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Posted: 2007-03-10 17:51
by eggman
yes, some work on pistols too.
Posted: 2007-03-10 18:41
by dunkellic
Top _Cat the great wrote:damn you dunk, and where has that BF2 channel gone from that "wierd" teamspeak server???
well, if me/we are on ts we´re still on the same server and channel (btw, we always create the channel ourselves) - i just hardly got to playing in the last week
Top _Cat the great wrote:
If it was still there, i would have given you a right interrogating, possibly even with the assistance of her (my sister

)!
....what?...
Posted: 2007-03-10 19:34
by Top_Cat_AxJnAt
Exactly Dunk, you have no bldy idea what yu could have been in for!
OK, jking, interrogating = i just want to know more about 0.6, i did not think you would spill the beans so easily, and my sister is a real brute, 2 years younger but same weight and only slightly weaker, but still a force to be recond (sp) with !
Sorry BAck on Top:
Good to hear Egg, i am super cool with just small changes, i might be wrong, but i feel 0.5 was the turning point for PR and what is there, is enough to keep me happy for a really long time - cant think of any serious or even slighly major issues with 0.5.
Posted: 2007-03-10 19:45
by ArmedDrunk&Angry
I am drooling over the prospects of new commander options.
And don't worry about the people who say you "ruined" the mod.
We will beat them down just like every other release.
TBH, I look forward to bashing the people who have played PR for 2.3 minutes and post a page of suggestions and criticisms.
Posted: 2007-03-10 19:46
by 77SiCaRiO77
tanks will get a fix ?
Well said
Posted: 2007-03-10 20:24
by Rick_the_new_guy
ArmedDrunk&Angry wrote:I am drooling over the prospects of new commander options.
And don't worry about the people who say you "ruined" the mod.
We will beat them down just like every other release.
TBH, I look forward to bashing the people who have played PR for 2.3 minutes and post a page of suggestions and criticisms.
Agreed Armed.
@ egg.
Does this look familar, with regards to the C.O.?
With regards to the Commander in .6.
Give them a personal Officer kit that behaves differently than the SL.
With regards to the Rally Point
A. It is the inverse of the SL officer kit rally point with regards to where it can be placed.
It can only be placed inside friendly CP. Maybe a 75 meters diameter tops.
B. It allows a weak radar set-up that extends 100 meters out from the “fog”.
Note: it only picks up jets/gunships/heavy choppers. NO INFANTRY.
C. The RP sort of looks like a camouflaged tent or something. Or you could just take the U.A.V. trailer and make it look commando.
It can also,
1. Allow any special kit to be picked up by anyone on the team
2. Heal wounded soldiers
3. Resupply all vehicles with ammo and bullets (shells for tanks).
D. All players can spawn off the Rally point. This will allow the Commander to set up a pseudo main base at a friendly CP. Again, the CO rally point cannot be deployed inside or near an enemy base.
Doing this will allow a more AASv1 feel. This will help prevent a sudden domino of flag lose because the C.O. can Rally his platoon there and defend.
just some ideas. I know .6 will be boss, and finally destroy the vBF2 CO system for good. One that required no communication and teamwork.
Posted: 2007-03-10 20:51
by Batalla35
will the ingame score be removed in 0.6?
batalla35
Posted: 2007-03-10 21:05
by Rick_the_new_guy
digitmb wrote:will the ingame score be removed in 0.6?
batalla35
Indeed.
Be nice if you had no idea how many kills you had until after the battle. But you would know how many deaths during game.
Really would take Confirming kills to the next level.
Posted: 2007-03-10 21:26
by eggman
If I can convince 2Slick to dive back into HUD work hehe.
@ Rick .. yeah something like that

Need to validate a few of the things we are going to try first, then once we are sure they will all work as we hope / plan .. we'll spill the beans.
Posted: 2007-03-10 21:40
by AMT
I can't wait until the 0.6 release! I'm looking for the following additions/changes/etc.
- All the maps have the correct flag labels (in-game), game mode description (during loading), and AAS2 cap order images (during loading)
- Removal of the map authors in the map description during loading. This makes the mod look more "pro".
- Removal of the crosshair on any guns that have it (nade launcher, shotgun, etc)
- Addition of some lights in extremely dark places
- Information on what flags are not recappable (like on Gulf)
- Accurate "startup" sounds for the jets and all helos (other than the USMC, some of the Helo's jump straight to sounding like they're ready to take off)
More to come as I think of them.
- Andrew
Posted: 2007-03-10 22:27
by NavalLord
Can you put the AAS v2 cap order on the in game map? I think it would be helpful to people to see the arrows point to which flags are in line to be capped.
Posted: 2007-03-10 22:34
by El_Vikingo
When the map loads, it shows the map with hte capture order. But I think its up to the mapper to make the minimap.
Posted: 2007-03-10 23:03
by NavalLord
I know it's there when the map loads. But it would be handy to have it ingame.
Posted: 2007-03-10 23:04
by fuzzhead
NavalLord wrote:Can you put the AAS v2 cap order on the in game map? I think it would be helpful to people to see the arrows point to which flags are in line to be capped.

Posted: 2007-03-10 23:05
by NavalLord
Thanks. It should also help the new guys.
Posted: 2007-03-11 11:50
by LiquidSnake
'[R-DEV wrote:fuzzhead']
Love those smileys

Posted: 2007-03-11 18:15
by huleboeren
LiquidSnake wrote:Love those smileys
My father always said; A smiley is worth a thousand words!
Posted: 2007-03-11 18:17
by Deadmonkiefart
You fixed shotguns. Right????
Posted: 2007-03-11 19:58
by huleboeren
Sneak Attack wrote:shotguns will get there overhaul???????????????
'[R-DEV wrote:eggman']yes, some work on pistols too.

Posted: 2007-03-11 20:03
by 77SiCaRiO77
are the tank fixed ?