "Random Bandage Generator" - since it makes no difference where you get shot, the bandage might as well appear anywhere (Legs, arms, torso) with some blood om 'em. Just randomly each time, and stay the round out. Adds some flavour.

Really presistant soldiers would end up looking like the mummy, but hey. They earned it!
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

shouldnt it get wiped after every death since youre sort of a replacement soldier and not the same one?
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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

Remove them. Replace them with an animation of an injection needle.

Also, OT a little, I think a soldier should be prevented from regaining max health after an injury. Medics should only be able to slowly patch up HALF of the damage inflicted each time. At some point, a medic could do little to heal you if you continue to get wounded.
Realism and fun aren't mutually exclusive.
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Medics are the only way of regaining health in this game., There arn't any health box's or ammo crate's. If theres gonna be a half health idea then there should also be anothe way of regaining full health.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

GABBA wrote:Medics are the only way of regaining health in this game., There arn't any health box's or ammo crate's. If theres gonna be a half health idea then there should also be anothe way of regaining full health.
Yes, you "die" and respawn.
A real life soldier won't be brought to full health after being patched by the medic nor should you in game. Be careful, use team tactics when moving and make sure your medic isn't off on his own playing Rambo! :lol:
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GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

And a real life soldier won't "die and respawn"......you should play your game like you only have one life.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

GABBA wrote:And a real life soldier won't "die and respawn"......you should play your game like you only have one life.
True, and the only way to make people play that way is to give them only one life in game or a limited number of respawns.
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GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

But then the game will become "unfun" and "unfair" for those who prefer the rambo approach to battle.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

Hmm, thats a tough one, without it theres no reason to play as a medic, but i dunno if its totally realistic
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Even though you guys are trying to make is a real as possible you still need the fun factor in.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Rahabib
Posts: 9
Joined: 2005-07-11 16:00

Post by Rahabib »

I would keep them but not revive at full health. Its better gameplay but also a little more realistic than a full revive.
Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

NOOO!!, Defibs are evil!! sif a soldier can get up and run around after getting zap alittle..
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

[R-DEV wrote:Djuice]NOOO!!, Defibs are evil!! sif a soldier can get up and run around after getting zap alittle..
*HINT* you can use them paddles as a cqb weapon! Nothing like zapping your enemies to death.... */HINT*
:lol:
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DuckCommander
Posts: 63
Joined: 2005-07-09 16:43

Post by DuckCommander »

GABBA wrote:Even though you guys are trying to make is a real as possible you still need the fun factor in.
Troof. Too much realism = not fun.
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GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

solodude23 wrote:
I say keep them in but make it so they revive at 1/2 health. unrealistic and cheap or whatever when someone revives another guy to full health.
Would'nt you find that when your brought back to life with 1/2 health the medic will end up bringing you back to full health again with the magic medic bag.......
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Nathan0490
Posts: 5
Joined: 2005-07-26 08:24

Post by Nathan0490 »

BlakeJr wrote:
[R-DEV wrote:Djuice]NOOO!!, Defibs are evil!! sif a soldier can get up and run around after getting zap alittle..
*HINT* you can use them paddles as a cqb weapon! Nothing like zapping your enemies to death.... */HINT*
:lol:
No SHIT MORON!
Nathan0490
Posts: 5
Joined: 2005-07-26 08:24

Post by Nathan0490 »

I think when ur revived u should get 3/4 life back if theres gonna be a change to it...
Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Post by Dre »

Nathan0490 wrote: No SHIT MORON!
Consider this your official warning. Do not insult others or behave in any other disrespectful manner here.

Thank you.


I think the defibs should stay, but with some marked limitations. Maybe one use every 60 seconds, with 1/5th health as a result.
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