F16

General discussion of the Project Reality: BF2 modification.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

They said it was impossible...
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

What about the Plan from Al Basra, to use bridges as runways. I believe that actually worked, the problem as forcing people to take off and land on the runways.

Anyway, the F16 need Cluster Bombs. And Maveriks. And Rockets. I still want to see one tooled up for ground attack rather than air to air.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

^ reminds me of f-16 multirole fighter game, that game was perfect and still rocks even though its like almost 10 years old.

nothing beats defending the airbase with you a wingman and 10 ofther f-16s & raptors, (yes they were put in game) againts 30+ migs and mirages.

or flying through relistic flak (2 hits and your out, 1 hit failure of systems) to bomb a power station while having to fight more migs on the way back.

best thing was lack of censorship, cocpit was almost 1:1 to irl and none of the simplified arcady bs, dropping bomb on left wing made you tilt left till you dropped the right one, red outs, black outs, g forces, radar jamming, radar on/off, tv giuded, ir guided, heat guided, dumb bombs with accurate splash, nightvision, chaff + counter measures, endless buttons to adjusst everything else, 25km to 100meter engagement ranges, relistic loads outs, no bs 100 missiles, smart damage, accurate fuel usage, afterburner +10 mins = no fuel on long missions, having to land & taxi to re-arm, samsites were a ****ing pain in the *** not crappy little stinger guns, anti shipping missions, brilliant ai skills huuuuuuuuge maps, awacs planes for radar, no awacs = no radar only on board radar= bollocksed = protect at all costs, to name but 15% of the game dam it was beautiful.


dam im going to play it now,
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

jackal22 wrote:^ reminds me of f-16 multirole fighter game, that game was perfect and still rocks even though its like almost 10 years old.

nothing beats defending the airbase with you a wingman and 10 ofther f-16s & raptors, (yes they were put in game) againts 30+ migs and mirages.

or flying through relistic flak (2 hits and your out, 1 hit failure of systems) to bomb a power station while having to fight more migs on the way back.

best thing was lack of censorship, cocpit was almost 1:1 to irl and none of the simplified arcady bs, dropping bomb on left wing made you tilt left till you dropped the right one, red outs, black outs, g forces, radar jamming, radar on/off, tv giuded, ir guided, heat guided, dumb bombs with accurate splash, nightvision, chaff + counter measures, endless buttons to adjusst everything else, 25km to 100meter engagement ranges, relistic loads outs, no bs 100 missiles, smart damage, accurate fuel usage, afterburner +10 mins = no fuel on long missions, having to land & taxi to re-arm, samsites were a ****ing pain in the *** not crappy little stinger guns, anti shipping missions, brilliant ai skills huuuuuuuuge maps, awacs planes for radar, no awacs = no radar only on board radar= bollocksed = protect at all costs, to name but 15% of the game dam it was beautiful.


dam im going to play it now,
Waaaaaait... You've never played Falcon 4.0, have you?
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jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

no just f16 multi role fighter pilot.
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Heh! Then you are really missing out.

Falcon 4.0 made F16 MRFP look like an arcade game!

But for real fun you should try Lock On: Modern Air Combat.

http://www.youtube.com/watch?v=VwYnFLied58
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

To take off with the F16 give 100% throttle. When it starts moving add afterburner (dunno if it works without it ^^ ). Then pull your nose up! You should touch the hesco thingies. After and only after you flew over the hesco turn immediately left or right and make a sharp curve. Otherwise you'll take healthdamage from the mapborder.
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jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

il check out the game thanks i never heard of it before, :smile:
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Go full throttle and after burners. Then once you "hit" the runway, you will pictch up and the second your nose is above the fence level off so you don't catch your tail and explode. You will end up out of bounds so you need to hit full afterburners and head left. If done properly you will not take any damage and should get inbounds at the LAST second. Make sure you don't head inbounds till your airspeed is fairly high so you can actually turn.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Another way I've heard is to drive a hummer/jeep into the front/side of it so it's nudged at a better angle to get onto the runway.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

should be some improvements to taxi performance in the next v0.6 beta patch
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-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Heh Devs when they always work 24/7 the only thing that keeps em going is the Constant Supply of Hookers and Beers am i right? :lol:
Good to hear, sounded like a Simple fix as well.
dysin
Posts: 142
Joined: 2007-03-25 23:27

Post by dysin »

'[R-DEV wrote:eggman']should be some improvements to taxi performance in the next v0.6 beta patch
good to see. we'd be in a lot of trouble if our real planes taxi'd into hesco's every morning :)
take no possessions
Mr.Nicklebe
Posts: 37
Joined: 2007-05-31 20:29

Post by Mr.Nicklebe »

I managed to get into the air on it after several attempts on a local server. I slammed it into the back of the hanger which turned it ever so slightly to the right giving me enough run way to get into the air without crashing horribly.
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