Project Reality has more players than AF and EF combined!

General discussion of the Project Reality: BF2 modification.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

causticbeat wrote:i love that c2 more and more every time i see it
and i hope that aint the EA one :p
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Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

Rhino, you really did my day with that tank comparison post :D

If that's how something "visible" looks like....I wonder how something "invisible" (aka their code) would look like....or maybe I don't want to wonder.

Remember the Tag Bug, and how it took them more than 1yr of patches to fix? >.<

-Ghost
saxojon
Posts: 66
Joined: 2007-02-26 16:01

Post by saxojon »

To me the obvious answer is: Well of course!!

Many people want to escape bunny jumping, nade jerk fests, having to insert entire clips onto peoples head before they die and all the other arcade shit the original (and followed with most mods) first brought to BF2. Many people want to fight it out as it should be done. Mods that just give a cosmetic difference from vBF2 aint that interesting, hence the number of ppl trying out this mod.
98% of the internet population has a Myspace. If you're part of the 2% that isn't an emo *******, copy and paste this into your sig.
Raynizzle1691
Posts: 162
Joined: 2007-03-22 02:50

Post by Raynizzle1691 »

PWNT
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

PR has always been and will always be better that EA's shit.
You Are Now Breathing Manually...
Woody
Posts: 300
Joined: 2006-08-05 20:44

Post by Woody »

Wow our tank is friggen hands down sexy looking compared to the EA one. More realistic too. I mean it looks like its a friggen arty piece almost.
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Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

Yeah, here is some other good news.
http://www.game-monitor.com/search.php? ... rder=grank

A PROS PR server is ranked really good (19th) out of all the BF2 servers.

I have been monitering this for some time. The best TG has done is 18th.

Die vBF2, die.

Go PR.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Umm... yes PR kicks anything that EA has spewed out in the bf2 franchise, but I think we're being too harsh on EA/DICE and we've got to give them a liiiittttle credit for creating bf2 in the first place. Not too much though. Just a little ;)
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

workingrobbie wrote:Umm... yes PR kicks anything that EA has spewed out in the bf2 franchise, but I think we're being too harsh on EA/DICE and we've got to give them a liiiittttle credit for creating bf2 in the first place. Not too much though. Just a little ;)

Agreed.

The ironic thing is, when PR 1.0 comes out it is going to be so awsome that people will buy the orginal game. Dice and EA are going to make even more money when this happens.

Hopefully, they will learn from this and make their next BF game able to mod better. Not that these devs are struggling with the current BF game.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

workingrobbie wrote:I think we're being too harsh on EA/DICE and we've got to give them a liiiittttle credit for creating bf2 in the first place.
Well, of course. They made the foundation for PRM and gave official mod support to make this happen. As for how much support...I'll just end it there :-P


-Ghost
Altimaden
Posts: 54
Joined: 2006-03-26 08:39

Post by Altimaden »

my god EA really mangled that thing
seriously it looks like a dogs breakfast.
the nose is completely screwed and ARG

i love this dev team
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'[R-DEV wrote:NikovK']What you do is hold down alt and cycle through the seats. Eventually you'll find a free rope, usually seat 4 or so.
puglous
Posts: 274
Joined: 2007-02-21 03:52

Post by puglous »

I think we're being too harsh on EA/DICE and we've got to give them a liiiittttle credit for creating bf2 in the first place.
NEVER! We must bash the very corporation we buy games from and who gave us permission to use content from those two expansions for this mod! Else we will have no other accomplishments to justify the oxygen we suck in to maintain our bodies :roll: .
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

I think we're being too harsh on EA/DICE and we've got to give them a liiiittttle credit for creating bf2 in the first place.
Agreed.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Post by Chefmoto1 »

Cherni_95 wrote:Yeah, but Sf is about how much some mods in 1942 had in their glory days.


Stats suck, 1942 rocks!!!
OMG now I miss DC,EOD,FH, and BF1918 :-(
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