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Posted: 2007-03-27 03:48
by blud
Thanks for the tips, cuz obviously I'm a noob in PR right!?
Posted: 2007-03-27 12:40
by bosco_
No.
Posted: 2007-03-27 12:57
by KP
No, if they are realistic in appearance now, why change it?
Posted: 2007-03-27 14:42
by ubiquitous
Q3 CPMA-style brightskins for the win!
Edit: No, I don't really think we should have brightskins.
Posted: 2007-03-27 14:48
by Dyer |3-5|
I think hat they are okay the way they are, but if changing them means that I get TKed less by morons that don't bother to look closely, then I'm in favor of changing them only because I'm sick of getting TKed and waiting forever and ever to respawn.
If people were careful and looked closely, they are very easy to distinguish
Posted: 2007-03-27 17:04
by ubiquitous
Incidentally, on a slightly more technical level, the human eye is more sensitive to variations in luminance (brightness) than it is to differences in hue ('colour') or saturation.
If you wanted to make the two models easier to differentiate by changing their hue, then you'd have to make them really quite different indeed before the effects were readily noticed. But it would be wildly unrealistic to have the two skins be of completely different hues. Alternatively, you could make one skin brighter than the other—incidentally, this is largly why the MEC and USMC are easier to differentiate: the MEC skin is darker. But artifically changing the luminance would just be unfair to the team whose skin ends up being more visible.
The best bet is to leave the skins as they are and try to get used to telling them apart. Looking at the shape of the silhouette as well as the colour of the model might help.
Posted: 2007-03-27 17:12
by Dyer |3-5|
ubiquitous wrote:Incidentally, on a slightly more technical level, the human eye is more sensitive to variations in luminance (brightness) than it is to differences in hue ('colour') or saturation.
If you wanted to make the two models easier to differentiate by changing their hue, then you'd have to make them really quite different indeed before the effects were readily noticed. But it would be wildly unrealistic to have the two skins be of completely different hues. Alternatively, you could make one skin brighter than the other—incidentally, this is largly why the MEC and USMC are easier to differentiate: the MEC skin is darker. But artifically changing the luminance would just be unfair to the team whose skin ends up being more visible.
The best bet is to leave the skins as they are and try to get used to telling them apart. Looking at the shape of the silhouette as well as the colour of the model might help.
That makes very good sense. I have always (going back to vBF2) told the MEC and US apart because the MEC uniform was darker than the USMCs.
Posted: 2007-03-27 20:55
by hx.bjoffe
until you remove the minimap (fingers crossed) it should stay as it is
the question before the shooting
Posted: 2007-03-28 05:56
by blud
Interesting. 60/40 is pretty much what I figured it would be. Anyways, I think my personal preference would to have them easier to tell apart, but I don't really care that much anymore either way.
Posted: 2007-03-28 06:11
by hoc_xfirestormx
just a sidenote: im colorblind and have no problem not tking people. every once in a while i slip up, but not like some people.
thats why i have so much trouble on maps like mao valley. i literally cant see a thing if its not moving. its very tough.
so yeah i think its easy enough to tell them apart. look at the helmets!
Posted: 2007-03-28 06:33
by causticbeat
Nah, I think the difficulty in telling who is who is part of the fun of the maps
Posted: 2007-03-28 13:03
by russ555
'[R-MOD wrote:eddie']Haha, you'll kick yourself when you know what I know.
i know what you know
Posted: 2007-03-28 13:21
by AnRK
If they're based on the real life uniforms then they should stay that way. The fact you have to be so careful one of the coolest things about the mod.