As a dev has already stated; What about the other sides? What do the Chinese call their classes? Same goes for MEC. I would not be surprised though if there will be some changes to the classes in later releases.Fishw0rk wrote:Please take a page from the BF2: Experience mod and change the classes. I say mkae the classes EXACTLY how they were in BF:E if Frosty is ok with that (seeing as he's part of your team now, heh). I honestly think BF:E had the classes spot on.
Right now it's difficult, might even be impossible, to have different recoil based on stance. You have to ask a coder why this is but it's my understanding that right now it's, a "challenge"....Fishw0rk wrote:The support guns have hella recoil now--even while prone. Understandable since we can't deploy the bipod but as it stands right now we can only use 2-3 round bursts before recoil goes haywire. I'd REALLY like bipod support with the limitations implemented in other games such as DoD (i.e. limited view angle, no movement, etc). I'm torn because I dont want support to be a 100% accurate uber soldier but bipod support is sorely needed. Still seems like rifles have an advanatge over support guns at medium to far distance.
Viewangle and movement: While being able to freely rotate 360 degrees when prone might not be realistic, neither is blocking movements by making it impossible to move or look beyond normal ranges. Like limiting the FOV to 45 degrees forcing the soldier to get up to look around. I'm not sure I read you right here, Are you talking about a supportsoldier who's prone and in aim mode or just prone? My comments are for just prone and NOT aimed.
If you mean that view and movements should be limited while in aim mode then yes, movement should be restricted. Perhaps one of our military advisors can explain how far a, say, SAW gunner can move while aiming and prone?
About the tanks, I'm not really a fan of the tanks in any of the BFseries games. If it were at all possible I'd like to have the tanks like in OFP. That would be great.
Firemode indicator, I believe those might come in later updates. (don't quote me on that though...






