BigPipe wrote:rally points that are too close to enemy cps should also be considered glitching. it just spawns rambo soldiers who don't mind dying because they know theyll be back in 20sec.
i like the way falluja has vague spawn points. cap a cp and a spawn point appears somewhere in the "area"
rally points that are near 200m of a captured cp should auto-destruct to prevent enemies from spawning behind the lines. ruins gameplay
You should play some other game then.. How can it be fun when you cant even spawn behind enemy lines? I thought this mod was about teamwork and making sure all areas are covered when moving.. Including your six.
I like it the way it is, it gives more tension to the game. Knowing that they can sneak up from behind you from a RP.
hiding them in buildings / rock's aint really the good thing to do, but the RP sometimes spawns in them when you place it.. Then you have to wait again.. I'll keep using it, aslong as the game doesnt permit me to place a new point. And as soon as i can place a new one i'll do it.

