Envy
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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Vaiski
- Retired PR Developer
- Posts: 894
- Joined: 2006-07-17 23:29
Yup, but if your first lod is very efficient and cuts polycount down to 2500-3000, its not a huge problem. 10k model would then only be used when you're really close to the tank, and is blocking most of the screen.Desertfox wrote:You know more then me about this, but the BF2 poly count limit says
Tank = 6000 incl.integrated Kit parts in the mesh
But yes, if you're doing tanks for BF2, 6k tris would be better to aim for.
I'm not 100% sure but I think some dev told on vid that far cry 2 tanks are around 10k++.
Far cry shaders are brilliant. With good normal and spec maps this will look fantastic.
Heh.. on cgtalk.com I've witnessed dozens of 3d art thefts. Some cases even large companies used art that they didn't have any copyrights.TexLax wrote:hmmm, i remember a mod that one of the devs stole a model of F-117.
However most of the thefts are video scenes from someone else's demoreel.



