'[R-DEV wrote:eggman']I believe that "victim detonation mode" (tripwires) is being phased out by many armies due to the possibility of unintended casualties. Claymores fall into the general "land mine" category of controversy and concern.
Everybody has their favourite class / weapon. No matter what we change, some folks won't like it. While we trundle our way toward a v1.0 release we'll be making some fairly extreme changes now and then, but as we progress the changes will get smaller and we'll shift focus more into new content.
The capabilities that were unique to the AP Rifleman are carried over to the revised Engineer. Tho the Engineer now has more capabilities and expectations beyond taking a nap while waiting for some attackers.
As for the kit weight, Engineers will generally need to work with some sort of support (a support vehicle or a Rifleman) to work to full effect.
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Fair enough.
I saw the AP Rifleman as a defense expert on the team.
I see the engi as being responsible for laying mines, repariing vehicles, reparing objects, defending vehicles, and blowing stuff up with the C4.
That seemes like a full-time job.
I reckon the dude with the shovel will be repariing bridges and stuff, that is one less thing for the eng to worry about.
Even so, going on claymore detail and waiting for an ambush seems a lot.
I reckon there can be two distinctions or two differnt types of engi personnalities.
1. Rear/vehicle engineer: Did well in school and does good work in reparing vehicles. Did not excell in demolishions or mineing. Furthermore, is not a good shot and has low twitch skills.
2. Special Forces/explosive expert: Did poorly in school because he was always at the firing range and parting with the Special Forces. Works well with infantry and is trusted by the Spec Ops as they go on missions deep in enemy territory. Although scoring low in school, a Jedi Master in explosives and being an Ol Dirty ******* with anything that goes boom.
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May biggest question is:
What will be the 7 default layouts now?
Two are gone....
I hope the Assault kit replaces one.
flashbangs
teargas
smoke
frags
G. Hook.
body armour
field dressing
knife
short-med range weapon
Becomes equipt with a ski mask.