Molotov Cocktail

General discussion of the Project Reality: BF2 modification.
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

Smitty4212 wrote:I'd also like to see their damage improved.

As it stands, it seems like they're more of a threat to YOURSELF as an insurgent then it is to any USMC. I've tossed them up on small roofs with USMC and had direct hits, only to be killed by those same guys seconds later.
http://media.putfile.com/do-some-damage-maybe

posted before but I was told I had **** aim, glad someone else thinks they are too weak. the 1st one smashes ontop of one lying down prone while the other runs through it then he laughs off the 2nd one.
[edit] there was also an instance (I think }{oot may have seen this as we were both defending) at residential where I was on the roof, shot a US soldier, heard a medic go to revive him so threw a molotov which did nothing, the medic couldnt see me and ran to where he thought he was in cover, I threw another molotov at him which exploded in the corner he was prone in and that did nothing either, I ended up shooting him as he still couldnt see where I was.
Last edited by wooly-back-jack on 2007-02-20 10:54, edited 1 time in total.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Being able to actually see the fire would be nice too. lol Sucks walking and all of a sudden lose health for no reason. I'm sure it is gonna be tweaked though.
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

'[R-DEV wrote:Riki_Rude_BTYC']it's a BF2 bug.
i never see that bug in bf2 , only in pr :/
kurtmax_0
Posts: 164
Joined: 2006-07-10 13:34

Post by kurtmax_0 »

Yeah. Thanks for changing the icon at least. I can't count how many times I thought I was throwing smoke but then burninated a few squad members.

oops..
theSASTA
Posts: 91
Joined: 2007-04-09 22:30

Post by theSASTA »

uhmmmm.. they´re doin no damage? u can actually destroy an APC with one of those. Just throw it right under the vehicle and watch it explode :P
but still a nice bottle would be nice. although i cant really imagine how this "lightening it up" animation would look. when theres a cocktail thats not burning u gotta do an animation when "you" light it up.... takes time :( and when its already lit ppl start complaining about realism since nobody got burning molotovs in his pocket :P
Ironcomatose
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Joined: 2007-02-21 06:07

Post by Ironcomatose »

theSASTA wrote:uhmmmm.. they´re doin no damage? u can actually destroy an APC with one of those. Just throw it right under the vehicle and watch it explode :P
but still a nice bottle would be nice. although i cant really imagine how this "lightening it up" animation would look. when theres a cocktail thats not burning u gotta do an animation when "you" light it up.... takes time :( and when its already lit ppl start complaining about realism since nobody got burning molotovs in his pocket :P
Dude this thread is from way back when. How can you not tell?

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

If the Molotovs are so weak...why not give at least one to the Civilian class and NOT allow them to rearm. Might be cool-ish. I'd also like to see the civ's have a slowdown on grabbing rocks...they always find such good rocks SO fast ;)

ps. I'd like to see a pack of civilians tossing molotovs!!
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

VipersGhost wrote:I'd like to see a pack of civilians tossing molotovs!!
then they would be considered hostiles... and shot on...
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Spearhead
Retired PR Developer
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Post by Spearhead »

VipersGhost wrote:I'd also like to see the civ's have a slowdown on grabbing rocks...they always find such good rocks SO fast ;)
That is being looked into. Will take some time though since someone has to do custom animations for that purpose and that someone is me...
Rambo_Matt{USA}
Posts: 28
Joined: 2007-01-13 01:08

Post by Rambo_Matt{USA} »

'[R-PUB wrote:bosco']They aren't usefull anyway, a direct body hit doesn't kill and sometimes doesn't even cause serious injuries (coughing)
:S
I have to disagree with that on close quarters maps such as the extraction city maps they are deadly i had 2 eenmys throw 2 of them at me the whole area around us was on fire we could not revive our squad and it BBQed us alive.
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vanity
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Joined: 2007-02-08 12:57

Post by vanity »

How effective against vehicles are molotov cocktails in real life? I would say almost zero effect. If I was cruising down the road in my Ford Taurus and someone hit me with a molotov, if it didn't smash through a window I don't see what the threat is. The fire will be outside the vehicle and if I continue driving it should burn itself out fairly quick.

At least, that's what I think would happen.
El_Vikingo
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Post by El_Vikingo »

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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

Unless it acually got tossed in a hatch that was probably caused by a hit from one of the better types of RPG.
Ironcomatose
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Post by Ironcomatose »

I think the molotovs should stick to all cars because the substance(beer,alcohol, w/e) will stay on the car for a bit and be on fire and what not. I liked how they worked in the first build of the beta. The only thing i didn't like was the damage it did to the inside of a APC.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ArmedDrunk&Angry
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Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

lol beer
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Speaking of Molotov cocktails, is it possible in the near future to see the player models actually burning and see flames coming out of the player model and when they go in water, the flames go away? However, I'm sure that you'd almost be blinded by the flames if you were to find a river or stream of water. Not to mention this sounds hardcoded...
dysin
Posts: 142
Joined: 2007-03-25 23:27

Post by dysin »

youm0nt wrote:Speaking of Molotov cocktails, is it possible in the near future to see the player models actually burning and see flames coming out of the player model and when they go in water, the flames go away? However, I'm sure that you'd almost be blinded by the flames if you were to find a river or stream of water. Not to mention this sounds hardcoded...
i keep a candle next to my computer. at first it was for the freshness (mmm vanilla honeyburst), but anymore i just use it to burn my arm. take it up a notch. i started to stab myself, for bullets and stuff, but it's really super hard to clean, just fyi

now what i want is something special. say you get 3 cans of gas and 3 molotovs. cans are like mines kind of, except that they're built for burning people and not destroying. each can burns for a half minute, allowing you to funnel infantry down your selected kill zone, or prevent certain foot routes without eyeballing them the entire time. just throw a molotov at the can and grab some popcorn. or, i like to sing to my squadmates.
take no possessions
Dunehunter
Retired PR Developer
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Post by Dunehunter »

Even if they don't do a lot of damage, the psychological (I hope I spelled that right) aspect works wonders. I haven't seen anyone voluntarily walking into a blazing inferno yet, even if it wouldn't injure them.
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

dysin wrote:i keep a candle next to my computer. at first it was for the freshness (mmm vanilla honeyburst), but anymore i just use it to burn my arm. take it up a notch. i started to stab myself, for bullets and stuff, but it's really super hard to clean, just fyi
sounds self destructive...
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Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

dunehunter wrote:Even if they don't do a lot of damage, the psychological (I hope I spelled that right) aspect works wonders. I haven't seen anyone voluntarily walking into a blazing inferno yet, even if it wouldn't injure them.
Indeed, they're fantastic area denial weapons. They're great for keeping the enemy out of enterable buildings or for stopping them using certain streets to advance down.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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