Defib or not defib...
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Paladin-X
- Retired PR Developer
- Posts: 592
- Joined: 2005-06-12 16:00
Defib or not defib...
...that is the question.
I know defibrillators are more of a gameplay thing than realism and in my own personal opinion I think they are a good addition to the game. However, what's good for Battlefield 2 does not necessarily reflect what's good for a realism mod.
It is your call though...
I know defibrillators are more of a gameplay thing than realism and in my own personal opinion I think they are a good addition to the game. However, what's good for Battlefield 2 does not necessarily reflect what's good for a realism mod.
It is your call though...

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Super62
- Posts: 92
- Joined: 2004-12-20 06:57
Re: Defib or not defib...
Remove them, their isn't a piece of equipment in a regular medic or corpsmans bag that even resembles something similar. Although I do admit to using it alot in vanilla BF2.[R-DEV wrote:Paladin-X]...that is the question.
I know defibrillators are more of a gameplay thing than realism and in my own personal opinion I think they are a good addition to the game. However, what's good for Battlefield 2 does not necessarily reflect what's good for a realism mod.
It is your call though...
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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
Lose them.
As has been said above, it's not very realistic for a severely wounded soldier to be magically restored to full health or rather fully combat capable.
The defibrillation (sp??) unit is not a magic wand that can cure serious injury. In fact, in game I have been repeatedly assaulted by medics using it as a weapon!!! wtf?
EDIT:
When a soldier is so wounded he needs to be revived, he is effectively out of the battle, if not the war, and should be considered 'dead', in game, rather than magically brought back to life.
As has been said above, it's not very realistic for a severely wounded soldier to be magically restored to full health or rather fully combat capable.
The defibrillation (sp??) unit is not a magic wand that can cure serious injury. In fact, in game I have been repeatedly assaulted by medics using it as a weapon!!! wtf?
EDIT:
When a soldier is so wounded he needs to be revived, he is effectively out of the battle, if not the war, and should be considered 'dead', in game, rather than magically brought back to life.
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waffenbaum
- Posts: 478
- Joined: 2005-06-22 04:32
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
As if the defibrillators aren't 'magic'?
There is no realistic way to have medics in this game. Except MAYBE with these medpacks and a delay while patching smaller wounds. After you're wounded enough that you can't move, in game, you should be 'dead' and have to either wait til the next round or respawn.
There is no realistic way to have medics in this game. Except MAYBE with these medpacks and a delay while patching smaller wounds. After you're wounded enough that you can't move, in game, you should be 'dead' and have to either wait til the next round or respawn.
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waffenbaum
- Posts: 478
- Joined: 2005-06-22 04:32
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
Yup, here's your friendly neigbourhood medic with the magic syringe to bring you back to health... (sorry couldn't resist!waffenbaum wrote:How about an injection of morfine instead of the defibillators?
I don't see the point. really, if you're wounded enough to require morphine, you're combat ineffective and should be considered dead in game.
If you get only one life per round the medic could suddenly become quite useful... Patching up smaller wounds, keeping the troops in as good health as possible....
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waffenbaum
- Posts: 478
- Joined: 2005-06-22 04:32
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GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
oh solo i meant in the full version of PR, in PRMM, let them stay, they help teamwork even though they are unrealistic. for PR full version we need an alternative, but revives need to take longer and leave them with less health. also the magic medic bag needs to be replaced by, say, and animation of bandaging. but if other troops carry medkits, medics should be able to drop other medkits to resupply them... if this is possible i think its best.




