Played for a bit tonight; First impressions and suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

definetely.

DEVS! patch that into .11!
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bruutone
Posts: 1
Joined: 2005-08-13 09:04

Post by bruutone »

All i want is the health indicator back. In real life you will know if you are hurt and how much. Especially in combat thats very important info, because it inflicts the way you play.
At least it changes mine. With low health i will avoid heavy combat and keep it low-profile.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

solodude23 wrote:The most common things that people dislike so far is:

-No way, not even a general way of knowing that your health
-No ammocounters in Vehicles....it would be realistic to have them....lots of money was put into that
-People want to know their firemode!!
those are indeed my biggest annoyances. for the rest it's a great mod. having no crosshairs isn't all that hard. prmm is my first experience with that and it's pretty easy.
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Shaitan
Posts: 16
Joined: 2004-07-27 19:59

Post by Shaitan »

I like this mod so far accept for a few things. Mounted M60s. We have sights for them, but where you fire as apposed to where the rounds are landing doesn`t feel right. Now I have to aim the barrels down below the target for the rounds to hit them?

The Apache takes forever to slow down. Helis if they are too slow I can see tweaking for faster manueverability, but slowing down the Apaches in anyways smacks of bad gameplay balance. Helis inherently have fast manueverability. Leave as is.

As well, why is it if I take damage, after a bit of taking damage I start hearing my character start to moan as if hit by bullet fire. Then after a bit I die? Do we need this? I am ok with no damage meter. But am sensing my energy is now running out whereas default if damage is high, we do not die till our energy is finally taken away by enemy hits? Thx. Just wondering if I am missing anything here.

Alot of great ideas are floating around, but imho some of these can be taken too far in the implimentation.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I too mentioned about the helis, its like they are too sharp but directional but lowering and slowing down is too slow. Personally i would have left the helis maneuverability like they were in BF2 but with added speed. The increased speed f missiles and damage is great. Allthough like said above they can still take a tank shell hit anywhere.

I also agree that until the PR mod is out and all guns will have the ironsight option that some form of crosshair be put back in.
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Scribble
Posts: 69
Joined: 2005-08-11 16:00

Post by Scribble »

In accordance with magority opinion here... please restore the health indicators untill a perminent (less sensitive indicator) is found.

The human nervous system is a rather well designed thing, and there for a reason. :D Furthermore, I would imagine an experianced driver can tell how badly damaged his vehicle is by changes to its sound/handling which cannot be represented in bf2. (I for one know when my cars got a little problem, let allone riddled with bullet holes..)

Having no indicator for either is less realistic than the standard bf2 health meters to be honest.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

about the vehicles i allmost agree since you dont knoe your car is gone until you see smoke and/or hear the alarm. But i would like the visual bar to be gone and instead replaced with realistic sounds as the vehicle clunks around the place.
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Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

I think the red flashing and warning sounds should start before the vehicle starts slowly losing health. That way we have a bigger clue.
StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

i can totaly agree with alot posted in the section so far. my biggest issue with this right now is the lack of health bar on my soldier so i cant tell if i can charge in guns blazing or if i am so hurt i need to creap and sneak. so bring back the health bar!!!

second thing i notice that was rather aggervating unless ya want us to start counting shells we have fired in the vehicles we need a ammo counter so we all know when its time to duck and run for the hills.

the lack of crosshairs period is rather unforgiving, i can understand that people can enjoy playin with them and without them however it would be nice if ya could have the option of personal choice to turn them on or off that way everyone is happy =).
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

it would be unfair. IMO they need to bring back crosshairs until they have iron sight mode for every weapon. Cant have guns without being able to aim. Personally i just put a small piece of tape on my screen (shhhhhh) so im not bothered but for everyone who chooses not to stick things to there screen it would help.
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XoC.sr
Posts: 6
Joined: 2005-08-16 03:55

Post by XoC.sr »

Fishw0rk wrote:Some more observations and stuff:


2) Hrmmm still on the fence about the support guns. This recoil while prone is really getting to me now. I cant manage more than a 3 round burst before I lose sight of my target and he kills me. The PKM has MASSIVE recoil and I can only manage a 2 round burst at best before everything goes to hell. The only benefit to the PKM compared to the other support guns is its slow rate of fire which allows me to pop off single shots wihtout much problems. This is absolutely IMPOSSIBLE with the SAW and Type 95 since they seem to spray at least 2 bullets no matter how lightly you tap the mouse. The RPK is somewhere in the middle, but more along the lines of the SAW/Type 95.

I guess being such a support class whore has my biased a little. I took a look at the in-game weapon config files and unfortunately there doesnt seem to be a way to tweak recoil for the various stances (like other have mentioned). There is an option to change the deviation based on stances however. I dunno if deviation is considered the "scoped sway" or if its the "cone of fire" DICE implemented (or possibly something else). I think what Fig suggested may be the best solution--make the deviation/sway absolutely terrible while standing/crouching and make it close to nonexistant while prone and/or deployed (if we find deployment for bipod is possible). Do this while reducing the recoil and we *may* find a decent solution. The only other option I can think of is what I mentioned earlier--the approach FH took by having the support gun as a drop-able "vehicle" that you could use.

I agree with what was said above on the support weapons. I also feel the ironsights are still way to big or to much of the ironsight shows. An ironsight that is a little transparent would be nice but it has been years since I left the military so I really do not know how much the ironsight took up my vision when firing at a target.

As for the rest, well it is an extremely well put together mod!!!!! Finally a reality mod that does not think 'random bullet spread' is realistic. The AA works nice, anti-armor is also a big plus. Best mod I have played.
StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

1 the health bar needs to be brought back for soldiers and armor class

2 ammo counters neeed to be placed back into vehicles so we dont have to count the shells in our head.

3 the support rifle is now useless to much kick no matter what position ya fire it in . it should have a deployable bipod to help iron out the kick.

4. the lack of camera changes while in a vehicles needs to be restored everyone can agree on this.

5. there need to be repel lines to dismount from the chopper they are already in the bf2 game the devs just dedided to go against it and used chutes instead.

6. specs ops class needs binoculars which are already in the game just never turned on by the joy joy people in ea/dice. these can be used to spot troops and call in artillery for the commander.

7. we should have colored smoke gernades to let loss when we need to mark a friendly line to give the commander a line not to shot at or a pick up point for choppers.

8. gives us the laser designator another thing already in the game just never turned on by ea .this was to be used to laze targets for the fighters and bombers.

9. give us more buildings we can go inside and fire out the windows and hide inside and set up ambushes and what not against incoming troops and aircraft.

10. remove the sraw and eyrx from the game and give us shoulder mounted stingers like from dcr .

thats enough for right now hope some of these can get put into effect
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

1. soldiers nor armor have health bars

2. i agree with that for aircraft and aromor, but not on mounted machine guns on armor

3. the support weapons are now much more effective than they were in bf2 and recoil cannot be defined by stance. if possible id like to see bipods also

4 if you mean we need to have a chase or nose cam put back in i disagree, neither are realistic, cockpit and gunner sight views are however

5 fastropes will (i hope) be added in the full version of PR but dont hold your breath for them in the minimod.

6 its a safe bet that you'll see binoculars in the full version of PR as well

7 again, something for the full version

8 same as previous 2

9 mini mod wont have new maps, so again, something for the full version

10 youre comparing anti tank weapons to anti air weapons, neither do each others jobs
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I disagree totaly with half of your first point BrokenArrow.

How can you remove health bars for infantry without replacing it with an alternative. i will not go in to this discussion right now but its the stupidest thing along with removing crosshairs on support guns in PRMM.

Also for a sidenote the recoil cannot be altered for that weapon in different stances because its basically a list the weapons does:
*this rate here
*this much recoil*
*this rate of fire
*this much damage
etc etc except cone damage which is **** can be altered per stance and will not do.

By simply entering another gun in to each stance i think the problem is overcome.
eg you have 4 M4A1 for the one M4A1 rifle ingame. One for standing, Prone, Scoped view and crouching. If each stance auto spawned another weapon that look and reacts the same except for the recoil value then thats the solution.
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Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

TerribleOne wrote:I disagree totaly with half of your first point BrokenArrow.

How can you remove health bars for infantry without replacing it with an alternative. i will not go in to this discussion right now but its the stupidest thing along with removing crosshairs on support guns in PRMM.
Neither crosshairs nor health bars are realistic. PRMM is meant to strip the game of unrealistic elements and possibly substitute them with other elements. This is completely justified.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

maybe there needs to be an alternative but in PR if you get hit and survive its a safe bet youre pretty hurt, plus you start bleeding, so you know when youre in trouble
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Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

Thats when you cry for the uber medics, and regain all your life back.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

right
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Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

Its brilliant! I think the medic model should be substitued with a red cape, and give him abilities to freeze people, destroy vehicles with lasers from his eyes, and fly around the sky, throwing helis out of the sky. Ok might be a slighty over the top but you get my point? P.s, which film had the better rambo in it? Rambo or Hot shots part deux? I think charlie sheen is the nest rambo in histroy!
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